howler.js 85 KB

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  1. import {
  2. __commonJS
  3. } from "./chunk-TYRVL62N.js";
  4. // E:/书嗨项目/shuhi-app-fornt/node_modules/howler/dist/howler.js
  5. var require_howler = __commonJS({
  6. "E:/书嗨项目/shuhi-app-fornt/node_modules/howler/dist/howler.js"(exports) {
  7. (function() {
  8. "use strict";
  9. var HowlerGlobal2 = function() {
  10. this.init();
  11. };
  12. HowlerGlobal2.prototype = {
  13. /**
  14. * Initialize the global Howler object.
  15. * @return {Howler}
  16. */
  17. init: function() {
  18. var self = this || Howler2;
  19. self._counter = 1e3;
  20. self._html5AudioPool = [];
  21. self.html5PoolSize = 10;
  22. self._codecs = {};
  23. self._howls = [];
  24. self._muted = false;
  25. self._volume = 1;
  26. self._canPlayEvent = "canplaythrough";
  27. self._navigator = typeof window !== "undefined" && window.navigator ? window.navigator : null;
  28. self.masterGain = null;
  29. self.noAudio = false;
  30. self.usingWebAudio = true;
  31. self.autoSuspend = true;
  32. self.ctx = null;
  33. self.autoUnlock = true;
  34. self._setup();
  35. return self;
  36. },
  37. /**
  38. * Get/set the global volume for all sounds.
  39. * @param {Float} vol Volume from 0.0 to 1.0.
  40. * @return {Howler/Float} Returns self or current volume.
  41. */
  42. volume: function(vol) {
  43. var self = this || Howler2;
  44. vol = parseFloat(vol);
  45. if (!self.ctx) {
  46. setupAudioContext();
  47. }
  48. if (typeof vol !== "undefined" && vol >= 0 && vol <= 1) {
  49. self._volume = vol;
  50. if (self._muted) {
  51. return self;
  52. }
  53. if (self.usingWebAudio) {
  54. self.masterGain.gain.setValueAtTime(vol, Howler2.ctx.currentTime);
  55. }
  56. for (var i = 0; i < self._howls.length; i++) {
  57. if (!self._howls[i]._webAudio) {
  58. var ids = self._howls[i]._getSoundIds();
  59. for (var j = 0; j < ids.length; j++) {
  60. var sound = self._howls[i]._soundById(ids[j]);
  61. if (sound && sound._node) {
  62. sound._node.volume = sound._volume * vol;
  63. }
  64. }
  65. }
  66. }
  67. return self;
  68. }
  69. return self._volume;
  70. },
  71. /**
  72. * Handle muting and unmuting globally.
  73. * @param {Boolean} muted Is muted or not.
  74. */
  75. mute: function(muted) {
  76. var self = this || Howler2;
  77. if (!self.ctx) {
  78. setupAudioContext();
  79. }
  80. self._muted = muted;
  81. if (self.usingWebAudio) {
  82. self.masterGain.gain.setValueAtTime(muted ? 0 : self._volume, Howler2.ctx.currentTime);
  83. }
  84. for (var i = 0; i < self._howls.length; i++) {
  85. if (!self._howls[i]._webAudio) {
  86. var ids = self._howls[i]._getSoundIds();
  87. for (var j = 0; j < ids.length; j++) {
  88. var sound = self._howls[i]._soundById(ids[j]);
  89. if (sound && sound._node) {
  90. sound._node.muted = muted ? true : sound._muted;
  91. }
  92. }
  93. }
  94. }
  95. return self;
  96. },
  97. /**
  98. * Handle stopping all sounds globally.
  99. */
  100. stop: function() {
  101. var self = this || Howler2;
  102. for (var i = 0; i < self._howls.length; i++) {
  103. self._howls[i].stop();
  104. }
  105. return self;
  106. },
  107. /**
  108. * Unload and destroy all currently loaded Howl objects.
  109. * @return {Howler}
  110. */
  111. unload: function() {
  112. var self = this || Howler2;
  113. for (var i = self._howls.length - 1; i >= 0; i--) {
  114. self._howls[i].unload();
  115. }
  116. if (self.usingWebAudio && self.ctx && typeof self.ctx.close !== "undefined") {
  117. self.ctx.close();
  118. self.ctx = null;
  119. setupAudioContext();
  120. }
  121. return self;
  122. },
  123. /**
  124. * Check for codec support of specific extension.
  125. * @param {String} ext Audio file extention.
  126. * @return {Boolean}
  127. */
  128. codecs: function(ext) {
  129. return (this || Howler2)._codecs[ext.replace(/^x-/, "")];
  130. },
  131. /**
  132. * Setup various state values for global tracking.
  133. * @return {Howler}
  134. */
  135. _setup: function() {
  136. var self = this || Howler2;
  137. self.state = self.ctx ? self.ctx.state || "suspended" : "suspended";
  138. self._autoSuspend();
  139. if (!self.usingWebAudio) {
  140. if (typeof Audio !== "undefined") {
  141. try {
  142. var test = new Audio();
  143. if (typeof test.oncanplaythrough === "undefined") {
  144. self._canPlayEvent = "canplay";
  145. }
  146. } catch (e) {
  147. self.noAudio = true;
  148. }
  149. } else {
  150. self.noAudio = true;
  151. }
  152. }
  153. try {
  154. var test = new Audio();
  155. if (test.muted) {
  156. self.noAudio = true;
  157. }
  158. } catch (e) {
  159. }
  160. if (!self.noAudio) {
  161. self._setupCodecs();
  162. }
  163. return self;
  164. },
  165. /**
  166. * Check for browser support for various codecs and cache the results.
  167. * @return {Howler}
  168. */
  169. _setupCodecs: function() {
  170. var self = this || Howler2;
  171. var audioTest = null;
  172. try {
  173. audioTest = typeof Audio !== "undefined" ? new Audio() : null;
  174. } catch (err) {
  175. return self;
  176. }
  177. if (!audioTest || typeof audioTest.canPlayType !== "function") {
  178. return self;
  179. }
  180. var mpegTest = audioTest.canPlayType("audio/mpeg;").replace(/^no$/, "");
  181. var ua = self._navigator ? self._navigator.userAgent : "";
  182. var checkOpera = ua.match(/OPR\/(\d+)/g);
  183. var isOldOpera = checkOpera && parseInt(checkOpera[0].split("/")[1], 10) < 33;
  184. var checkSafari = ua.indexOf("Safari") !== -1 && ua.indexOf("Chrome") === -1;
  185. var safariVersion = ua.match(/Version\/(.*?) /);
  186. var isOldSafari = checkSafari && safariVersion && parseInt(safariVersion[1], 10) < 15;
  187. self._codecs = {
  188. mp3: !!(!isOldOpera && (mpegTest || audioTest.canPlayType("audio/mp3;").replace(/^no$/, ""))),
  189. mpeg: !!mpegTest,
  190. opus: !!audioTest.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ""),
  191. ogg: !!audioTest.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""),
  192. oga: !!audioTest.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""),
  193. wav: !!(audioTest.canPlayType('audio/wav; codecs="1"') || audioTest.canPlayType("audio/wav")).replace(/^no$/, ""),
  194. aac: !!audioTest.canPlayType("audio/aac;").replace(/^no$/, ""),
  195. caf: !!audioTest.canPlayType("audio/x-caf;").replace(/^no$/, ""),
  196. m4a: !!(audioTest.canPlayType("audio/x-m4a;") || audioTest.canPlayType("audio/m4a;") || audioTest.canPlayType("audio/aac;")).replace(/^no$/, ""),
  197. m4b: !!(audioTest.canPlayType("audio/x-m4b;") || audioTest.canPlayType("audio/m4b;") || audioTest.canPlayType("audio/aac;")).replace(/^no$/, ""),
  198. mp4: !!(audioTest.canPlayType("audio/x-mp4;") || audioTest.canPlayType("audio/mp4;") || audioTest.canPlayType("audio/aac;")).replace(/^no$/, ""),
  199. weba: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "")),
  200. webm: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "")),
  201. dolby: !!audioTest.canPlayType('audio/mp4; codecs="ec-3"').replace(/^no$/, ""),
  202. flac: !!(audioTest.canPlayType("audio/x-flac;") || audioTest.canPlayType("audio/flac;")).replace(/^no$/, "")
  203. };
  204. return self;
  205. },
  206. /**
  207. * Some browsers/devices will only allow audio to be played after a user interaction.
  208. * Attempt to automatically unlock audio on the first user interaction.
  209. * Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/
  210. * @return {Howler}
  211. */
  212. _unlockAudio: function() {
  213. var self = this || Howler2;
  214. if (self._audioUnlocked || !self.ctx) {
  215. return;
  216. }
  217. self._audioUnlocked = false;
  218. self.autoUnlock = false;
  219. if (!self._mobileUnloaded && self.ctx.sampleRate !== 44100) {
  220. self._mobileUnloaded = true;
  221. self.unload();
  222. }
  223. self._scratchBuffer = self.ctx.createBuffer(1, 1, 22050);
  224. var unlock = function(e) {
  225. while (self._html5AudioPool.length < self.html5PoolSize) {
  226. try {
  227. var audioNode = new Audio();
  228. audioNode._unlocked = true;
  229. self._releaseHtml5Audio(audioNode);
  230. } catch (e2) {
  231. self.noAudio = true;
  232. break;
  233. }
  234. }
  235. for (var i = 0; i < self._howls.length; i++) {
  236. if (!self._howls[i]._webAudio) {
  237. var ids = self._howls[i]._getSoundIds();
  238. for (var j = 0; j < ids.length; j++) {
  239. var sound = self._howls[i]._soundById(ids[j]);
  240. if (sound && sound._node && !sound._node._unlocked) {
  241. sound._node._unlocked = true;
  242. sound._node.load();
  243. }
  244. }
  245. }
  246. }
  247. self._autoResume();
  248. var source = self.ctx.createBufferSource();
  249. source.buffer = self._scratchBuffer;
  250. source.connect(self.ctx.destination);
  251. if (typeof source.start === "undefined") {
  252. source.noteOn(0);
  253. } else {
  254. source.start(0);
  255. }
  256. if (typeof self.ctx.resume === "function") {
  257. self.ctx.resume();
  258. }
  259. source.onended = function() {
  260. source.disconnect(0);
  261. self._audioUnlocked = true;
  262. document.removeEventListener("touchstart", unlock, true);
  263. document.removeEventListener("touchend", unlock, true);
  264. document.removeEventListener("click", unlock, true);
  265. document.removeEventListener("keydown", unlock, true);
  266. for (var i2 = 0; i2 < self._howls.length; i2++) {
  267. self._howls[i2]._emit("unlock");
  268. }
  269. };
  270. };
  271. document.addEventListener("touchstart", unlock, true);
  272. document.addEventListener("touchend", unlock, true);
  273. document.addEventListener("click", unlock, true);
  274. document.addEventListener("keydown", unlock, true);
  275. return self;
  276. },
  277. /**
  278. * Get an unlocked HTML5 Audio object from the pool. If none are left,
  279. * return a new Audio object and throw a warning.
