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- /*!
- * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.
- *
- * howler.js v2.2.4
- * howlerjs.com
- *
- * (c) 2013-2020, James Simpson of GoldFire Studios
- * goldfirestudios.com
- *
- * MIT License
- */
- (function() {
- 'use strict';
- // Setup default properties.
- HowlerGlobal.prototype._pos = [0, 0, 0];
- HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];
- /** Global Methods **/
- /***************************************************************************/
- /**
- * Helper method to update the stereo panning position of all current Howls.
- * Future Howls will not use this value unless explicitly set.
- * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.
- * @return {Howler/Number} Self or current stereo panning value.
- */
- HowlerGlobal.prototype.stereo = function(pan) {
- var self = this;
- // Stop right here if not using Web Audio.
- if (!self.ctx || !self.ctx.listener) {
- return self;
- }
- // Loop through all Howls and update their stereo panning.
- for (var i=self._howls.length-1; i>=0; i--) {
- self._howls[i].stereo(pan);
- }
- return self;
- };
- /**
- * Get/set the position of the listener in 3D cartesian space. Sounds using
- * 3D position will be relative to the listener's position.
- * @param {Number} x The x-position of the listener.
- * @param {Number} y The y-position of the listener.
- * @param {Number} z The z-position of the listener.
- * @return {Howler/Array} Self or current listener position.
- */
- HowlerGlobal.prototype.pos = function(x, y, z) {
- var self = this;
- // Stop right here if not using Web Audio.
- if (!self.ctx || !self.ctx.listener) {
- return self;
- }
- // Set the defaults for optional 'y' & 'z'.
- y = (typeof y !== 'number') ? self._pos[1] : y;
- z = (typeof z !== 'number') ? self._pos[2] : z;
- if (typeof x === 'number') {
- self._pos = [x, y, z];
- if (typeof self.ctx.listener.positionX !== 'undefined') {
- self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1);
- self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1);
- self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1);
- } else {
- self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);
- }
- } else {
- return self._pos;
- }
- return self;
- };
- /**
- * Get/set the direction the listener is pointing in the 3D cartesian space.
- * A front and up vector must be provided. The front is the direction the
- * face of the listener is pointing, and up is the direction the top of the
- * listener is pointing. Thus, these values are expected to be at right angles
- * from each other.
- * @param {Number} x The x-orientation of the listener.
- * @param {Number} y The y-orientation of the listener.
- * @param {Number} z The z-orientation of the listener.
- * @param {Number} xUp The x-orientation of the top of the listener.
- * @param {Number} yUp The y-orientation of the top of the listener.
- * @param {Number} zUp The z-orientation of the top of the listener.
- * @return {Howler/Array} Returns self or the current orientation vectors.
- */
- HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {
- var self = this;
- // Stop right here if not using Web Audio.
- if (!self.ctx || !self.ctx.listener) {
- return self;
- }
- // Set the defaults for optional 'y' & 'z'.
- var or = self._orientation;
- y = (typeof y !== 'number') ? or[1] : y;
- z = (typeof z !== 'number') ? or[2] : z;
- xUp = (typeof xUp !== 'number') ? or[3] : xUp;
- yUp = (typeof yUp !== 'number') ? or[4] : yUp;
- zUp = (typeof zUp !== 'number') ? or[5] : zUp;
- if (typeof x === 'number') {
- self._orientation = [x, y, z, xUp, yUp, zUp];
- if (typeof self.ctx.listener.forwardX !== 'undefined') {
- self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1);
- self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1);
- self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1);
- self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1);
- self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1);
- self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1);
- } else {
- self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);
- }
- } else {
- return or;
- }
- return self;
- };
- /** Group Methods **/
- /***************************************************************************/
- /**
- * Add new properties to the core init.
- * @param {Function} _super Core init method.
- * @return {Howl}
- */
- Howl.prototype.init = (function(_super) {
- return function(o) {
- var self = this;
- // Setup user-defined default properties.
- self._orientation = o.orientation || [1, 0, 0];
- self._stereo = o.stereo || null;
- self._pos = o.pos || null;
- self._pannerAttr = {
- coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360,
- coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : 360,
- coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0,
- distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse',
- maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000,
- panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF',
- refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1,
- rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1
- };
- // Setup event listeners.
