howler.js 85 KB

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  1. var __getOwnPropNames = Object.getOwnPropertyNames;
  2. var __commonJS = (cb, mod) => function __require() {
  3. return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
  4. };
  5. // E:/书嗨项目/shuhi-app-fornt/node_modules/howler/dist/howler.js
  6. var require_howler = __commonJS({
  7. "E:/书嗨项目/shuhi-app-fornt/node_modules/howler/dist/howler.js"(exports) {
  8. (function() {
  9. "use strict";
  10. var HowlerGlobal2 = function() {
  11. this.init();
  12. };
  13. HowlerGlobal2.prototype = {
  14. /**
  15. * Initialize the global Howler object.
  16. * @return {Howler}
  17. */
  18. init: function() {
  19. var self = this || Howler2;
  20. self._counter = 1e3;
  21. self._html5AudioPool = [];
  22. self.html5PoolSize = 10;
  23. self._codecs = {};
  24. self._howls = [];
  25. self._muted = false;
  26. self._volume = 1;
  27. self._canPlayEvent = "canplaythrough";
  28. self._navigator = typeof window !== "undefined" && window.navigator ? window.navigator : null;
  29. self.masterGain = null;
  30. self.noAudio = false;
  31. self.usingWebAudio = true;
  32. self.autoSuspend = true;
  33. self.ctx = null;
  34. self.autoUnlock = true;
  35. self._setup();
  36. return self;
  37. },
  38. /**
  39. * Get/set the global volume for all sounds.
  40. * @param {Float} vol Volume from 0.0 to 1.0.
  41. * @return {Howler/Float} Returns self or current volume.
  42. */
  43. volume: function(vol) {
  44. var self = this || Howler2;
  45. vol = parseFloat(vol);
  46. if (!self.ctx) {
  47. setupAudioContext();
  48. }
  49. if (typeof vol !== "undefined" && vol >= 0 && vol <= 1) {
  50. self._volume = vol;
  51. if (self._muted) {
  52. return self;
  53. }
  54. if (self.usingWebAudio) {
  55. self.masterGain.gain.setValueAtTime(vol, Howler2.ctx.currentTime);
  56. }
  57. for (var i = 0; i < self._howls.length; i++) {
  58. if (!self._howls[i]._webAudio) {
  59. var ids = self._howls[i]._getSoundIds();
  60. for (var j = 0; j < ids.length; j++) {
  61. var sound = self._howls[i]._soundById(ids[j]);
  62. if (sound && sound._node) {
  63. sound._node.volume = sound._volume * vol;
  64. }
  65. }
  66. }
  67. }
  68. return self;
  69. }
  70. return self._volume;
  71. },
  72. /**
  73. * Handle muting and unmuting globally.
  74. * @param {Boolean} muted Is muted or not.
  75. */
  76. mute: function(muted) {
  77. var self = this || Howler2;
  78. if (!self.ctx) {
  79. setupAudioContext();
  80. }
  81. self._muted = muted;
  82. if (self.usingWebAudio) {
  83. self.masterGain.gain.setValueAtTime(muted ? 0 : self._volume, Howler2.ctx.currentTime);
  84. }
  85. for (var i = 0; i < self._howls.length; i++) {
  86. if (!self._howls[i]._webAudio) {
  87. var ids = self._howls[i]._getSoundIds();
  88. for (var j = 0; j < ids.length; j++) {
  89. var sound = self._howls[i]._soundById(ids[j]);
  90. if (sound && sound._node) {
  91. sound._node.muted = muted ? true : sound._muted;
  92. }
  93. }
  94. }
  95. }
  96. return self;
  97. },
  98. /**
  99. * Handle stopping all sounds globally.
  100. */
  101. stop: function() {
  102. var self = this || Howler2;
  103. for (var i = 0; i < self._howls.length; i++) {
  104. self._howls[i].stop();
  105. }
  106. return self;
  107. },
  108. /**
  109. * Unload and destroy all currently loaded Howl objects.
  110. * @return {Howler}
  111. */
  112. unload: function() {
  113. var self = this || Howler2;
  114. for (var i = self._howls.length - 1; i >= 0; i--) {
  115. self._howls[i].unload();
  116. }
  117. if (self.usingWebAudio && self.ctx && typeof self.ctx.close !== "undefined") {
  118. self.ctx.close();
  119. self.ctx = null;
  120. setupAudioContext();
  121. }
  122. return self;
  123. },
  124. /**
  125. * Check for codec support of specific extension.