  280. * @return {Audio} HTML5 Audio object.
  281. */
  282. _obtainHtml5Audio: function() {
  283. var self = this || Howler2;
  284. if (self._html5AudioPool.length) {
  285. return self._html5AudioPool.pop();
  286. }
  287. var testPlay = new Audio().play();
  288. if (testPlay && typeof Promise !== "undefined" && (testPlay instanceof Promise || typeof testPlay.then === "function")) {
  289. testPlay.catch(function() {
  290. console.warn("HTML5 Audio pool exhausted, returning potentially locked audio object.");
  291. });
  292. }
  293. return new Audio();
  294. },
  295. /**
  296. * Return an activated HTML5 Audio object to the pool.
  297. * @return {Howler}
  298. */
  299. _releaseHtml5Audio: function(audio) {
  300. var self = this || Howler2;
  301. if (audio._unlocked) {
  302. self._html5AudioPool.push(audio);
  303. }
  304. return self;
  305. },
  306. /**
  307. * Automatically suspend the Web Audio AudioContext after no sound has played for 30 seconds.
  308. * This saves processing/energy and fixes various browser-specific bugs with audio getting stuck.
  309. * @return {Howler}
  310. */
  311. _autoSuspend: function() {
  312. var self = this;
  313. if (!self.autoSuspend || !self.ctx || typeof self.ctx.suspend === "undefined" || !Howler2.usingWebAudio) {
  314. return;
  315. }
  316. for (var i = 0; i < self._howls.length; i++) {
  317. if (self._howls[i]._webAudio) {
  318. for (var j = 0; j < self._howls[i]._sounds.length; j++) {
  319. if (!self._howls[i]._sounds[j]._paused) {
  320. return self;
  321. }
  322. }
  323. }
  324. }
  325. if (self._suspendTimer) {
  326. clearTimeout(self._suspendTimer);
  327. }
  328. self._suspendTimer = setTimeout(function() {
  329. if (!self.autoSuspend) {
  330. return;
  331. }
  332. self._suspendTimer = null;
  333. self.state = "suspending";
  334. var handleSuspension = function() {
  335. self.state = "suspended";
  336. if (self._resumeAfterSuspend) {
  337. delete self._resumeAfterSuspend;
  338. self._autoResume();
  339. }
  340. };
  341. self.ctx.suspend().then(handleSuspension, handleSuspension);
  342. }, 3e4);
  343. return self;
  344. },
  345. /**
  346. * Automatically resume the Web Audio AudioContext when a new sound is played.
  347. * @return {Howler}
  348. */
  349. _autoResume: function() {
  350. var self = this;
  351. if (!self.ctx || typeof self.ctx.resume === "undefined" || !Howler2.usingWebAudio) {
  352. return;
  353. }
  354. if (self.state === "running" && self.ctx.state !== "interrupted" && self._suspendTimer) {
  355. clearTimeout(self._suspendTimer);
  356. self._suspendTimer = null;
  357. } else if (self.state === "suspended" || self.state === "running" && self.ctx.state === "interrupted") {
  358. self.ctx.resume().then(function() {
  359. self.state = "running";
  360. for (var i = 0; i < self._howls.length; i++) {
  361. self._howls[i]._emit("resume");
  362. }
  363. });
  364. if (self._suspendTimer) {
  365. clearTimeout(self._suspendTimer);
  366. self._suspendTimer = null;
  367. }
  368. } else if (self.state === "suspending") {
  369. self._resumeAfterSuspend = true;
  370. }
  371. return self;
  372. }
  373. };
  374. var Howler2 = new HowlerGlobal2();
  375. var Howl2 = function(o) {
  376. var self = this;
  377. if (!o.src || o.src.length === 0) {
  378. console.error("An array of source files must be passed with any new Howl.");
  379. return;
  380. }
  381. self.init(o);
  382. };
  383. Howl2.prototype = {
  384. /**
  385. * Initialize a new Howl group object.
  386. * @param {Object} o Passed in properties for this group.
  387. * @return {Howl}
  388. */
  389. init: function(o) {
  390. var self = this;
  391. if (!Howler2.ctx) {
  392. setupAudioContext();
  393. }
  394. self._autoplay = o.autoplay || false;
  395. self._format = typeof o.format !== "string" ? o.format : [o.format];
  396. self._html5 = o.html5 || false;
  397. self._muted = o.mute || false;
  398. self._loop = o.loop || false;
  399. self._pool = o.pool || 5;
  400. self._preload = typeof o.preload === "boolean" || o.preload === "metadata" ? o.preload : true;
  401. self._rate = o.rate || 1;
  402. self._sprite = o.sprite || {};
  403. self._src = typeof o.src !== "string" ? o.src : [o.src];
  404. self._volume = o.volume !== void 0 ? o.volume : 1;
  405. self._xhr = {
  406. method: o.xhr && o.xhr.method ? o.xhr.method : "GET",
  407. headers: o.xhr && o.xhr.headers ? o.xhr.headers : null,
  408. withCredentials: o.xhr && o.xhr.withCredentials ? o.xhr.withCredentials : false
  409. };
  410. self._duration = 0;
  411. self._state = "unloaded";
  412. self._sounds = [];
  413. self._endTimers = {};
  414. self._queue = [];
  415. self._playLock = false;
  416. self._onend = o.onend ? [{ fn: o.onend }] : [];
  417. self._onfade = o.onfade ? [{ fn: o.onfade }] : [];
  418. self._onload = o.onload ? [{ fn: o.onload }] : [];
  419. self._onloaderror = o.onloaderror ? [{ fn: o.onloaderror }] : [];
  420. self._onplayerror = o.onplayerror ? [{ fn: o.onplayerror }] : [];
  421. self._onpause = o.onpause ? [{ fn: o.onpause }] : [];
  422. self._onplay = o.onplay ? [{ fn: o.onplay }] : [];
  423. self._onstop = o.onstop ? [{ fn: o.onstop }] : [];
  424. self._onmute = o.onmute ? [{ fn: o.onmute }] : [];
  425. self._onvolume = o.onvolume ? [{ fn: o.onvolume }] : [];
  426. self._onrate = o.onrate ? [{ fn: o.onrate }] : [];
  427. self._onseek = o.onseek ? [{ fn: o.onseek }] : [];
  428. self._onunlock = o.onunlock ? [{ fn: o.onunlock }] : [];
  429. self._onresume = [];
  430. self._webAudio = Howler2.usingWebAudio && !self._html5;
  431. if (typeof Howler2.ctx !== "undefined" && Howler2.ctx && Howler2.autoUnlock) {
  432. Howler2._unlockAudio();
  433. }
  434. Howler2._howls.push(self);
  435. if (self._autoplay) {
  436. self._queue.push({
  437. event: "play",
  438. action: function() {
  439. self.play();
  440. }
  441. });
  442. }
  443. if (self._preload && self._preload !== "none") {
  444. self.load();
  445. }
  446. return self;
  447. },
  448. /**
  449. * Load the audio file.
  450. * @return {Howler}
  451. */
  452. load: function() {
  453. var self = this;
  454. var url = null;
  455. if (Howler2.noAudio) {
  456. self._emit("loaderror", null, "No audio support.");
  457. return;
  458. }
  459. if (typeof self._src === "string") {
  460. self._src = [self._src];
  461. }
  462. for (var i = 0; i < self._src.length; i++) {
  463. var ext, str;
  464. if (self._format && self._format[i]) {
  465. ext = self._format[i];
  466. } else {
  467. str = self._src[i];
  468. if (typeof str !== "string") {
  469. self._emit("loaderror", null, "Non-string found in selected audio sources - ignoring.");
  470. continue;
  471. }
  472. ext = /^data:audio\/([^;,]+);/i.exec(str);
  473. if (!ext) {
  474. ext = /\.([^.]+)$/.exec(str.split("?", 1)[0]);
  475. }
  476. if (ext) {
  477. ext = ext[1].toLowerCase();
  478. }
  479. }
  480. if (!ext) {
  481. console.warn('No file extension was found. Consider using the "format" property or specify an extension.');
  482. }
  483. if (ext && Howler2.codecs(ext)) {
  484. url = self._src[i];
  485. break;
  486. }
  487. }
  488. if (!url) {
  489. self._emit("loaderror", null, "No codec support for selected audio sources.");
  490. return;
  491. }
  492. self._src = url;
  493. self._state = "loading";
  494. if (window.location.protocol === "https:" && url.slice(0, 5) === "http:") {
  495. self._html5 = true;
  496. self._webAudio = false;
  497. }
  498. new Sound2(self);
  499. if (self._webAudio) {
  500. loadBuffer(self);
  501. }
  502. return self;
  503. },
  504. /**
  505. * Play a sound or resume previous playback.
  506. * @param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
  507. * @param {Boolean} internal Internal Use: true prevents event firing.
  508. * @return {Number} Sound ID.