- self._onstereo = o.onstereo ? [{fn: o.onstereo}] : [];
- self._onpos = o.onpos ? [{fn: o.onpos}] : [];
- self._onorientation = o.onorientation ? [{fn: o.onorientation}] : [];
- // Complete initilization with howler.js core's init function.
- return _super.call(this, o);
- };
- })(Howl.prototype.init);
- /**
- * Get/set the stereo panning of the audio source for this sound or all in the group.
- * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.
- * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.
- * @return {Howl/Number} Returns self or the current stereo panning value.
- */
- Howl.prototype.stereo = function(pan, id) {
- var self = this;
- // Stop right here if not using Web Audio.
- if (!self._webAudio) {
- return self;
- }
- // If the sound hasn't loaded, add it to the load queue to change stereo pan when capable.
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'stereo',
- action: function() {
- self.stereo(pan, id);
- }
- });
- return self;
- }
- // Check for PannerStereoNode support and fallback to PannerNode if it doesn't exist.
- var pannerType = (typeof Howler.ctx.createStereoPanner === 'undefined') ? 'spatial' : 'stereo';
- // Setup the group's stereo panning if no ID is passed.
- if (typeof id === 'undefined') {
- // Return the group's stereo panning if no parameters are passed.
- if (typeof pan === 'number') {
- self._stereo = pan;
- self._pos = [pan, 0, 0];
- } else {
- return self._stereo;
- }
- }
- // Change the streo panning of one or all sounds in group.
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
- // Get the sound.
- var sound = self._soundById(ids[i]);
- if (sound) {
- if (typeof pan === 'number') {
- sound._stereo = pan;
- sound._pos = [pan, 0, 0];
- if (sound._node) {
- // If we are falling back, make sure the panningModel is equalpower.
- sound._pannerAttr.panningModel = 'equalpower';
- // Check if there is a panner setup and create a new one if not.
- if (!sound._panner || !sound._panner.pan) {
- setupPanner(sound, pannerType);
- }
- if (pannerType === 'spatial') {
- if (typeof sound._panner.positionX !== 'undefined') {
- sound._panner.positionX.setValueAtTime(pan, Howler.ctx.currentTime);
- sound._panner.positionY.setValueAtTime(0, Howler.ctx.currentTime);
- sound._panner.positionZ.setValueAtTime(0, Howler.ctx.currentTime);
- } else {
- sound._panner.setPosition(pan, 0, 0);
- }
- } else {
- sound._panner.pan.setValueAtTime(pan, Howler.ctx.currentTime);
- }
- }
- self._emit('stereo', sound._id);
- } else {
- return sound._stereo;
- }
- }
- }
- return self;
- };
- /**
- * Get/set the 3D spatial position of the audio source for this sound or group relative to the global listener.
- * @param {Number} x The x-position of the audio source.
- * @param {Number} y The y-position of the audio source.
- * @param {Number} z The z-position of the audio source.
- * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.
- * @return {Howl/Array} Returns self or the current 3D spatial position: [x, y, z].
- */
- Howl.prototype.pos = function(x, y, z, id) {
- var self = this;
- // Stop right here if not using Web Audio.
- if (!self._webAudio) {
- return self;
- }
- // If the sound hasn't loaded, add it to the load queue to change position when capable.
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'pos',
- action: function() {
- self.pos(x, y, z, id);
- }
- });
- return self;
- }
- // Set the defaults for optional 'y' & 'z'.
- y = (typeof y !== 'number') ? 0 : y;
- z = (typeof z !== 'number') ? -0.5 : z;
- // Setup the group's spatial position if no ID is passed.
- if (typeof id === 'undefined') {
- // Return the group's spatial position if no parameters are passed.
- if (typeof x === 'number') {
- self._pos = [x, y, z];
- } else {
- return self._pos;
- }
- }
- // Change the spatial position of one or all sounds in group.
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
- // Get the sound.
- var sound = self._soundById(ids[i]);
- if (sound) {
- if (typeof x === 'number') {
- sound._pos = [x, y, z];
- if (sound._node) {
- // Check if there is a panner setup and create a new one if not.