  126. * @param {String} ext Audio file extention.
  127. * @return {Boolean}
  128. */
  129. codecs: function(ext) {
  130. return (this || Howler2)._codecs[ext.replace(/^x-/, "")];
  131. },
  132. /**
  133. * Setup various state values for global tracking.
  134. * @return {Howler}
  135. */
  136. _setup: function() {
  137. var self = this || Howler2;
  138. self.state = self.ctx ? self.ctx.state || "suspended" : "suspended";
  139. self._autoSuspend();
  140. if (!self.usingWebAudio) {
  141. if (typeof Audio !== "undefined") {
  142. try {
  143. var test = new Audio();
  144. if (typeof test.oncanplaythrough === "undefined") {
  145. self._canPlayEvent = "canplay";
  146. }
  147. } catch (e) {
  148. self.noAudio = true;
  149. }
  150. } else {
  151. self.noAudio = true;
  152. }
  153. }
  154. try {
  155. var test = new Audio();
  156. if (test.muted) {
  157. self.noAudio = true;
  158. }
  159. } catch (e) {
  160. }
  161. if (!self.noAudio) {
  162. self._setupCodecs();
  163. }
  164. return self;
  165. },
  166. /**
  167. * Check for browser support for various codecs and cache the results.
  168. * @return {Howler}
  169. */
  170. _setupCodecs: function() {
  171. var self = this || Howler2;
  172. var audioTest = null;
  173. try {
  174. audioTest = typeof Audio !== "undefined" ? new Audio() : null;
  175. } catch (err) {
  176. return self;
  177. }
  178. if (!audioTest || typeof audioTest.canPlayType !== "function") {
  179. return self;
  180. }
  181. var mpegTest = audioTest.canPlayType("audio/mpeg;").replace(/^no$/, "");
  182. var ua = self._navigator ? self._navigator.userAgent : "";
  183. var checkOpera = ua.match(/OPR\/(\d+)/g);
  184. var isOldOpera = checkOpera && parseInt(checkOpera[0].split("/")[1], 10) < 33;
  185. var checkSafari = ua.indexOf("Safari") !== -1 && ua.indexOf("Chrome") === -1;
  186. var safariVersion = ua.match(/Version\/(.*?) /);
  187. var isOldSafari = checkSafari && safariVersion && parseInt(safariVersion[1], 10) < 15;
  188. self._codecs = {
  189. mp3: !!(!isOldOpera && (mpegTest || audioTest.canPlayType("audio/mp3;").replace(/^no$/, ""))),
  190. mpeg: !!mpegTest,
  191. opus: !!audioTest.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ""),
  192. ogg: !!audioTest.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""),
  193. oga: !!audioTest.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""),
  194. wav: !!(audioTest.canPlayType('audio/wav; codecs="1"') || audioTest.canPlayType("audio/wav")).replace(/^no$/, ""),
  195. aac: !!audioTest.canPlayType("audio/aac;").replace(/^no$/, ""),
  196. caf: !!audioTest.canPlayType("audio/x-caf;").replace(/^no$/, ""),
  197. m4a: !!(audioTest.canPlayType("audio/x-m4a;") || audioTest.canPlayType("audio/m4a;") || audioTest.canPlayType("audio/aac;")).replace(/^no$/, ""),
  198. m4b: !!(audioTest.canPlayType("audio/x-m4b;") || audioTest.canPlayType("audio/m4b;") || audioTest.canPlayType("audio/aac;")).replace(/^no$/, ""),
  199. mp4: !!(audioTest.canPlayType("audio/x-mp4;") || audioTest.canPlayType("audio/mp4;") || audioTest.canPlayType("audio/aac;")).replace(/^no$/, ""),
  200. weba: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "")),
  201. webm: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "")),
  202. dolby: !!audioTest.canPlayType('audio/mp4; codecs="ec-3"').replace(/^no$/, ""),
  203. flac: !!(audioTest.canPlayType("audio/x-flac;") || audioTest.canPlayType("audio/flac;")).replace(/^no$/, "")
  204. };
  205. return self;
  206. },
  207. /**
  208. * Some browsers/devices will only allow audio to be played after a user interaction.
  209. * Attempt to automatically unlock audio on the first user interaction.