  509. */
  510. play: function(sprite, internal) {
  511. var self = this;
  512. var id = null;
  513. if (typeof sprite === "number") {
  514. id = sprite;
  515. sprite = null;
  516. } else if (typeof sprite === "string" && self._state === "loaded" && !self._sprite[sprite]) {
  517. return null;
  518. } else if (typeof sprite === "undefined") {
  519. sprite = "__default";
  520. if (!self._playLock) {
  521. var num = 0;
  522. for (var i = 0; i < self._sounds.length; i++) {
  523. if (self._sounds[i]._paused && !self._sounds[i]._ended) {
  524. num++;
  525. id = self._sounds[i]._id;
  526. }
  527. }
  528. if (num === 1) {
  529. sprite = null;
  530. } else {
  531. id = null;
  532. }
  533. }
  534. }
  535. var sound = id ? self._soundById(id) : self._inactiveSound();
  536. if (!sound) {
  537. return null;
  538. }
  539. if (id && !sprite) {
  540. sprite = sound._sprite || "__default";
  541. }
  542. if (self._state !== "loaded") {
  543. sound._sprite = sprite;
  544. sound._ended = false;
  545. var soundId = sound._id;
  546. self._queue.push({
  547. event: "play",
  548. action: function() {
  549. self.play(soundId);
  550. }
  551. });
  552. return soundId;
  553. }
  554. if (id && !sound._paused) {
  555. if (!internal) {
  556. self._loadQueue("play");
  557. }
  558. return sound._id;
  559. }
  560. if (self._webAudio) {
  561. Howler2._autoResume();
  562. }
  563. var seek = Math.max(0, sound._seek > 0 ? sound._seek : self._sprite[sprite][0] / 1e3);
  564. var duration = Math.max(0, (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1e3 - seek);
  565. var timeout = duration * 1e3 / Math.abs(sound._rate);
  566. var start = self._sprite[sprite][0] / 1e3;
  567. var stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1e3;
  568. sound._sprite = sprite;
  569. sound._ended = false;
  570. var setParams = function() {
  571. sound._paused = false;
  572. sound._seek = seek;
  573. sound._start = start;
  574. sound._stop = stop;
  575. sound._loop = !!(sound._loop || self._sprite[sprite][2]);
  576. };
  577. if (seek >= stop) {
  578. self._ended(sound);
  579. return;
  580. }
  581. var node = sound._node;
  582. if (self._webAudio) {
  583. var playWebAudio = function() {
  584. self._playLock = false;
  585. setParams();
  586. self._refreshBuffer(sound);
  587. var vol = sound._muted || self._muted ? 0 : sound._volume;
  588. node.gain.setValueAtTime(vol, Howler2.ctx.currentTime);
  589. sound._playStart = Howler2.ctx.currentTime;
  590. if (typeof node.bufferSource.start === "undefined") {
  591. sound._loop ? node.bufferSource.noteGrainOn(0, seek, 86400) : node.bufferSource.noteGrainOn(0, seek, duration);
  592. } else {
  593. sound._loop ? node.bufferSource.start(0, seek, 86400) : node.bufferSource.start(0, seek, duration);
  594. }
  595. if (timeout !== Infinity) {
  596. self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
  597. }
  598. if (!internal) {
  599. setTimeout(function() {
  600. self._emit("play", sound._id);
  601. self._loadQueue();
  602. }, 0);
  603. }
  604. };
  605. if (Howler2.state === "running" && Howler2.ctx.state !== "interrupted") {
  606. playWebAudio();
  607. } else {
  608. self._playLock = true;
  609. self.once("resume", playWebAudio);
  610. self._clearTimer(sound._id);
  611. }
  612. } else {
  613. var playHtml5 = function() {
  614. node.currentTime = seek;
  615. node.muted = sound._muted || self._muted || Howler2._muted || node.muted;
  616. node.volume = sound._volume * Howler2.volume();
  617. node.playbackRate = sound._rate;
  618. try {
  619. var play = node.play();
  620. if (play && typeof Promise !== "undefined" && (play instanceof Promise || typeof play.then === "function")) {
  621. self._playLock = true;
  622. setParams();
  623. play.then(function() {
  624. self._playLock = false;
  625. node._unlocked = true;
  626. if (!internal) {
  627. self._emit("play", sound._id);
  628. } else {
  629. self._loadQueue();
  630. }
  631. }).catch(function() {
  632. self._playLock = false;
  633. self._emit("playerror", sound._id, "Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction.");
  634. sound._ended = true;
  635. sound._paused = true;
  636. });
  637. } else if (!internal) {
  638. self._playLock = false;
  639. setParams();
  640. self._emit("play", sound._id);
  641. }
  642. node.playbackRate = sound._rate;
  643. if (node.paused) {
  644. self._emit("playerror", sound._id, "Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction.");
  645. return;
  646. }
  647. if (sprite !== "__default" || sound._loop) {
  648. self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
  649. } else {
  650. self._endTimers[sound._id] = function() {
  651. self._ended(sound);
  652. node.removeEventListener("ended", self._endTimers[sound._id], false);
  653. };
  654. node.addEventListener("ended", self._endTimers[sound._id], false);
  655. }
  656. } catch (err) {
  657. self._emit("playerror", sound._id, err);
  658. }
  659. };
  660. if (node.src === "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA") {
  661. node.src = self._src;
  662. node.load();
  663. }
  664. var loadedNoReadyState = window && window.ejecta || !node.readyState && Howler2._navigator.isCocoonJS;
  665. if (node.readyState >= 3 || loadedNoReadyState) {
  666. playHtml5();
  667. } else {
  668. self._playLock = true;
  669. self._state = "loading";
  670. var listener = function() {
  671. self._state = "loaded";
  672. playHtml5();
  673. node.removeEventListener(Howler2._canPlayEvent, listener, false);
  674. };
  675. node.addEventListener(Howler2._canPlayEvent, listener, false);
  676. self._clearTimer(sound._id);
  677. }
  678. }
  679. return sound._id;
  680. },
  681. /**
  682. * Pause playback and save current position.
  683. * @param {Number} id The sound ID (empty to pause all in group).
  684. * @return {Howl}
  685. */
  686. pause: function(id) {
  687. var self = this;
  688. if (self._state !== "loaded" || self._playLock) {
  689. self._queue.push({
  690. event: "pause",
  691. action: function() {
  692. self.pause(id);
  693. }
  694. });
  695. return self;
  696. }
  697. var ids = self._getSoundIds(id);
  698. for (var i = 0; i < ids.length; i++) {
  699. self._clearTimer(ids[i]);
  700. var sound = self._soundById(ids[i]);
  701. if (sound && !sound._paused) {
  702. sound._seek = self.seek(ids[i]);
  703. sound._rateSeek = 0;
  704. sound._paused = true;
  705. self._stopFade(ids[i]);
  706. if (sound._node) {
  707. if (self._webAudio) {
  708. if (!sound._node.bufferSource) {
  709. continue;
  710. }
  711. if (typeof sound._node.bufferSource.stop === "undefined") {
  712. sound._node.bufferSource.noteOff(0);
  713. } else {
  714. sound._node.bufferSource.stop(0);
  715. }
  716. self._cleanBuffer(sound._node);
  717. } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {
  718. sound._node.pause();
  719. }
  720. }
  721. }
  722. if (!arguments[1]) {
  723. self._emit("pause", sound ? sound._id : null);
  724. }
  725. }
  726. return self;
  727. },
  728. /**
  729. * Stop playback and reset to start.
  730. * @param {Number} id The sound ID (empty to stop all in group).
  731. * @param {Boolean} internal Internal Use: true prevents event firing.
  732. * @return {Howl}
  733. */
  734. stop: function(id, internal) {
  735. var self = this;
  736. if (self._state !== "loaded" || self._playLock) {
  737. self._queue.push({
  738. event: "stop",
  739. action: function() {
  740. self.stop(id);
  741. }
  742. });
  743. return self;
  744. }
  745. var ids = self._getSoundIds(id);
  746. for (var i = 0; i < ids.length; i++) {
  747. self._clearTimer(ids[i]);
  748. var sound = self._soundById(ids[i]);
  749. if (sound) {
  750. sound._seek = sound._start || 0;
  751. sound._rateSeek = 0;
  752. sound._paused = true;
  753. sound._ended = true;
  754. self._stopFade(ids[i]);
  755. if (sound._node) {
  756. if (self._webAudio) {
  757. if (sound._node.bufferSource) {
  758. if (typeof sound._node.bufferSource.stop === "undefined") {
  759. sound._node.bufferSource.noteOff(0);
  760. } else {
  761. sound._node.bufferSource.stop(0);
  762. }
  763. self._cleanBuffer(sound._node);
  764. }
  765. } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {
  766. sound._node.currentTime = sound._start || 0;
  767. sound._node.pause();
  768. if (sound._node.duration === Infinity) {
  769. self._clearSound(sound._node);
  770. }
  771. }
  772. }
  773. if (!internal) {
  774. self._emit("stop", sound._id);
  775. }
  776. }
  777. }
  778. return self;
  779. },
  780. /**
  781. * Mute/unmute a single sound or all sounds in this Howl group.
  782. * @param {Boolean} muted Set to true to mute and false to unmute.
  783. * @param {Number} id The sound ID to update (omit to mute/unmute all).
  784. * @return {Howl}
  785. */
  786. mute: function(muted, id) {
  787. var self = this;
  788. if (self._state !== "loaded" || self._playLock) {
  789. self._queue.push({
  790. event: "mute",
  791. action: function() {
  792. self.mute(muted, id);
  793. }
  794. });
  795. return self;
  796. }
  797. if (typeof id === "undefined") {
  798. if (typeof muted === "boolean") {
  799. self._muted = muted;
  800. } else {
  801. return self._muted;
  802. }
  803. }
  804. var ids = self._getSoundIds(id);
  805. for (var i = 0; i < ids.length; i++) {
  806. var sound = self._soundById(ids[i]);
  807. if (sound) {
  808. sound._muted = muted;
  809. if (sound._interval) {
  810. self._stopFade(sound._id);
  811. }
  812. if (self._webAudio && sound._node) {
  813. sound._node.gain.setValueAtTime(muted ? 0 : sound._volume, Howler2.ctx.currentTime);
  814. } else if (sound._node) {
  815. sound._node.muted = Howler2._muted ? true : muted;
  816. }
  817. self._emit("mute", sound._id);
  818. }
  819. }
  820. return self;
  821. },
  822. /**
  823. * Get/set the volume of this sound or of the Howl group. This method can optionally take 0, 1 or 2 arguments.
  824. * volume() -> Returns the group's volume value.
  825. * volume(id) -> Returns the sound id's current volume.
  826. * volume(vol) -> Sets the volume of all sounds in this Howl group.
  827. * volume(vol, id) -> Sets the volume of passed sound id.
  828. * @return {Howl/Number} Returns self or current volume.
  829. */
  830. volume: function() {
  831. var self = this;
  832. var args = arguments;
  833. var vol, id;
  834. if (args.length === 0) {
  835. return self._volume;
  836. } else if (args.length === 1 || args.length === 2 && typeof args[1] === "undefined") {
  837. var ids = self._getSoundIds();
  838. var index = ids.indexOf(args[0]);
  839. if (index >= 0) {
  840. id = parseInt(args[0], 10);
  841. } else {
  842. vol = parseFloat(args[0]);
  843. }
  844. } else if (args.length >= 2) {
  845. vol = parseFloat(args[0]);
  846. id = parseInt(args[1], 10);
  847. }
  848. var sound;
  849. if (typeof vol !== "undefined" && vol >= 0 && vol <= 1) {
  850. if (self._state !== "loaded" || self._playLock) {
  851. self._queue.push({
  852. event: "volume",
  853. action: function() {
  854. self.volume.apply(self, args);
  855. }
  856. });
  857. return self;
  858. }
  859. if (typeof id === "undefined") {
  860. self._volume = vol;
  861. }
  862. id = self._getSoundIds(id);
  863. for (var i = 0; i < id.length; i++) {
  864. sound = self._soundById(id[i]);
  865. if (sound) {
  866. sound._volume = vol;
  867. if (!args[2]) {
  868. self._stopFade(id[i]);
  869. }
  870. if (self._webAudio && sound._node && !sound._muted) {
  871. sound._node.gain.setValueAtTime(vol, Howler2.ctx.currentTime);
  872. } else if (sound._node && !sound._muted) {
  873. sound._node.volume = vol * Howler2.volume();
  874. }
  875. self._emit("volume", sound._id);
  876. }
  877. }
  878. } else {
  879. sound = id ? self._soundById(id) : self._sounds[0];
  880. return sound ? sound._volume : 0;
  881. }
  882. return self;
  883. },
  884. /**
  885. * Fade a currently playing sound between two volumes (if no id is passed, all sounds will fade).