- if (!sound._panner || sound._panner.pan) {
- setupPanner(sound, 'spatial');
- }
- if (typeof sound._panner.positionX !== 'undefined') {
- sound._panner.positionX.setValueAtTime(x, Howler.ctx.currentTime);
- sound._panner.positionY.setValueAtTime(y, Howler.ctx.currentTime);
- sound._panner.positionZ.setValueAtTime(z, Howler.ctx.currentTime);
- } else {
- sound._panner.setPosition(x, y, z);
- }
- }
- self._emit('pos', sound._id);
- } else {
- return sound._pos;
- }
- }
- }
- return self;
- };
- /**
- * Get/set the direction the audio source is pointing in the 3D cartesian coordinate
- * space. Depending on how direction the sound is, based on the `cone` attributes,
- * a sound pointing away from the listener can be quiet or silent.
- * @param {Number} x The x-orientation of the source.
- * @param {Number} y The y-orientation of the source.
- * @param {Number} z The z-orientation of the source.
- * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.
- * @return {Howl/Array} Returns self or the current 3D spatial orientation: [x, y, z].
- */
- Howl.prototype.orientation = function(x, y, z, id) {
- var self = this;
- // Stop right here if not using Web Audio.
- if (!self._webAudio) {
- return self;
- }
- // If the sound hasn't loaded, add it to the load queue to change orientation when capable.
- if (self._state !== 'loaded') {
- self._queue.push({
- event: 'orientation',
- action: function() {
- self.orientation(x, y, z, id);
- }
- });
- return self;
- }
- // Set the defaults for optional 'y' & 'z'.
- y = (typeof y !== 'number') ? self._orientation[1] : y;
- z = (typeof z !== 'number') ? self._orientation[2] : z;
- // Setup the group's spatial orientation if no ID is passed.
- if (typeof id === 'undefined') {
- // Return the group's spatial orientation if no parameters are passed.
- if (typeof x === 'number') {
- self._orientation = [x, y, z];
- } else {
- return self._orientation;
- }
- }
- // Change the spatial orientation of one or all sounds in group.
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
- // Get the sound.
- var sound = self._soundById(ids[i]);
- if (sound) {
- if (typeof x === 'number') {
- sound._orientation = [x, y, z];
- if (sound._node) {
- // Check if there is a panner setup and create a new one if not.
- if (!sound._panner) {
- // Make sure we have a position to setup the node with.
- if (!sound._pos) {
- sound._pos = self._pos || [0, 0, -0.5];
- }
- setupPanner(sound, 'spatial');
- }
- if (typeof sound._panner.orientationX !== 'undefined') {
- sound._panner.orientationX.setValueAtTime(x, Howler.ctx.currentTime);
- sound._panner.orientationY.setValueAtTime(y, Howler.ctx.currentTime);
- sound._panner.orientationZ.setValueAtTime(z, Howler.ctx.currentTime);
- } else {
- sound._panner.setOrientation(x, y, z);
- }
- }
- self._emit('orientation', sound._id);
- } else {
- return sound._orientation;
- }
- }
- }
- return self;
- };
- /**
- * Get/set the panner node's attributes for a sound or group of sounds.
- * This method can optionall take 0, 1 or 2 arguments.
- * pannerAttr() -> Returns the group's values.
- * pannerAttr(id) -> Returns the sound id's values.
- * pannerAttr(o) -> Set's the values of all sounds in this Howl group.
- * pannerAttr(o, id) -> Set's the values of passed sound id.
- *
- * Attributes:
- * coneInnerAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,
- * inside of which there will be no volume reduction.
- * coneOuterAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,
- * outside of which the volume will be reduced to a constant value of `coneOuterGain`.
- * coneOuterGain - (0 by default) A parameter for directional audio sources, this is the gain outside of the
- * `coneOuterAngle`. It is a linear value in the range `[0, 1]`.
- * distanceModel - ('inverse' by default) Determines algorithm used to reduce volume as audio moves away from
- * listener. Can be `linear`, `inverse` or `exponential.
- * maxDistance - (10000 by default) The maximum distance between source and listener, after which the volume
- * will not be reduced any further.