  210. * Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/
  211. * @return {Howler}
  212. */
  213. _unlockAudio: function() {
  214. var self = this || Howler2;
  215. if (self._audioUnlocked || !self.ctx) {
  216. return;
  217. }
  218. self._audioUnlocked = false;
  219. self.autoUnlock = false;
  220. if (!self._mobileUnloaded && self.ctx.sampleRate !== 44100) {
  221. self._mobileUnloaded = true;
  222. self.unload();
  223. }
  224. self._scratchBuffer = self.ctx.createBuffer(1, 1, 22050);
  225. var unlock = function(e) {
  226. while (self._html5AudioPool.length < self.html5PoolSize) {
  227. try {
  228. var audioNode = new Audio();
  229. audioNode._unlocked = true;
  230. self._releaseHtml5Audio(audioNode);
  231. } catch (e2) {
  232. self.noAudio = true;
  233. break;
  234. }
  235. }
  236. for (var i = 0; i < self._howls.length; i++) {
  237. if (!self._howls[i]._webAudio) {
  238. var ids = self._howls[i]._getSoundIds();
  239. for (var j = 0; j < ids.length; j++) {
  240. var sound = self._howls[i]._soundById(ids[j]);
  241. if (sound && sound._node && !sound._node._unlocked) {
  242. sound._node._unlocked = true;
  243. sound._node.load();
  244. }
  245. }
  246. }
  247. }
  248. self._autoResume();
  249. var source = self.ctx.createBufferSource();
  250. source.buffer = self._scratchBuffer;
  251. source.connect(self.ctx.destination);
  252. if (typeof source.start === "undefined") {
  253. source.noteOn(0);
  254. } else {
  255. source.start(0);
  256. }
  257. if (typeof self.ctx.resume === "function") {
  258. self.ctx.resume();
  259. }
  260. source.onended = function() {
  261. source.disconnect(0);
  262. self._audioUnlocked = true;
  263. document.removeEventListener("touchstart", unlock, true);
  264. document.removeEventListener("touchend", unlock, true);
  265. document.removeEventListener("click", unlock, true);
  266. document.removeEventListener("keydown", unlock, true);
  267. for (var i2 = 0; i2 < self._howls.length; i2++) {
  268. self._howls[i2]._emit("unlock");
  269. }
  270. };
  271. };
  272. document.addEventListener("touchstart", unlock, true);
  273. document.addEventListener("touchend", unlock, true);
  274. document.addEventListener("click", unlock, true);
  275. document.addEventListener("keydown", unlock, true);
  276. return self;
  277. },
  278. /**
  279. * Get an unlocked HTML5 Audio object from the pool. If none are left,
  280. * return a new Audio object and throw a warning.
  281. * @return {Audio} HTML5 Audio object.
  282. */
  283. _obtainHtml5Audio: function() {
  284. var self = this || Howler2;
  285. if (self._html5AudioPool.length) {
  286. return self._html5AudioPool.pop();
  287. }
  288. var testPlay = new Audio().play();
  289. if (testPlay && typeof Promise !== "undefined" && (testPlay instanceof Promise || typeof testPlay.then === "function")) {
  290. testPlay.catch(function() {
  291. console.warn("HTML5 Audio pool exhausted, returning potentially locked audio object.");
  292. });
  293. }
  294. return new Audio();
  295. },
  296. /**
  297. * Return an activated HTML5 Audio object to the pool.
  298. * @return {Howler}
  299. */
  300. _releaseHtml5Audio: function(audio) {
  301. var self = this || Howler2;
  302. if (audio._unlocked) {
  303. self._html5AudioPool.push(audio);
  304. }
  305. return self;
  306. },
  307. /**
  308. * Automatically suspend the Web Audio AudioContext after no sound has played for 30 seconds.
  309. * This saves processing/energy and fixes various browser-specific bugs with audio getting stuck.