  886. * @param {Number} from The value to fade from (0.0 to 1.0).
  887. * @param {Number} to The volume to fade to (0.0 to 1.0).
  888. * @param {Number} len Time in milliseconds to fade.
  889. * @param {Number} id The sound id (omit to fade all sounds).
  890. * @return {Howl}
  891. */
  892. fade: function(from, to, len, id) {
  893. var self = this;
  894. if (self._state !== "loaded" || self._playLock) {
  895. self._queue.push({
  896. event: "fade",
  897. action: function() {
  898. self.fade(from, to, len, id);
  899. }
  900. });
  901. return self;
  902. }
  903. from = Math.min(Math.max(0, parseFloat(from)), 1);
  904. to = Math.min(Math.max(0, parseFloat(to)), 1);
  905. len = parseFloat(len);
  906. self.volume(from, id);
  907. var ids = self._getSoundIds(id);
  908. for (var i = 0; i < ids.length; i++) {
  909. var sound = self._soundById(ids[i]);
  910. if (sound) {
  911. if (!id) {
  912. self._stopFade(ids[i]);
  913. }
  914. if (self._webAudio && !sound._muted) {
  915. var currentTime = Howler2.ctx.currentTime;
  916. var end = currentTime + len / 1e3;
  917. sound._volume = from;
  918. sound._node.gain.setValueAtTime(from, currentTime);
  919. sound._node.gain.linearRampToValueAtTime(to, end);
  920. }
  921. self._startFadeInterval(sound, from, to, len, ids[i], typeof id === "undefined");
  922. }
  923. }
  924. return self;
  925. },
  926. /**
  927. * Starts the internal interval to fade a sound.
  928. * @param {Object} sound Reference to sound to fade.
  929. * @param {Number} from The value to fade from (0.0 to 1.0).
  930. * @param {Number} to The volume to fade to (0.0 to 1.0).
  931. * @param {Number} len Time in milliseconds to fade.
  932. * @param {Number} id The sound id to fade.
  933. * @param {Boolean} isGroup If true, set the volume on the group.
  934. */
  935. _startFadeInterval: function(sound, from, to, len, id, isGroup) {
  936. var self = this;
  937. var vol = from;
  938. var diff = to - from;
  939. var steps = Math.abs(diff / 0.01);
  940. var stepLen = Math.max(4, steps > 0 ? len / steps : len);
  941. var lastTick = Date.now();
  942. sound._fadeTo = to;
  943. sound._interval = setInterval(function() {
  944. var tick = (Date.now() - lastTick) / len;
  945. lastTick = Date.now();
  946. vol += diff * tick;
  947. vol = Math.round(vol * 100) / 100;
  948. if (diff < 0) {
  949. vol = Math.max(to, vol);
  950. } else {
  951. vol = Math.min(to, vol);
  952. }
  953. if (self._webAudio) {
  954. sound._volume = vol;
  955. } else {
  956. self.volume(vol, sound._id, true);
  957. }
  958. if (isGroup) {
  959. self._volume = vol;
  960. }
  961. if (to < from && vol <= to || to > from && vol >= to) {
  962. clearInterval(sound._interval);
  963. sound._interval = null;
  964. sound._fadeTo = null;
  965. self.volume(to, sound._id);
  966. self._emit("fade", sound._id);
  967. }
  968. }, stepLen);
  969. },
  970. /**
  971. * Internal method that stops the currently playing fade when
  972. * a new fade starts, volume is changed or the sound is stopped.
  973. * @param {Number} id The sound id.
  974. * @return {Howl}
  975. */
  976. _stopFade: function(id) {
  977. var self = this;
  978. var sound = self._soundById(id);
  979. if (sound && sound._interval) {
  980. if (self._webAudio) {
  981. sound._node.gain.cancelScheduledValues(Howler2.ctx.currentTime);
  982. }
  983. clearInterval(sound._interval);
  984. sound._interval = null;
  985. self.volume(sound._fadeTo, id);
  986. sound._fadeTo = null;
  987. self._emit("fade", id);
  988. }
  989. return self;
  990. },
  991. /**
  992. * Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments.
  993. * loop() -> Returns the group's loop value.
  994. * loop(id) -> Returns the sound id's loop value.
  995. * loop(loop) -> Sets the loop value for all sounds in this Howl group.
  996. * loop(loop, id) -> Sets the loop value of passed sound id.
  997. * @return {Howl/Boolean} Returns self or current loop value.
  998. */
  999. loop: function() {
  1000. var self = this;
  1001. var args = arguments;
  1002. var loop, id, sound;
  1003. if (args.length === 0) {
  1004. return self._loop;
  1005. } else if (args.length === 1) {
  1006. if (typeof args[0] === "boolean") {
  1007. loop = args[0];
  1008. self._loop = loop;
  1009. } else {
  1010. sound = self._soundById(parseInt(args[0], 10));
  1011. return sound ? sound._loop : false;
  1012. }
  1013. } else if (args.length === 2) {
  1014. loop = args[0];
  1015. id = parseInt(args[1], 10);
  1016. }
  1017. var ids = self._getSoundIds(id);
  1018. for (var i = 0; i < ids.length; i++) {
  1019. sound = self._soundById(ids[i]);
  1020. if (sound) {
  1021. sound._loop = loop;
  1022. if (self._webAudio && sound._node && sound._node.bufferSource) {
  1023. sound._node.bufferSource.loop = loop;
  1024. if (loop) {
  1025. sound._node.bufferSource.loopStart = sound._start || 0;
  1026. sound._node.bufferSource.loopEnd = sound._stop;
  1027. if (self.playing(ids[i])) {
  1028. self.pause(ids[i], true);
  1029. self.play(ids[i], true);
  1030. }
  1031. }
  1032. }
  1033. }
  1034. }
  1035. return self;
  1036. },
  1037. /**
  1038. * Get/set the playback rate of a sound. This method can optionally take 0, 1 or 2 arguments.
  1039. * rate() -> Returns the first sound node's current playback rate.
  1040. * rate(id) -> Returns the sound id's current playback rate.
  1041. * rate(rate) -> Sets the playback rate of all sounds in this Howl group.
  1042. * rate(rate, id) -> Sets the playback rate of passed sound id.
  1043. * @return {Howl/Number} Returns self or the current playback rate.
  1044. */
  1045. rate: function() {
  1046. var self = this;
  1047. var args = arguments;
  1048. var rate, id;
  1049. if (args.length === 0) {
  1050. id = self._sounds[0]._id;
  1051. } else if (args.length === 1) {
  1052. var ids = self._getSoundIds();
  1053. var index = ids.indexOf(args[0]);
  1054. if (index >= 0) {
  1055. id = parseInt(args[0], 10);
  1056. } else {
  1057. rate = parseFloat(args[0]);
  1058. }
  1059. } else if (args.length === 2) {
  1060. rate = parseFloat(args[0]);
  1061. id = parseInt(args[1], 10);
  1062. }
  1063. var sound;
  1064. if (typeof rate === "number") {
  1065. if (self._state !== "loaded" || self._playLock) {
  1066. self._queue.push({
  1067. event: "rate",
  1068. action: function() {
  1069. self.rate.apply(self, args);
  1070. }
  1071. });
  1072. return self;
  1073. }
  1074. if (typeof id === "undefined") {
  1075. self._rate = rate;
  1076. }
  1077. id = self._getSoundIds(id);
  1078. for (var i = 0; i < id.length; i++) {
  1079. sound = self._soundById(id[i]);
  1080. if (sound) {
  1081. if (self.playing(id[i])) {
  1082. sound._rateSeek = self.seek(id[i]);
  1083. sound._playStart = self._webAudio ? Howler2.ctx.currentTime : sound._playStart;
  1084. }
  1085. sound._rate = rate;
  1086. if (self._webAudio && sound._node && sound._node.bufferSource) {
  1087. sound._node.bufferSource.playbackRate.setValueAtTime(rate, Howler2.ctx.currentTime);
  1088. } else if (sound._node) {
  1089. sound._node.playbackRate = rate;
  1090. }
  1091. var seek = self.seek(id[i]);
  1092. var duration = (self._sprite[sound._sprite][0] + self._sprite[sound._sprite][1]) / 1e3 - seek;
  1093. var timeout = duration * 1e3 / Math.abs(sound._rate);
  1094. if (self._endTimers[id[i]] || !sound._paused) {
  1095. self._clearTimer(id[i]);
  1096. self._endTimers[id[i]] = setTimeout(self._ended.bind(self, sound), timeout);
  1097. }
  1098. self._emit("rate", sound._id);
  1099. }
  1100. }
  1101. } else {
  1102. sound = self._soundById(id);
  1103. return sound ? sound._rate : self._rate;
  1104. }
  1105. return self;
  1106. },
  1107. /**
  1108. * Get/set the seek position of a sound. This method can optionally take 0, 1 or 2 arguments.
  1109. * seek() -> Returns the first sound node's current seek position.
  1110. * seek(id) -> Returns the sound id's current seek position.
  1111. * seek(seek) -> Sets the seek position of the first sound node.
  1112. * seek(seek, id) -> Sets the seek position of passed sound id.
  1113. * @return {Howl/Number} Returns self or the current seek position.
  1114. */
  1115. seek: function() {
  1116. var self = this;
  1117. var args = arguments;
  1118. var seek, id;
  1119. if (args.length === 0) {
  1120. if (self._sounds.length) {
  1121. id = self._sounds[0]._id;
  1122. }
  1123. } else if (args.length === 1) {
  1124. var ids = self._getSoundIds();
  1125. var index = ids.indexOf(args[0]);
  1126. if (index >= 0) {
  1127. id = parseInt(args[0], 10);
  1128. } else if (self._sounds.length) {
  1129. id = self._sounds[0]._id;
  1130. seek = parseFloat(args[0]);
  1131. }
  1132. } else if (args.length === 2) {
  1133. seek = parseFloat(args[0]);
  1134. id = parseInt(args[1], 10);
  1135. }
  1136. if (typeof id === "undefined") {
  1137. return 0;
  1138. }
  1139. if (typeof seek === "number" && (self._state !== "loaded" || self._playLock)) {
  1140. self._queue.push({
  1141. event: "seek",
  1142. action: function() {
  1143. self.seek.apply(self, args);
  1144. }
  1145. });
  1146. return self;
  1147. }
  1148. var sound = self._soundById(id);
  1149. if (sound) {
  1150. if (typeof seek === "number" && seek >= 0) {
  1151. var playing = self.playing(id);
  1152. if (playing) {
  1153. self.pause(id, true);
  1154. }
  1155. sound._seek = seek;
  1156. sound._ended = false;
  1157. self._clearTimer(id);
  1158. if (!self._webAudio && sound._node && !isNaN(sound._node.duration)) {
  1159. sound._node.currentTime = seek;
  1160. }
  1161. var seekAndEmit = function() {
  1162. if (playing) {
  1163. self.play(id, true);
  1164. }
  1165. self._emit("seek", id);
  1166. };
  1167. if (playing && !self._webAudio) {
  1168. var emitSeek = function() {
  1169. if (!self._playLock) {
  1170. seekAndEmit();
  1171. } else {
  1172. setTimeout(emitSeek, 0);
  1173. }
  1174. };
  1175. setTimeout(emitSeek, 0);
  1176. } else {
  1177. seekAndEmit();
  1178. }
  1179. } else {
  1180. if (self._webAudio) {
  1181. var realTime = self.playing(id) ? Howler2.ctx.currentTime - sound._playStart : 0;
  1182. var rateSeek = sound._rateSeek ? sound._rateSeek - sound._seek : 0;
  1183. return sound._seek + (rateSeek + realTime * Math.abs(sound._rate));
  1184. } else {
  1185. return sound._node.currentTime;
  1186. }
  1187. }
  1188. }
  1189. return self;
  1190. },
  1191. /**
  1192. * Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not.