- * refDistance - (1 by default) A reference distance for reducing volume as source moves further from the listener.
- * This is simply a variable of the distance model and has a different effect depending on which model
- * is used and the scale of your coordinates. Generally, volume will be equal to 1 at this distance.
- * rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener. This is simply a
- * variable of the distance model and can be in the range of `[0, 1]` with `linear` and `[0, ∞]`
- * with `inverse` and `exponential`.
- * panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio.
- * Can be `HRTF` or `equalpower`.
- *
- * @return {Howl/Object} Returns self or current panner attributes.
- */
- Howl.prototype.pannerAttr = function() {
- var self = this;
- var args = arguments;
- var o, id, sound;
- // Stop right here if not using Web Audio.
- if (!self._webAudio) {
- return self;
- }
- // Determine the values based on arguments.
- if (args.length === 0) {
- // Return the group's panner attribute values.
- return self._pannerAttr;
- } else if (args.length === 1) {
- if (typeof args[0] === 'object') {
- o = args[0];
- // Set the grou's panner attribute values.
- if (typeof id === 'undefined') {
- if (!o.pannerAttr) {
- o.pannerAttr = {
- coneInnerAngle: o.coneInnerAngle,
- coneOuterAngle: o.coneOuterAngle,
- coneOuterGain: o.coneOuterGain,
- distanceModel: o.distanceModel,
- maxDistance: o.maxDistance,
- refDistance: o.refDistance,
- rolloffFactor: o.rolloffFactor,
- panningModel: o.panningModel
- };
- }
- self._pannerAttr = {
- coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== 'undefined' ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle,
- coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== 'undefined' ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle,
- coneOuterGain: typeof o.pannerAttr.coneOuterGain !== 'undefined' ? o.pannerAttr.coneOuterGain : self._coneOuterGain,
- distanceModel: typeof o.pannerAttr.distanceModel !== 'undefined' ? o.pannerAttr.distanceModel : self._distanceModel,
- maxDistance: typeof o.pannerAttr.maxDistance !== 'undefined' ? o.pannerAttr.maxDistance : self._maxDistance,
- refDistance: typeof o.pannerAttr.refDistance !== 'undefined' ? o.pannerAttr.refDistance : self._refDistance,
- rolloffFactor: typeof o.pannerAttr.rolloffFactor !== 'undefined' ? o.pannerAttr.rolloffFactor : self._rolloffFactor,
- panningModel: typeof o.pannerAttr.panningModel !== 'undefined' ? o.pannerAttr.panningModel : self._panningModel
- };
- }
- } else {
- // Return this sound's panner attribute values.
- sound = self._soundById(parseInt(args[0], 10));
- return sound ? sound._pannerAttr : self._pannerAttr;
- }
- } else if (args.length === 2) {
- o = args[0];
- id = parseInt(args[1], 10);
- }
- // Update the values of the specified sounds.
- var ids = self._getSoundIds(id);
- for (var i=0; i<ids.length; i++) {
- sound = self._soundById(ids[i]);
- if (sound) {
- // Merge the new values into the sound.
- var pa = sound._pannerAttr;
- pa = {
- coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : pa.coneInnerAngle,
- coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : pa.coneOuterAngle,
- coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : pa.coneOuterGain,
- distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : pa.distanceModel,
- maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : pa.maxDistance,
- refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : pa.refDistance,
- rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : pa.rolloffFactor,
- panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : pa.panningModel
- };
- // Create a new panner node if one doesn't already exist.
- var panner = sound._panner;
- if (!panner) {
- // Make sure we have a position to setup the node with.
- if (!sound._pos) {
- sound._pos = self._pos || [0, 0, -0.5];
- }
- // Create a new panner node.
- setupPanner(sound, 'spatial');
- panner = sound._panner
- }
- // Update the panner values or create a new panner if none exists.
- panner.coneInnerAngle = pa.coneInnerAngle;
- panner.coneOuterAngle = pa.coneOuterAngle;
- panner.coneOuterGain = pa.coneOuterGain;
- panner.distanceModel = pa.distanceModel;
- panner.maxDistance = pa.maxDistance;
- panner.refDistance = pa.refDistance;
- panner.rolloffFactor = pa.rolloffFactor;
- panner.panningModel = pa.panningModel;
- }
- }
- return self;
- };
- /** Single Sound Methods **/
- /***************************************************************************/
- /**
- * Add new properties to the core Sound init.