  310. * @return {Howler}
  311. */
  312. _autoSuspend: function() {
  313. var self = this;
  314. if (!self.autoSuspend || !self.ctx || typeof self.ctx.suspend === "undefined" || !Howler2.usingWebAudio) {
  315. return;
  316. }
  317. for (var i = 0; i < self._howls.length; i++) {
  318. if (self._howls[i]._webAudio) {
  319. for (var j = 0; j < self._howls[i]._sounds.length; j++) {
  320. if (!self._howls[i]._sounds[j]._paused) {
  321. return self;
  322. }
  323. }
  324. }
  325. }
  326. if (self._suspendTimer) {
  327. clearTimeout(self._suspendTimer);
  328. }
  329. self._suspendTimer = setTimeout(function() {
  330. if (!self.autoSuspend) {
  331. return;
  332. }
  333. self._suspendTimer = null;
  334. self.state = "suspending";
  335. var handleSuspension = function() {
  336. self.state = "suspended";
  337. if (self._resumeAfterSuspend) {
  338. delete self._resumeAfterSuspend;
  339. self._autoResume();
  340. }
  341. };
  342. self.ctx.suspend().then(handleSuspension, handleSuspension);
  343. }, 3e4);
  344. return self;
  345. },
  346. /**
  347. * Automatically resume the Web Audio AudioContext when a new sound is played.
  348. * @return {Howler}
  349. */
  350. _autoResume: function() {
  351. var self = this;
  352. if (!self.ctx || typeof self.ctx.resume === "undefined" || !Howler2.usingWebAudio) {
  353. return;
  354. }
  355. if (self.state === "running" && self.ctx.state !== "interrupted" && self._suspendTimer) {
  356. clearTimeout(self._suspendTimer);
  357. self._suspendTimer = null;
  358. } else if (self.state === "suspended" || self.state === "running" && self.ctx.state === "interrupted") {
  359. self.ctx.resume().then(function() {
  360. self.state = "running";
  361. for (var i = 0; i < self._howls.length; i++) {
  362. self._howls[i]._emit("resume");
  363. }
  364. });
  365. if (self._suspendTimer) {
  366. clearTimeout(self._suspendTimer);
  367. self._suspendTimer = null;
  368. }
  369. } else if (self.state === "suspending") {
  370. self._resumeAfterSuspend = true;
  371. }
  372. return self;
  373. }
  374. };
  375. var Howler2 = new HowlerGlobal2();
  376. var Howl2 = function(o) {
  377. var self = this;
  378. if (!o.src || o.src.length === 0) {
  379. console.error("An array of source files must be passed with any new Howl.");
  380. return;
  381. }
  382. self.init(o);
  383. };
  384. Howl2.prototype = {
  385. /**
  386. * Initialize a new Howl group object.
  387. * @param {Object} o Passed in properties for this group.
  388. * @return {Howl}
  389. */
  390. init: function(o) {
  391. var self = this;
  392. if (!Howler2.ctx) {
  393. setupAudioContext();
  394. }
  395. self._autoplay = o.autoplay || false;
  396. self._format = typeof o.format !== "string" ? o.format : [o.format];
  397. self._html5 = o.html5 || false;
  398. self._muted = o.mute || false;
  399. self._loop = o.loop || false;
  400. self._pool = o.pool || 5;
  401. self._preload = typeof o.preload === "boolean" || o.preload === "metadata" ? o.preload : true;
  402. self._rate = o.rate || 1;
  403. self._sprite = o.sprite || {};
  404. self._src = typeof o.src !== "string" ? o.src : [o.src];
  405. self._volume = o.volume !== void 0 ? o.volume : 1;
  406. self._xhr = {
  407. method: o.xhr && o.xhr.method ? o.xhr.method : "GET",
  408. headers: o.xhr && o.xhr.headers ? o.xhr.headers : null,
  409. withCredentials: o.xhr && o.xhr.withCredentials ? o.xhr.withCredentials : false
  410. };
  411. self._duration = 0;
  412. self._state = "unloaded";
  413. self._sounds = [];
  414. self._endTimers = {};
  415. self._queue = [];
  416. self._playLock = false;
  417. self._onend = o.onend ? [{ fn: o.onend }] : [];
  418. self._onfade = o.onfade ? [{ fn: o.onfade }] : [];
  419. self._onload = o.onload ? [{ fn: o.onload }] : [];
  420. self._onloaderror = o.onloaderror ? [{ fn: o.onloaderror }] : [];
  421. self._onplayerror = o.onplayerror ? [{ fn: o.onplayerror }] : [];
  422. self._onpause = o.onpause ? [{ fn: o.onpause }] : [];
  423. self._onplay = o.onplay ? [{ fn: o.onplay }] : [];
  424. self._onstop = o.onstop ? [{ fn: o.onstop }] : [];
  425. self._onmute = o.onmute ? [{ fn: o.onmute }] : [];
  426. self._onvolume = o.onvolume ? [{ fn: o.onvolume }] : [];
  427. self._onrate = o.onrate ? [{ fn: o.onrate }] : [];
  428. self._onseek = o.onseek ? [{ fn: o.onseek }] : [];
  429. self._onunlock = o.onunlock ? [{ fn: o.onunlock }] : [];
  430. self._onresume = [];
  431. self._webAudio = Howler2.usingWebAudio && !self._html5;
  432. if (typeof Howler2.ctx !== "undefined" && Howler2.ctx && Howler2.autoUnlock) {
  433. Howler2._unlockAudio();
  434. }
  435. Howler2._howls.push(self);
  436. if (self._autoplay) {
  437. self._queue.push({
  438. event: "play",
  439. action: function() {
  440. self.play();
  441. }
  442. });
  443. }
  444. if (self._preload && self._preload !== "none") {
  445. self.load();
  446. }
  447. return self;
  448. },
  449. /**
  450. * Load the audio file.