  1193. * @param {Number} id The sound id to check. If none is passed, the whole sound group is checked.
  1194. * @return {Boolean} True if playing and false if not.
  1195. */
  1196. playing: function(id) {
  1197. var self = this;
  1198. if (typeof id === "number") {
  1199. var sound = self._soundById(id);
  1200. return sound ? !sound._paused : false;
  1201. }
  1202. for (var i = 0; i < self._sounds.length; i++) {
  1203. if (!self._sounds[i]._paused) {
  1204. return true;
  1205. }
  1206. }
  1207. return false;
  1208. },
  1209. /**
  1210. * Get the duration of this sound. Passing a sound id will return the sprite duration.
  1211. * @param {Number} id The sound id to check. If none is passed, return full source duration.
  1212. * @return {Number} Audio duration in seconds.
  1213. */
  1214. duration: function(id) {
  1215. var self = this;
  1216. var duration = self._duration;
  1217. var sound = self._soundById(id);
  1218. if (sound) {
  1219. duration = self._sprite[sound._sprite][1] / 1e3;
  1220. }
  1221. return duration;
  1222. },
  1223. /**
  1224. * Returns the current loaded state of this Howl.
  1225. * @return {String} 'unloaded', 'loading', 'loaded'
  1226. */
  1227. state: function() {
  1228. return this._state;
  1229. },
  1230. /**
  1231. * Unload and destroy the current Howl object.
  1232. * This will immediately stop all sound instances attached to this group.
  1233. */
  1234. unload: function() {
  1235. var self = this;
  1236. var sounds = self._sounds;
  1237. for (var i = 0; i < sounds.length; i++) {
  1238. if (!sounds[i]._paused) {
  1239. self.stop(sounds[i]._id);
  1240. }
  1241. if (!self._webAudio) {
  1242. self._clearSound(sounds[i]._node);
  1243. sounds[i]._node.removeEventListener("error", sounds[i]._errorFn, false);
  1244. sounds[i]._node.removeEventListener(Howler2._canPlayEvent, sounds[i]._loadFn, false);
  1245. sounds[i]._node.removeEventListener("ended", sounds[i]._endFn, false);
  1246. Howler2._releaseHtml5Audio(sounds[i]._node);
  1247. }
  1248. delete sounds[i]._node;
  1249. self._clearTimer(sounds[i]._id);
  1250. }
  1251. var index = Howler2._howls.indexOf(self);
  1252. if (index >= 0) {
  1253. Howler2._howls.splice(index, 1);
  1254. }
  1255. var remCache = true;
  1256. for (i = 0; i < Howler2._howls.length; i++) {
  1257. if (Howler2._howls[i]._src === self._src || self._src.indexOf(Howler2._howls[i]._src) >= 0) {
  1258. remCache = false;
  1259. break;
  1260. }
  1261. }
  1262. if (cache && remCache) {
  1263. delete cache[self._src];
  1264. }
  1265. Howler2.noAudio = false;
  1266. self._state = "unloaded";
  1267. self._sounds = [];
  1268. self = null;
  1269. return null;
  1270. },
  1271. /**
  1272. * Listen to a custom event.
  1273. * @param {String} event Event name.
  1274. * @param {Function} fn Listener to call.
  1275. * @param {Number} id (optional) Only listen to events for this sound.
  1276. * @param {Number} once (INTERNAL) Marks event to fire only once.
  1277. * @return {Howl}
  1278. */
  1279. on: function(event, fn, id, once) {
  1280. var self = this;
  1281. var events = self["_on" + event];
  1282. if (typeof fn === "function") {
  1283. events.push(once ? { id, fn, once } : { id, fn });
  1284. }
  1285. return self;
  1286. },
  1287. /**
  1288. * Remove a custom event. Call without parameters to remove all events.
  1289. * @param {String} event Event name.
  1290. * @param {Function} fn Listener to remove. Leave empty to remove all.
  1291. * @param {Number} id (optional) Only remove events for this sound.
  1292. * @return {Howl}
  1293. */
  1294. off: function(event, fn, id) {
  1295. var self = this;
  1296. var events = self["_on" + event];
  1297. var i = 0;
  1298. if (typeof fn === "number") {
  1299. id = fn;
  1300. fn = null;
  1301. }
  1302. if (fn || id) {
  1303. for (i = 0; i < events.length; i++) {
  1304. var isId = id === events[i].id;
  1305. if (fn === events[i].fn && isId || !fn && isId) {
  1306. events.splice(i, 1);
  1307. break;
  1308. }
  1309. }
  1310. } else if (event) {
  1311. self["_on" + event] = [];
  1312. } else {
  1313. var keys = Object.keys(self);
  1314. for (i = 0; i < keys.length; i++) {
  1315. if (keys[i].indexOf("_on") === 0 && Array.isArray(self[keys[i]])) {
  1316. self[keys[i]] = [];
  1317. }
  1318. }
  1319. }
  1320. return self;
  1321. },
  1322. /**
  1323. * Listen to a custom event and remove it once fired.
  1324. * @param {String} event Event name.
  1325. * @param {Function} fn Listener to call.
  1326. * @param {Number} id (optional) Only listen to events for this sound.
  1327. * @return {Howl}
  1328. */
  1329. once: function(event, fn, id) {
  1330. var self = this;
  1331. self.on(event, fn, id, 1);
  1332. return self;
  1333. },
  1334. /**
  1335. * Emit all events of a specific type and pass the sound id.
  1336. * @param {String} event Event name.
  1337. * @param {Number} id Sound ID.
  1338. * @param {Number} msg Message to go with event.
  1339. * @return {Howl}
  1340. */
  1341. _emit: function(event, id, msg) {
  1342. var self = this;
  1343. var events = self["_on" + event];
  1344. for (var i = events.length - 1; i >= 0; i--) {
  1345. if (!events[i].id || events[i].id === id || event === "load") {
  1346. setTimeout((function(fn) {
  1347. fn.call(this, id, msg);
  1348. }).bind(self, events[i].fn), 0);
  1349. if (events[i].once) {
  1350. self.off(event, events[i].fn, events[i].id);
  1351. }
  1352. }
  1353. }
  1354. self._loadQueue(event);
  1355. return self;
  1356. },
  1357. /**
  1358. * Queue of actions initiated before the sound has loaded.
  1359. * These will be called in sequence, with the next only firing
  1360. * after the previous has finished executing (even if async like play).
  1361. * @return {Howl}
  1362. */
  1363. _loadQueue: function(event) {
  1364. var self = this;
  1365. if (self._queue.length > 0) {
  1366. var task = self._queue[0];
  1367. if (task.event === event) {
  1368. self._queue.shift();
  1369. self._loadQueue();
  1370. }
  1371. if (!event) {
  1372. task.action();
  1373. }
  1374. }
  1375. return self;
  1376. },
  1377. /**
  1378. * Fired when playback ends at the end of the duration.
  1379. * @param {Sound} sound The sound object to work with.
  1380. * @return {Howl}
  1381. */
  1382. _ended: function(sound) {
  1383. var self = this;
  1384. var sprite = sound._sprite;
  1385. if (!self._webAudio && sound._node && !sound._node.paused && !sound._node.ended && sound._node.currentTime < sound._stop) {
  1386. setTimeout(self._ended.bind(self, sound), 100);
  1387. return self;
  1388. }
  1389. var loop = !!(sound._loop || self._sprite[sprite][2]);
  1390. self._emit("end", sound._id);
  1391. if (!self._webAudio && loop) {
  1392. self.stop(sound._id, true).play(sound._id);
  1393. }
  1394. if (self._webAudio && loop) {
  1395. self._emit("play", sound._id);
  1396. sound._seek = sound._start || 0;
  1397. sound._rateSeek = 0;
  1398. sound._playStart = Howler2.ctx.currentTime;
  1399. var timeout = (sound._stop - sound._start) * 1e3 / Math.abs(sound._rate);
  1400. self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
  1401. }
  1402. if (self._webAudio && !loop) {
  1403. sound._paused = true;
  1404. sound._ended = true;
  1405. sound._seek = sound._start || 0;
  1406. sound._rateSeek = 0;
  1407. self._clearTimer(sound._id);
  1408. self._cleanBuffer(sound._node);
  1409. Howler2._autoSuspend();
  1410. }
  1411. if (!self._webAudio && !loop) {
  1412. self.stop(sound._id, true);
  1413. }
  1414. return self;
  1415. },
  1416. /**
  1417. * Clear the end timer for a sound playback.
  1418. * @param {Number} id The sound ID.
  1419. * @return {Howl}
  1420. */
  1421. _clearTimer: function(id) {
  1422. var self = this;
  1423. if (self._endTimers[id]) {
  1424. if (typeof self._endTimers[id] !== "function") {
  1425. clearTimeout(self._endTimers[id]);
  1426. } else {
  1427. var sound = self._soundById(id);
  1428. if (sound && sound._node) {
  1429. sound._node.removeEventListener("ended", self._endTimers[id], false);
  1430. }
  1431. }
  1432. delete self._endTimers[id];
  1433. }
  1434. return self;
  1435. },
  1436. /**
  1437. * Return the sound identified by this ID, or return null.
  1438. * @param {Number} id Sound ID
  1439. * @return {Object} Sound object or null.
  1440. */
  1441. _soundById: function(id) {
  1442. var self = this;
  1443. for (var i = 0; i < self._sounds.length; i++) {
  1444. if (id === self._sounds[i]._id) {
  1445. return self._sounds[i];
  1446. }
  1447. }
  1448. return null;
  1449. },
  1450. /**
  1451. * Return an inactive sound from the pool or create a new one.
  1452. * @return {Sound} Sound playback object.