- * @param {Function} _super Core Sound init method.
- * @return {Sound}
- */
- Sound.prototype.init = (function(_super) {
- return function() {
- var self = this;
- var parent = self._parent;
- // Setup user-defined default properties.
- self._orientation = parent._orientation;
- self._stereo = parent._stereo;
- self._pos = parent._pos;
- self._pannerAttr = parent._pannerAttr;
- // Complete initilization with howler.js core Sound's init function.
- _super.call(this);
- // If a stereo or position was specified, set it up.
- if (self._stereo) {
- parent.stereo(self._stereo);
- } else if (self._pos) {
- parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);
- }
- };
- })(Sound.prototype.init);
- /**
- * Override the Sound.reset method to clean up properties from the spatial plugin.
- * @param {Function} _super Sound reset method.
- * @return {Sound}
- */
- Sound.prototype.reset = (function(_super) {
- return function() {
- var self = this;
- var parent = self._parent;
- // Reset all spatial plugin properties on this sound.
- self._orientation = parent._orientation;
- self._stereo = parent._stereo;
- self._pos = parent._pos;
- self._pannerAttr = parent._pannerAttr;
- // If a stereo or position was specified, set it up.
- if (self._stereo) {
- parent.stereo(self._stereo);
- } else if (self._pos) {
- parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);
- } else if (self._panner) {
- // Disconnect the panner.
- self._panner.disconnect(0);
- self._panner = undefined;
- parent._refreshBuffer(self);
- }
- // Complete resetting of the sound.
- return _super.call(this);
- };
- })(Sound.prototype.reset);
- /** Helper Methods **/
- /***************************************************************************/
- /**
- * Create a new panner node and save it on the sound.
- * @param {Sound} sound Specific sound to setup panning on.
- * @param {String} type Type of panner to create: 'stereo' or 'spatial'.
- */
- var setupPanner = function(sound, type) {
- type = type || 'spatial';
- // Create the new panner node.
- if (type === 'spatial') {
- sound._panner = Howler.ctx.createPanner();
- sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle;
- sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAngle;
- sound._panner.coneOuterGain = sound._pannerAttr.coneOuterGain;
- sound._panner.distanceModel = sound._pannerAttr.distanceModel;
- sound._panner.maxDistance = sound._pannerAttr.maxDistance;
- sound._panner.refDistance = sound._pannerAttr.refDistance;
- sound._panner.rolloffFactor = sound._pannerAttr.rolloffFactor;
- sound._panner.panningModel = sound._pannerAttr.panningModel;
- if (typeof sound._panner.positionX !== 'undefined') {
- sound._panner.positionX.setValueAtTime(sound._pos[0], Howler.ctx.currentTime);
- sound._panner.positionY.setValueAtTime(sound._pos[1], Howler.ctx.currentTime);
- sound._panner.positionZ.setValueAtTime(sound._pos[2], Howler.ctx.currentTime);
- } else {
- sound._panner.setPosition(sound._pos[0], sound._pos[1], sound._pos[2]);
- }
- if (typeof sound._panner.orientationX !== 'undefined') {
- sound._panner.orientationX.setValueAtTime(sound._orientation[0], Howler.ctx.currentTime);
- sound._panner.orientationY.setValueAtTime(sound._orientation[1], Howler.ctx.currentTime);
- sound._panner.orientationZ.setValueAtTime(sound._orientation[2], Howler.ctx.currentTime);
- } else {
- sound._panner.setOrientation(sound._orientation[0], sound._orientation[1], sound._orientation[2]);
- }
- } else {
- sound._panner = Howler.ctx.createStereoPanner();
- sound._panner.pan.setValueAtTime(sound._stereo, Howler.ctx.currentTime);
- }
- sound._panner.connect(sound._node);
- // Update the connections.
- if (!sound._paused) {
- sound._parent.pause(sound._id, true).play(sound._id, true);
- }
- };
- })();
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