  451. * @return {Howler}
  452. */
  453. load: function() {
  454. var self = this;
  455. var url = null;
  456. if (Howler2.noAudio) {
  457. self._emit("loaderror", null, "No audio support.");
  458. return;
  459. }
  460. if (typeof self._src === "string") {
  461. self._src = [self._src];
  462. }
  463. for (var i = 0; i < self._src.length; i++) {
  464. var ext, str;
  465. if (self._format && self._format[i]) {
  466. ext = self._format[i];
  467. } else {
  468. str = self._src[i];
  469. if (typeof str !== "string") {
  470. self._emit("loaderror", null, "Non-string found in selected audio sources - ignoring.");
  471. continue;
  472. }
  473. ext = /^data:audio\/([^;,]+);/i.exec(str);
  474. if (!ext) {
  475. ext = /\.([^.]+)$/.exec(str.split("?", 1)[0]);
  476. }
  477. if (ext) {
  478. ext = ext[1].toLowerCase();
  479. }
  480. }
  481. if (!ext) {
  482. console.warn('No file extension was found. Consider using the "format" property or specify an extension.');
  483. }
  484. if (ext && Howler2.codecs(ext)) {
  485. url = self._src[i];
  486. break;
  487. }
  488. }
  489. if (!url) {
  490. self._emit("loaderror", null, "No codec support for selected audio sources.");
  491. return;
  492. }
  493. self._src = url;
  494. self._state = "loading";
  495. if (window.location.protocol === "https:" && url.slice(0, 5) === "http:") {
  496. self._html5 = true;
  497. self._webAudio = false;
  498. }
  499. new Sound2(self);
  500. if (self._webAudio) {
  501. loadBuffer(self);
  502. }
  503. return self;
  504. },
  505. /**
  506. * Play a sound or resume previous playback.
  507. * @param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
  508. * @param {Boolean} internal Internal Use: true prevents event firing.
  509. * @return {Number} Sound ID.
  510. */
  511. play: function(sprite, internal) {
  512. var self = this;
  513. var id = null;
  514. if (typeof sprite === "number") {
  515. id = sprite;
  516. sprite = null;
  517. } else if (typeof sprite === "string" && self._state === "loaded" && !self._sprite[sprite]) {
  518. return null;
  519. } else if (typeof sprite === "undefined") {
  520. sprite = "__default";
  521. if (!self._playLock) {
  522. var num = 0;
  523. for (var i = 0; i < self._sounds.length; i++) {
  524. if (self._sounds[i]._paused && !self._sounds[i]._ended) {
  525. num++;
  526. id = self._sounds[i]._id;
  527. }
  528. }
  529. if (num === 1) {
  530. sprite = null;
  531. } else {
  532. id = null;
  533. }
  534. }
  535. }
  536. var sound = id ? self._soundById(id) : self._inactiveSound();
  537. if (!sound) {
  538. return null;
  539. }
  540. if (id && !sprite) {
  541. sprite = sound._sprite || "__default";
  542. }
  543. if (self._state !== "loaded") {
  544. sound._sprite = sprite;
  545. sound._ended = false;
  546. var soundId = sound._id;
  547. self._queue.push({
  548. event: "play",
  549. action: function() {
  550. self.play(soundId);
  551. }
  552. });
  553. return soundId;
  554. }
  555. if (id && !sound._paused) {
  556. if (!internal) {
  557. self._loadQueue("play");
  558. }
  559. return sound._id;
  560. }
  561. if (self._webAudio) {
  562. Howler2._autoResume();
  563. }
  564. var seek = Math.max(0, sound._seek > 0 ? sound._seek : self._sprite[sprite][0] / 1e3);
  565. var duration = Math.max(0, (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1e3 - seek);
  566. var timeout = duration * 1e3 / Math.abs(sound._rate);
  567. var start = self._sprite[sprite][0] / 1e3;
  568. var stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1e3;
  569. sound._sprite = sprite;
  570. sound._ended = false;
  571. var setParams = function() {
  572. sound._paused = false;
  573. sound._seek = seek;
  574. sound._start = start;
  575. sound._stop = stop;