  1453. */
  1454. _inactiveSound: function() {
  1455. var self = this;
  1456. self._drain();
  1457. for (var i = 0; i < self._sounds.length; i++) {
  1458. if (self._sounds[i]._ended) {
  1459. return self._sounds[i].reset();
  1460. }
  1461. }
  1462. return new Sound2(self);
  1463. },
  1464. /**
  1465. * Drain excess inactive sounds from the pool.
  1466. */
  1467. _drain: function() {
  1468. var self = this;
  1469. var limit = self._pool;
  1470. var cnt = 0;
  1471. var i = 0;
  1472. if (self._sounds.length < limit) {
  1473. return;
  1474. }
  1475. for (i = 0; i < self._sounds.length; i++) {
  1476. if (self._sounds[i]._ended) {
  1477. cnt++;
  1478. }
  1479. }
  1480. for (i = self._sounds.length - 1; i >= 0; i--) {
  1481. if (cnt <= limit) {
  1482. return;
  1483. }
  1484. if (self._sounds[i]._ended) {
  1485. if (self._webAudio && self._sounds[i]._node) {
  1486. self._sounds[i]._node.disconnect(0);
  1487. }
  1488. self._sounds.splice(i, 1);
  1489. cnt--;
  1490. }
  1491. }
  1492. },
  1493. /**
  1494. * Get all ID's from the sounds pool.
  1495. * @param {Number} id Only return one ID if one is passed.
  1496. * @return {Array} Array of IDs.
  1497. */
  1498. _getSoundIds: function(id) {
  1499. var self = this;
  1500. if (typeof id === "undefined") {
  1501. var ids = [];
  1502. for (var i = 0; i < self._sounds.length; i++) {
  1503. ids.push(self._sounds[i]._id);
  1504. }
  1505. return ids;
  1506. } else {
  1507. return [id];
  1508. }
  1509. },
  1510. /**
  1511. * Load the sound back into the buffer source.
  1512. * @param {Sound} sound The sound object to work with.
  1513. * @return {Howl}
  1514. */
  1515. _refreshBuffer: function(sound) {
  1516. var self = this;
  1517. sound._node.bufferSource = Howler2.ctx.createBufferSource();
  1518. sound._node.bufferSource.buffer = cache[self._src];
  1519. if (sound._panner) {
  1520. sound._node.bufferSource.connect(sound._panner);
  1521. } else {
  1522. sound._node.bufferSource.connect(sound._node);
  1523. }
  1524. sound._node.bufferSource.loop = sound._loop;
  1525. if (sound._loop) {
  1526. sound._node.bufferSource.loopStart = sound._start || 0;
  1527. sound._node.bufferSource.loopEnd = sound._stop || 0;
  1528. }
  1529. sound._node.bufferSource.playbackRate.setValueAtTime(sound._rate, Howler2.ctx.currentTime);
  1530. return self;
  1531. },
  1532. /**
  1533. * Prevent memory leaks by cleaning up the buffer source after playback.
  1534. * @param {Object} node Sound's audio node containing the buffer source.
  1535. * @return {Howl}
  1536. */
  1537. _cleanBuffer: function(node) {
  1538. var self = this;
  1539. var isIOS = Howler2._navigator && Howler2._navigator.vendor.indexOf("Apple") >= 0;
  1540. if (!node.bufferSource) {
  1541. return self;
  1542. }
  1543. if (Howler2._scratchBuffer && node.bufferSource) {
  1544. node.bufferSource.onended = null;
  1545. node.bufferSource.disconnect(0);
  1546. if (isIOS) {
  1547. try {
  1548. node.bufferSource.buffer = Howler2._scratchBuffer;
  1549. } catch (e) {
  1550. }
  1551. }
  1552. }
  1553. node.bufferSource = null;
  1554. return self;
  1555. },
  1556. /**
  1557. * Set the source to a 0-second silence to stop any downloading (except in IE).
  1558. * @param {Object} node Audio node to clear.
  1559. */
  1560. _clearSound: function(node) {
  1561. var checkIE = /MSIE |Trident\//.test(Howler2._navigator && Howler2._navigator.userAgent);
  1562. if (!checkIE) {
  1563. node.src = "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA";
  1564. }
  1565. }
  1566. };
  1567. var Sound2 = function(howl) {
  1568. this._parent = howl;
  1569. this.init();
  1570. };
  1571. Sound2.prototype = {
  1572. /**
  1573. * Initialize a new Sound object.
  1574. * @return {Sound}
  1575. */
  1576. init: function() {
  1577. var self = this;
  1578. var parent = self._parent;
  1579. self._muted = parent._muted;
  1580. self._loop = parent._loop;
  1581. self._volume = parent._volume;
  1582. self._rate = parent._rate;
  1583. self._seek = 0;
  1584. self._paused = true;
  1585. self._ended = true;
  1586. self._sprite = "__default";
  1587. self._id = ++Howler2._counter;
  1588. parent._sounds.push(self);
  1589. self.create();
  1590. return self;
  1591. },
  1592. /**
  1593. * Create and setup a new sound object, whether HTML5 Audio or Web Audio.
  1594. * @return {Sound}
  1595. */
  1596. create: function() {
  1597. var self = this;
  1598. var parent = self._parent;
  1599. var volume = Howler2._muted || self._muted || self._parent._muted ? 0 : self._volume;
  1600. if (parent._webAudio) {
  1601. self._node = typeof Howler2.ctx.createGain === "undefined" ? Howler2.ctx.createGainNode() : Howler2.ctx.createGain();
  1602. self._node.gain.setValueAtTime(volume, Howler2.ctx.currentTime);
  1603. self._node.paused = true;
  1604. self._node.connect(Howler2.masterGain);
  1605. } else if (!Howler2.noAudio) {
  1606. self._node = Howler2._obtainHtml5Audio();
  1607. self._errorFn = self._errorListener.bind(self);
  1608. self._node.addEventListener("error", self._errorFn, false);
  1609. self._loadFn = self._loadListener.bind(self);
  1610. self._node.addEventListener(Howler2._canPlayEvent, self._loadFn, false);
  1611. self._endFn = self._endListener.bind(self);
  1612. self._node.addEventListener("ended", self._endFn, false);
  1613. self._node.src = parent._src;
  1614. self._node.preload = parent._preload === true ? "auto" : parent._preload;
  1615. self._node.volume = volume * Howler2.volume();
  1616. self._node.load();
  1617. }
  1618. return self;
  1619. },
  1620. /**
  1621. * Reset the parameters of this sound to the original state (for recycle).
  1622. * @return {Sound}
  1623. */
  1624. reset: function() {
  1625. var self = this;
  1626. var parent = self._parent;
  1627. self._muted = parent._muted;
  1628. self._loop = parent._loop;
  1629. self._volume = parent._volume;
  1630. self._rate = parent._rate;
  1631. self._seek = 0;
  1632. self._rateSeek = 0;
  1633. self._paused = true;
  1634. self._ended = true;
  1635. self._sprite = "__default";
  1636. self._id = ++Howler2._counter;
  1637. return self;
  1638. },
  1639. /**
  1640. * HTML5 Audio error listener callback.
  1641. */
  1642. _errorListener: function() {
  1643. var self = this;
  1644. self._parent._emit("loaderror", self._id, self._node.error ? self._node.error.code : 0);
  1645. self._node.removeEventListener("error", self._errorFn, false);
  1646. },
  1647. /**
  1648. * HTML5 Audio canplaythrough listener callback.
  1649. */
  1650. _loadListener: function() {
  1651. var self = this;
  1652. var parent = self._parent;
  1653. parent._duration = Math.ceil(self._node.duration * 10) / 10;
  1654. if (Object.keys(parent._sprite).length === 0) {
  1655. parent._sprite = { __default: [0, parent._duration * 1e3] };
  1656. }
  1657. if (parent._state !== "loaded") {
  1658. parent._state = "loaded";
  1659. parent._emit("load");
  1660. parent._loadQueue();
  1661. }
  1662. self._node.removeEventListener(Howler2._canPlayEvent, self._loadFn, false);
  1663. },
  1664. /**
  1665. * HTML5 Audio ended listener callback.