  576. sound._loop = !!(sound._loop || self._sprite[sprite][2]);
  577. };
  578. if (seek >= stop) {
  579. self._ended(sound);
  580. return;
  581. }
  582. var node = sound._node;
  583. if (self._webAudio) {
  584. var playWebAudio = function() {
  585. self._playLock = false;
  586. setParams();
  587. self._refreshBuffer(sound);
  588. var vol = sound._muted || self._muted ? 0 : sound._volume;
  589. node.gain.setValueAtTime(vol, Howler2.ctx.currentTime);
  590. sound._playStart = Howler2.ctx.currentTime;
  591. if (typeof node.bufferSource.start === "undefined") {
  592. sound._loop ? node.bufferSource.noteGrainOn(0, seek, 86400) : node.bufferSource.noteGrainOn(0, seek, duration);
  593. } else {
  594. sound._loop ? node.bufferSource.start(0, seek, 86400) : node.bufferSource.start(0, seek, duration);
  595. }
  596. if (timeout !== Infinity) {
  597. self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
  598. }
  599. if (!internal) {
  600. setTimeout(function() {
  601. self._emit("play", sound._id);
  602. self._loadQueue();
  603. }, 0);
  604. }
  605. };
  606. if (Howler2.state === "running" && Howler2.ctx.state !== "interrupted") {
  607. playWebAudio();
  608. } else {
  609. self._playLock = true;
  610. self.once("resume", playWebAudio);
  611. self._clearTimer(sound._id);
  612. }
  613. } else {
  614. var playHtml5 = function() {
  615. node.currentTime = seek;
  616. node.muted = sound._muted || self._muted || Howler2._muted || node.muted;
  617. node.volume = sound._volume * Howler2.volume();
  618. node.playbackRate = sound._rate;
  619. try {
  620. var play = node.play();
  621. if (play && typeof Promise !== "undefined" && (play instanceof Promise || typeof play.then === "function")) {
  622. self._playLock = true;
  623. setParams();
  624. play.then(function() {
  625. self._playLock = false;
  626. node._unlocked = true;
  627. if (!internal) {
  628. self._emit("play", sound._id);
  629. } else {
  630. self._loadQueue();
  631. }
  632. }).catch(function() {
  633. self._playLock = false;
  634. self._emit("playerror", sound._id, "Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction.");
  635. sound._ended = true;
  636. sound._paused = true;
  637. });
  638. } else if (!internal) {
  639. self._playLock = false;
  640. setParams();
  641. self._emit("play", sound._id);
  642. }
  643. node.playbackRate = sound._rate;
  644. if (node.paused) {
  645. self._emit("playerror", sound._id, "Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction.");
  646. return;
  647. }
  648. if (sprite !== "__default" || sound._loop) {
  649. self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
  650. } else {
  651. self._endTimers[sound._id] = function() {
  652. self._ended(sound);
  653. node.removeEventListener("ended", self._endTimers[sound._id], false);
  654. };
  655. node.addEventListener("ended", self._endTimers[sound._id], false);
  656. }
  657. } catch (err) {
  658. self._emit("playerror", sound._id, err);
  659. }
  660. };
  661. if (node.src === "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA") {
  662. node.src = self._src;
  663. node.load();
  664. }
  665. var loadedNoReadyState = window && window.ejecta || !node.readyState && Howler2._navigator.isCocoonJS;
  666. if (node.readyState >= 3 || loadedNoReadyState) {
  667. playHtml5();
  668. } else {
  669. self._playLock = true;
  670. self._state = "loading";
  671. var listener = function() {
  672. self._state = "loaded";
  673. playHtml5();
  674. node.removeEventListener(Howler2._canPlayEvent, listener, false);
  675. };
  676. node.addEventListener(Howler2._canPlayEvent, listener, false);
  677. self._clearTimer(sound._id);
  678. }
  679. }
  680. return sound._id;
  681. },
  682. /**
  683. * Pause playback and save current position.