  1666. */
  1667. _endListener: function() {
  1668. var self = this;
  1669. var parent = self._parent;
  1670. if (parent._duration === Infinity) {
  1671. parent._duration = Math.ceil(self._node.duration * 10) / 10;
  1672. if (parent._sprite.__default[1] === Infinity) {
  1673. parent._sprite.__default[1] = parent._duration * 1e3;
  1674. }
  1675. parent._ended(self);
  1676. }
  1677. self._node.removeEventListener("ended", self._endFn, false);
  1678. }
  1679. };
  1680. var cache = {};
  1681. var loadBuffer = function(self) {
  1682. var url = self._src;
  1683. if (cache[url]) {
  1684. self._duration = cache[url].duration;
  1685. loadSound(self);
  1686. return;
  1687. }
  1688. if (/^data:[^;]+;base64,/.test(url)) {
  1689. var data = atob(url.split(",")[1]);
  1690. var dataView = new Uint8Array(data.length);
  1691. for (var i = 0; i < data.length; ++i) {
  1692. dataView[i] = data.charCodeAt(i);
  1693. }
  1694. decodeAudioData(dataView.buffer, self);
  1695. } else {
  1696. var xhr = new XMLHttpRequest();
  1697. xhr.open(self._xhr.method, url, true);
  1698. xhr.withCredentials = self._xhr.withCredentials;
  1699. xhr.responseType = "arraybuffer";
  1700. if (self._xhr.headers) {
  1701. Object.keys(self._xhr.headers).forEach(function(key) {
  1702. xhr.setRequestHeader(key, self._xhr.headers[key]);
  1703. });
  1704. }
  1705. xhr.onload = function() {
  1706. var code = (xhr.status + "")[0];
  1707. if (code !== "0" && code !== "2" && code !== "3") {
  1708. self._emit("loaderror", null, "Failed loading audio file with status: " + xhr.status + ".");
  1709. return;
  1710. }
  1711. decodeAudioData(xhr.response, self);
  1712. };
  1713. xhr.onerror = function() {
  1714. if (self._webAudio) {
  1715. self._html5 = true;
  1716. self._webAudio = false;
  1717. self._sounds = [];
  1718. delete cache[url];
  1719. self.load();
  1720. }
  1721. };
  1722. safeXhrSend(xhr);
  1723. }
  1724. };
  1725. var safeXhrSend = function(xhr) {
  1726. try {
  1727. xhr.send();
  1728. } catch (e) {
  1729. xhr.onerror();
  1730. }
  1731. };
  1732. var decodeAudioData = function(arraybuffer, self) {
  1733. var error = function() {
  1734. self._emit("loaderror", null, "Decoding audio data failed.");
  1735. };
  1736. var success = function(buffer) {
  1737. if (buffer && self._sounds.length > 0) {
  1738. cache[self._src] = buffer;
  1739. loadSound(self, buffer);
  1740. } else {
  1741. error();
  1742. }
  1743. };
  1744. if (typeof Promise !== "undefined" && Howler2.ctx.decodeAudioData.length === 1) {
  1745. Howler2.ctx.decodeAudioData(arraybuffer).then(success).catch(error);
  1746. } else {
  1747. Howler2.ctx.decodeAudioData(arraybuffer, success, error);
  1748. }
  1749. };
  1750. var loadSound = function(self, buffer) {
  1751. if (buffer && !self._duration) {
  1752. self._duration = buffer.duration;
  1753. }
  1754. if (Object.keys(self._sprite).length === 0) {
  1755. self._sprite = { __default: [0, self._duration * 1e3] };
  1756. }
  1757. if (self._state !== "loaded") {
  1758. self._state = "loaded";
  1759. self._emit("load");
  1760. self._loadQueue();
  1761. }
  1762. };
  1763. var setupAudioContext = function() {
  1764. if (!Howler2.usingWebAudio) {
  1765. return;
  1766. }
  1767. try {
  1768. if (typeof AudioContext !== "undefined") {
  1769. Howler2.ctx = new AudioContext();
  1770. } else if (typeof webkitAudioContext !== "undefined") {
  1771. Howler2.ctx = new webkitAudioContext();
  1772. } else {
  1773. Howler2.usingWebAudio = false;
  1774. }
  1775. } catch (e) {
  1776. Howler2.usingWebAudio = false;
  1777. }
  1778. if (!Howler2.ctx) {
  1779. Howler2.usingWebAudio = false;
  1780. }
  1781. var iOS = /iP(hone|od|ad)/.test(Howler2._navigator && Howler2._navigator.platform);
  1782. var appVersion = Howler2._navigator && Howler2._navigator.appVersion.match(/OS (\d+)_(\d+)_?(\d+)?/);
  1783. var version = appVersion ? parseInt(appVersion[1], 10) : null;
  1784. if (iOS && version && version < 9) {
  1785. var safari = /safari/.test(Howler2._navigator && Howler2._navigator.userAgent.toLowerCase());
  1786. if (Howler2._navigator && !safari) {
  1787. Howler2.usingWebAudio = false;
  1788. }
  1789. }
  1790. if (Howler2.usingWebAudio) {
  1791. Howler2.masterGain = typeof Howler2.ctx.createGain === "undefined" ? Howler2.ctx.createGainNode() : Howler2.ctx.createGain();
  1792. Howler2.masterGain.gain.setValueAtTime(Howler2._muted ? 0 : Howler2._volume, Howler2.ctx.currentTime);
  1793. Howler2.masterGain.connect(Howler2.ctx.destination);
  1794. }
  1795. Howler2._setup();
  1796. };
  1797. if (typeof define === "function" && define.amd) {
  1798. define([], function() {
  1799. return {
  1800. Howler: Howler2,
  1801. Howl: Howl2
  1802. };
  1803. });
  1804. }
  1805. if (typeof exports !== "undefined") {
  1806. exports.Howler = Howler2;
  1807. exports.Howl = Howl2;
  1808. }
  1809. if (typeof global !== "undefined") {
  1810. global.HowlerGlobal = HowlerGlobal2;
  1811. global.Howler = Howler2;
  1812. global.Howl = Howl2;
  1813. global.Sound = Sound2;
  1814. } else if (typeof window !== "undefined") {
  1815. window.HowlerGlobal = HowlerGlobal2;
  1816. window.Howler = Howler2;
  1817. window.Howl = Howl2;
  1818. window.Sound = Sound2;
  1819. }
  1820. })();
  1821. (function() {
  1822. "use strict";
  1823. HowlerGlobal.prototype._pos = [0, 0, 0];
  1824. HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];
  1825. HowlerGlobal.prototype.stereo = function(pan) {
  1826. var self = this;
  1827. if (!self.ctx || !self.ctx.listener) {
  1828. return self;
  1829. }
  1830. for (var i = self._howls.length - 1; i >= 0; i--) {
  1831. self._howls[i].stereo(pan);
  1832. }
  1833. return self;
  1834. };
  1835. HowlerGlobal.prototype.pos = function(x, y, z) {
  1836. var self = this;
  1837. if (!self.ctx || !self.ctx.listener) {
  1838. return self;
  1839. }
  1840. y = typeof y !== "number" ? self._pos[1] : y;
  1841. z = typeof z !== "number" ? self._pos[2] : z;
  1842. if (typeof x === "number") {
  1843. self._pos = [x, y, z];
  1844. if (typeof self.ctx.listener.positionX !== "undefined") {
  1845. self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1);
  1846. self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1);
  1847. self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1);
  1848. } else {
  1849. self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);
  1850. }
  1851. } else {
  1852. return self._pos;
  1853. }
  1854. return self;
  1855. };
  1856. HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {
  1857. var self = this;
  1858. if (!self.ctx || !self.ctx.listener) {
  1859. return self;
  1860. }
  1861. var or = self._orientation;
  1862. y = typeof y !== "number" ? or[1] : y;
  1863. z = typeof z !== "number" ? or[2] : z;
  1864. xUp = typeof xUp !== "number" ? or[3] : xUp;
  1865. yUp = typeof yUp !== "number" ? or[4] : yUp;
  1866. zUp = typeof zUp !== "number" ? or[5] : zUp;
  1867. if (typeof x === "number") {
  1868. self._orientation = [x, y, z, xUp, yUp, zUp];
  1869. if (typeof self.ctx.listener.forwardX !== "undefined") {
  1870. self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1);
  1871. self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1);
  1872. self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1);
  1873. self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1);
  1874. self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1);
  1875. self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1);
  1876. } else {
  1877. self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);
  1878. }
  1879. } else {
  1880. return or;
  1881. }
  1882. return self;
  1883. };
  1884. Howl.prototype.init = /* @__PURE__ */ function(_super) {
  1885. return function(o) {
  1886. var self = this;
  1887. self._orientation = o.orientation || [1, 0, 0];
  1888. self._stereo = o.stereo || null;
  1889. self._pos = o.pos || null;
  1890. self._pannerAttr = {
  1891. coneInnerAngle: typeof o.coneInnerAngle !== "undefined" ? o.coneInnerAngle : 360,
  1892. coneOuterAngle: typeof o.coneOuterAngle !== "undefined" ? o.coneOuterAngle : 360,
  1893. coneOuterGain: typeof o.coneOuterGain !== "undefined" ? o.coneOuterGain : 0,
  1894. distanceModel: typeof o.distanceModel !== "undefined" ? o.distanceModel : "inverse",
  1895. maxDistance: typeof o.maxDistance !== "undefined" ? o.maxDistance : 1e4,
  1896. panningModel: typeof o.panningModel !== "undefined" ? o.panningModel : "HRTF",
  1897. refDistance: typeof o.refDistance !== "undefined" ? o.refDistance : 1,
  1898. rolloffFactor: typeof o.rolloffFactor !== "undefined" ? o.rolloffFactor : 1
  1899. };
  1900. self._onstereo = o.onstereo ? [{ fn: o.onstereo }] : [];
  1901. self._onpos = o.onpos ? [{ fn: o.onpos }] : [];
  1902. self._onorientation = o.onorientation ? [{ fn: o.onorientation }] : [];
  1903. return _super.call(this, o);
  1904. };
  1905. }(Howl.prototype.init);
  1906. Howl.prototype.stereo = function(pan, id) {
  1907. var self = this;
  1908. if (!self._webAudio) {
  1909. return self;
  1910. }
  1911. if (self._state !== "loaded") {
  1912. self._queue.push({
  1913. event: "stereo",
  1914. action: function() {
  1915. self.stereo(pan, id);
  1916. }
  1917. });
  1918. return self;
  1919. }
  1920. var pannerType = typeof Howler.ctx.createStereoPanner === "undefined" ? "spatial" : "stereo";
  1921. if (typeof id === "undefined") {
  1922. if (typeof pan === "number") {
  1923. self._stereo = pan;
  1924. self._pos = [pan, 0, 0];
  1925. } else {
  1926. return self._stereo;
  1927. }
  1928. }
  1929. var ids = self._getSoundIds(id);
  1930. for (var i = 0; i < ids.length; i++) {
  1931. var sound = self._soundById(ids[i]);
  1932. if (sound) {
  1933. if (typeof pan === "number") {
  1934. sound._stereo = pan;
  1935. sound._pos = [pan, 0, 0];
  1936. if (sound._node) {
  1937. sound._pannerAttr.panningModel = "equalpower";
  1938. if (!sound._panner || !sound._panner.pan) {
  1939. setupPanner(sound, pannerType);
  1940. }
  1941. if (pannerType === "spatial") {
  1942. if (typeof sound._panner.positionX !== "undefined") {
  1943. sound._panner.positionX.setValueAtTime(pan, Howler.ctx.currentTime);
  1944. sound._panner.positionY.setValueAtTime(0, Howler.ctx.currentTime);
  1945. sound._panner.positionZ.setValueAtTime(0, Howler.ctx.currentTime);
  1946. } else {
  1947. sound._panner.setPosition(pan, 0, 0);
  1948. }
  1949. } else {
  1950. sound._panner.pan.setValueAtTime(pan, Howler.ctx.currentTime);
  1951. }
  1952. }
  1953. self._emit("stereo", sound._id);
  1954. } else {
  1955. return sound._stereo;
  1956. }
  1957. }
  1958. }
  1959. return self;
  1960. };
  1961. Howl.prototype.pos = function(x, y, z, id) {
  1962. var self = this;
  1963. if (!self._webAudio) {
  1964. return self;
  1965. }
  1966. if (self._state !== "loaded") {
  1967. self._queue.push({
  1968. event: "pos",
  1969. action: function() {
  1970. self.pos(x, y, z, id);
  1971. }
  1972. });
  1973. return self;
  1974. }
  1975. y = typeof y !== "number" ? 0 : y;
  1976. z = typeof z !== "number" ? -0.5 : z;
  1977. if (typeof id === "undefined") {
  1978. if (typeof x === "number") {
  1979. self._pos = [x, y, z];
  1980. } else {
  1981. return self._pos;
  1982. }
  1983. }
  1984. var ids = self._getSoundIds(id);
  1985. for (var i = 0; i < ids.length; i++) {
  1986. var sound = self._soundById(ids[i]);
  1987. if (sound) {
  1988. if (typeof x === "number") {
  1989. sound._pos = [x, y, z];
  1990. if (sound._node) {
  1991. if (!sound._panner || sound._panner.pan) {
  1992. setupPanner(sound, "spatial");
  1993. }
  1994. if (typeof sound._panner.positionX !== "undefined") {
  1995. sound._panner.positionX.setValueAtTime(x, Howler.ctx.currentTime);
  1996. sound._panner.positionY.setValueAtTime(y, Howler.ctx.currentTime);
  1997. sound._panner.positionZ.setValueAtTime(z, Howler.ctx.currentTime);
  1998. } else {
  1999. sound._panner.setPosition(x, y, z);
  2000. }
  2001. }
  2002. self._emit("pos", sound._id);
  2003. } else {
  2004. return sound._pos;
  2005. }
  2006. }
  2007. }
  2008. return self;
  2009. };
  2010. Howl.prototype.orientation = function(x, y, z, id) {
  2011. var self = this;
  2012. if (!self._webAudio) {
  2013. return self;
  2014. }
  2015. if (self._state !== "loaded") {
  2016. self._queue.push({
  2017. event: "orientation",
  2018. action: function() {
  2019. self.orientation(x, y, z, id);
  2020. }
  2021. });
  2022. return self;
  2023. }
  2024. y = typeof y !== "number" ? self._orientation[1] : y;
  2025. z = typeof z !== "number" ? self._orientation[2] : z;
  2026. if (typeof id === "undefined") {
  2027. if (typeof x === "number") {
  2028. self._orientation = [x, y, z];
  2029. } else {
  2030. return self._orientation;
  2031. }
  2032. }
  2033. var ids = self._getSoundIds(id);
  2034. for (var i = 0; i < ids.length; i++) {
  2035. var sound = self._soundById(ids[i]);
  2036. if (sound) {
  2037. if (typeof x === "number") {
  2038. sound._orientation = [x, y, z];
  2039. if (sound._node) {
  2040. if (!sound._panner) {
  2041. if (!sound._pos) {
  2042. sound._pos = self._pos || [0, 0, -0.5];
  2043. }
  2044. setupPanner(sound, "spatial");
  2045. }
  2046. if (typeof sound._panner.orientationX !== "undefined") {
  2047. sound._panner.orientationX.setValueAtTime(x, Howler.ctx.currentTime);
  2048. sound._panner.orientationY.setValueAtTime(y, Howler.ctx.currentTime);
  2049. sound._panner.orientationZ.setValueAtTime(z, Howler.ctx.currentTime);
  2050. } else {
  2051. sound._panner.setOrientation(x, y, z);
  2052. }
  2053. }
  2054. self._emit("orientation", sound._id);
  2055. } else {
  2056. return sound._orientation;
  2057. }
  2058. }
  2059. }
  2060. return self;
  2061. };
  2062. Howl.prototype.pannerAttr = function() {
  2063. var self = this;
  2064. var args = arguments;
  2065. var o, id, sound;
  2066. if (!self._webAudio) {
  2067. return self;
  2068. }
  2069. if (args.length === 0) {
  2070. return self._pannerAttr;
  2071. } else if (args.length === 1) {
  2072. if (typeof args[0] === "object") {
  2073. o = args[0];
  2074. if (typeof id === "undefined") {
  2075. if (!o.pannerAttr) {
  2076. o.pannerAttr = {
  2077. coneInnerAngle: o.coneInnerAngle,
  2078. coneOuterAngle: o.coneOuterAngle,
  2079. coneOuterGain: o.coneOuterGain,
  2080. distanceModel: o.distanceModel,
  2081. maxDistance: o.maxDistance,
  2082. refDistance: o.refDistance,
  2083. rolloffFactor: o.rolloffFactor,
  2084. panningModel: o.panningModel
  2085. };
  2086. }
  2087. self._pannerAttr = {
  2088. coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== "undefined" ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle,
  2089. coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== "undefined" ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle,
  2090. coneOuterGain: typeof o.pannerAttr.coneOuterGain !== "undefined" ? o.pannerAttr.coneOuterGain : self._coneOuterGain,
  2091. distanceModel: typeof o.pannerAttr.distanceModel !== "undefined" ? o.pannerAttr.distanceModel : self._distanceModel,
  2092. maxDistance: typeof o.pannerAttr.maxDistance !== "undefined" ? o.pannerAttr.maxDistance : self._maxDistance,
  2093. refDistance: typeof o.pannerAttr.refDistance !== "undefined" ? o.pannerAttr.refDistance : self._refDistance,
  2094. rolloffFactor: typeof o.pannerAttr.rolloffFactor !== "undefined" ? o.pannerAttr.rolloffFactor : self._rolloffFactor,
  2095. panningModel: typeof o.pannerAttr.panningModel !== "undefined" ? o.pannerAttr.panningModel : self._panningModel
  2096. };
  2097. }
  2098. } else {
  2099. sound = self._soundById(parseInt(args[0], 10));
  2100. return sound ? sound._pannerAttr : self._pannerAttr;
  2101. }
  2102. } else if (args.length === 2) {
  2103. o = args[0];
  2104. id = parseInt(args[1], 10);
  2105. }
  2106. var ids = self._getSoundIds(id);
  2107. for (var i = 0; i < ids.length; i++) {
  2108. sound = self._soundById(ids[i]);
  2109. if (sound) {
  2110. var pa = sound._pannerAttr;
  2111. pa = {
  2112. coneInnerAngle: typeof o.coneInnerAngle !== "undefined" ? o.coneInnerAngle : pa.coneInnerAngle,
  2113. coneOuterAngle: typeof o.coneOuterAngle !== "undefined" ? o.coneOuterAngle : pa.coneOuterAngle,
  2114. coneOuterGain: typeof o.coneOuterGain !== "undefined" ? o.coneOuterGain : pa.coneOuterGain,
  2115. distanceModel: typeof o.distanceModel !== "undefined" ? o.distanceModel : pa.distanceModel,
  2116. maxDistance: typeof o.maxDistance !== "undefined" ? o.maxDistance : pa.maxDistance,
  2117. refDistance: typeof o.refDistance !== "undefined" ? o.refDistance : pa.refDistance,
  2118. rolloffFactor: typeof o.rolloffFactor !== "undefined" ? o.rolloffFactor : pa.rolloffFactor,
  2119. panningModel: typeof o.panningModel !== "undefined" ? o.panningModel : pa.panningModel
  2120. };
  2121. var panner = sound._panner;
  2122. if (!panner) {
  2123. if (!sound._pos) {
  2124. sound._pos = self._pos || [0, 0, -0.5];
  2125. }
  2126. setupPanner(sound, "spatial");
  2127. panner = sound._panner;
  2128. }
  2129. panner.coneInnerAngle = pa.coneInnerAngle;
  2130. panner.coneOuterAngle = pa.coneOuterAngle;
  2131. panner.coneOuterGain = pa.coneOuterGain;
  2132. panner.distanceModel = pa.distanceModel;
  2133. panner.maxDistance = pa.maxDistance;
  2134. panner.refDistance = pa.refDistance;
  2135. panner.rolloffFactor = pa.rolloffFactor;
  2136. panner.panningModel = pa.panningModel;
  2137. }
  2138. }
  2139. return self;
  2140. };
  2141. Sound.prototype.init = /* @__PURE__ */ function(_super) {
  2142. return function() {
  2143. var self = this;
  2144. var parent = self._parent;
  2145. self._orientation = parent._orientation;
  2146. self._stereo = parent._stereo;
  2147. self._pos = parent._pos;
  2148. self._pannerAttr = parent._pannerAttr;
  2149. _super.call(this);
  2150. if (self._stereo) {
  2151. parent.stereo(self._stereo);
  2152. } else if (self._pos) {
  2153. parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);
  2154. }
  2155. };
  2156. }(Sound.prototype.init);
  2157. Sound.prototype.reset = /* @__PURE__ */ function(_super) {
  2158. return function() {
  2159. var self = this;
  2160. var parent = self._parent;
  2161. self._orientation = parent._orientation;
  2162. self._stereo = parent._stereo;
  2163. self._pos = parent._pos;
  2164. self._pannerAttr = parent._pannerAttr;
  2165. if (self._stereo) {
  2166. parent.stereo(self._stereo);
  2167. } else if (self._pos) {
  2168. parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);
  2169. } else if (self._panner) {
  2170. self._panner.disconnect(0);
  2171. self._panner = void 0;
  2172. parent._refreshBuffer(self);
  2173. }
  2174. return _super.call(this);
  2175. };
  2176. }(Sound.prototype.reset);
  2177. var setupPanner = function(sound, type) {
  2178. type = type || "spatial";
  2179. if (type === "spatial") {
  2180. sound._panner = Howler.ctx.createPanner();
  2181. sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle;
  2182. sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAngle;
  2183. sound._panner.coneOuterGain = sound._pannerAttr.coneOuterGain;
  2184. sound._panner.distanceModel = sound._pannerAttr.distanceModel;
  2185. sound._panner.maxDistance = sound._pannerAttr.maxDistance;
  2186. sound._panner.refDistance = sound._pannerAttr.refDistance;
  2187. sound._panner.rolloffFactor = sound._pannerAttr.rolloffFactor;
  2188. sound._panner.panningModel = sound._pannerAttr.panningModel;
  2189. if (typeof sound._panner.positionX !== "undefined") {
  2190. sound._panner.positionX.setValueAtTime(sound._pos[0], Howler.ctx.currentTime);
  2191. sound._panner.positionY.setValueAtTime(sound._pos[1], Howler.ctx.currentTime);
  2192. sound._panner.positionZ.setValueAtTime(sound._pos[2], Howler.ctx.currentTime);
  2193. } else {
  2194. sound._panner.setPosition(sound._pos[0], sound._pos[1], sound._pos[2]);
  2195. }
  2196. if (typeof sound._panner.orientationX !== "undefined") {
  2197. sound._panner.orientationX.setValueAtTime(sound._orientation[0], Howler.ctx.currentTime);
  2198. sound._panner.orientationY.setValueAtTime(sound._orientation[1], Howler.ctx.currentTime);
  2199. sound._panner.orientationZ.setValueAtTime(sound._orientation[2], Howler.ctx.currentTime);
  2200. } else {
  2201. sound._panner.setOrientation(sound._orientation[0], sound._orientation[1], sound._orientation[2]);
  2202. }
  2203. } else {
  2204. sound._panner = Howler.ctx.createStereoPanner();
  2205. sound._panner.pan.setValueAtTime(sound._stereo, Howler.ctx.currentTime);
  2206. }
  2207. sound._panner.connect(sound._node);
  2208. if (!sound._paused) {
  2209. sound._parent.pause(sound._id, true).play(sound._id, true);
  2210. }
  2211. };
  2212. })();
  2213. }
  2214. });
  2215. export default require_howler();
  2216. /*! Bundled license information:
  2217. howler/dist/howler.js:
  2218. (*!
  2219. * howler.js v2.2.4
  2220. * howlerjs.com
  2221. *
  2222. * (c) 2013-2020, James Simpson of GoldFire Studios
  2223. * goldfirestudios.com
  2224. *
  2225. * MIT License
  2226. *)
  2227. (*!
  2228. * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.
  2229. *
  2230. * howler.js v2.2.4
  2231. * howlerjs.com
  2232. *
  2233. * (c) 2013-2020, James Simpson of GoldFire Studios
  2234. * goldfirestudios.com
  2235. *
  2236. * MIT License
  2237. *)
  2238. */
  2239. //# sourceMappingURL=howler.js.map