  684. * @param {Number} id The sound ID (empty to pause all in group).
  685. * @return {Howl}
  686. */
  687. pause: function(id) {
  688. var self = this;
  689. if (self._state !== "loaded" || self._playLock) {
  690. self._queue.push({
  691. event: "pause",
  692. action: function() {
  693. self.pause(id);
  694. }
  695. });
  696. return self;
  697. }
  698. var ids = self._getSoundIds(id);
  699. for (var i = 0; i < ids.length; i++) {
  700. self._clearTimer(ids[i]);
  701. var sound = self._soundById(ids[i]);
  702. if (sound && !sound._paused) {
  703. sound._seek = self.seek(ids[i]);
  704. sound._rateSeek = 0;
  705. sound._paused = true;
  706. self._stopFade(ids[i]);
  707. if (sound._node) {
  708. if (self._webAudio) {
  709. if (!sound._node.bufferSource) {
  710. continue;
  711. }
  712. if (typeof sound._node.bufferSource.stop === "undefined") {
  713. sound._node.bufferSource.noteOff(0);
  714. } else {
  715. sound._node.bufferSource.stop(0);
  716. }
  717. self._cleanBuffer(sound._node);
  718. } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {
  719. sound._node.pause();
  720. }
  721. }
  722. }
  723. if (!arguments[1]) {
  724. self._emit("pause", sound ? sound._id : null);
  725. }
  726. }
  727. return self;
  728. },
  729. /**
  730. * Stop playback and reset to start.
  731. * @param {Number} id The sound ID (empty to stop all in group).
  732. * @param {Boolean} internal Internal Use: true prevents event firing.
  733. * @return {Howl}
  734. */
  735. stop: function(id, internal) {
  736. var self = this;
  737. if (self._state !== "loaded" || self._playLock) {
  738. self._queue.push({
  739. event: "stop",
  740. action: function() {
  741. self.stop(id);
  742. }
  743. });
  744. return self;
  745. }
  746. var ids = self._getSoundIds(id);
  747. for (var i = 0; i < ids.length; i++) {
  748. self._clearTimer(ids[i]);
  749. var sound = self._soundById(ids[i]);
  750. if (sound) {
  751. sound._seek = sound._start || 0;
  752. sound._rateSeek = 0;
  753. sound._paused = true;
  754. sound._ended = true;
  755. self._stopFade(ids[i]);
  756. if (sound._node) {
  757. if (self._webAudio) {
  758. if (sound._node.bufferSource) {
  759. if (typeof sound._node.bufferSource.stop === "undefined") {
  760. sound._node.bufferSource.noteOff(0);
  761. } else {
  762. sound._node.bufferSource.stop(0);
  763. }
  764. self._cleanBuffer(sound._node);
  765. }
  766. } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {
  767. sound._node.currentTime = sound._start || 0;
  768. sound._node.pause();
  769. if (sound._node.duration === Infinity) {
  770. self._clearSound(sound._node);
  771. }
  772. }
  773. }
  774. if (!internal) {
  775. self._emit("stop", sound._id);
  776. }
  777. }
  778. }
  779. return self;
  780. },
  781. /**
  782. * Mute/unmute a single sound or all sounds in this Howl group.
  783. * @param {Boolean} muted Set to true to mute and false to unmute.
  784. * @param {Number} id The sound ID to update (omit to mute/unmute all).
  785. * @return {Howl}
  786. */
  787. mute: function(muted, id) {
  788. var self = this;
  789. if (self._state !== "loaded" || self._playLock) {
  790. self._queue.push({
  791. event: "mute",
  792. action: function() {
  793. self.mute(muted, id);
  794. }
  795. });
  796. return self;
  797. }
  798. if (typeof id === "undefined") {
  799. if (typeof muted === "boolean") {
  800. self._muted = muted;
  801. } else {
  802. return self._muted;
  803. }
  804. }
  805. var ids = self._getSoundIds(id);
  806. for (var i = 0; i < ids.length; i++) {
  807. var sound = self._soundById(ids[i]);
  808. if (sound) {
  809. sound._muted = muted;
  810. if (sound._interval) {
  811. self._stopFade(sound._id);
  812. }
  813. if (self._webAudio && sound._node) {
  814. sound._node.gain.setValueAtTime(muted ? 0 : sound._volume, Howler2.ctx.currentTime);
  815. } else if (sound._node) {
  816. sound._node.muted = Howler2._muted ? true : muted;
  817. }
  818. self._emit("mute", sound._id);
  819. }
  820. }
  821. return self;
  822. },
  823. /**
  824. * Get/set the volume of this sound or of the Howl group. This method can optionally take 0, 1 or 2 arguments.
  825. * volume() -> Returns the group's volume value.
  826. * volume(id) -> Returns the sound id's current volume.
  827. * volume(vol) -> Sets the volume of all sounds in this Howl group.
  828. * volume(vol, id) -> Sets the volume of passed sound id.
  829. * @return {Howl/Number} Returns self or current volume.
  830. */
  831. volume: function() {
  832. var self = this;
  833. var args = arguments;
  834. var vol, id;
  835. if (args.length === 0) {
  836. return self._volume;
  837. } else if (args.length === 1 || args.length === 2 && typeof args[1] === "undefined") {
  838. var ids = self._getSoundIds();
  839. var index = ids.indexOf(args[0]);
  840. if (index >= 0) {
  841. id = parseInt(args[0], 10);
  842. } else {
  843. vol = parseFloat(args[0]);
  844. }
  845. } else if (args.length >= 2) {
  846. vol = parseFloat(args[0]);
  847. id = parseInt(args[1], 10);
  848. }
  849. var sound;
  850. if (typeof vol !== "undefined" && vol >= 0 && vol <= 1) {
  851. if (self._state !== "loaded" || self._playLock) {
  852. self._queue.push({
  853. event: "volume",
  854. action: function() {
  855. self.volume.apply(self, args);
  856. }
  857. });
  858. return self;
  859. }
  860. if (typeof id === "undefined") {
  861. self._volume = vol;
  862. }
  863. id = self._getSoundIds(id);
  864. for (var i = 0; i < id.length; i++) {
  865. sound = self._soundById(id[i]);
  866. if (sound) {
  867. sound._volume = vol;
  868. if (!args[2]) {
  869. self._stopFade(id[i]);
  870. }
  871. if (self._webAudio && sound._node && !sound._muted) {
  872. sound._node.gain.setValueAtTime(vol, Howler2.ctx.currentTime);
  873. } else if (sound._node && !sound._muted) {
  874. sound._node.volume = vol * Howler2.volume();
  875. }
  876. self._emit("volume", sound._id);
  877. }
  878. }
  879. } else {
  880. sound = id ? self._soundById(id) : self._sounds[0];
  881. return sound ? sound._volume : 0;
  882. }
  883. return self;
  884. },
  885. /**
  886. * Fade a currently playing sound between two volumes (if no id is passed, all sounds will fade).
  887. * @param {Number} from The value to fade from (0.0 to 1.0).
  888. * @param {Number} to The volume to fade to (0.0 to 1.0).
  889. * @param {Number} len Time in milliseconds to fade.
  890. * @param {Number} id The sound id (omit to fade all sounds).
  891. * @return {Howl}
  892. */
  893. fade: function(from, to, len, id) {
  894. var self = this;
  895. if (self._state !== "loaded" || self._playLock) {
  896. self._queue.push({
  897. event: "fade",
  898. action: function() {
  899. self.fade(from, to, len, id);
  900. }
  901. });
  902. return self;
  903. }
  904. from = Math.min(Math.max(0, parseFloat(from)), 1);
  905. to = Math.min(Math.max(0, parseFloat(to)), 1);
  906. len = parseFloat(len);
  907. self.volume(from, id);
  908. var ids = self._getSoundIds(id);
  909. for (var i = 0; i < ids.length; i++) {
  910. var sound = self._soundById(ids[i]);
  911. if (sound) {
  912. if (!id) {
  913. self._stopFade(ids[i]);
  914. }
  915. if (self._webAudio && !sound._muted) {
  916. var currentTime = Howler2.ctx.currentTime;
  917. var end = currentTime + len / 1e3;
  918. sound._volume = from;
  919. sound._node.gain.setValueAtTime(from, currentTime);
  920. sound._node.gain.linearRampToValueAtTime(to, end);
  921. }
  922. self._startFadeInterval(sound, from, to, len, ids[i], typeof id === "undefined");
  923. }
  924. }
  925. return self;
  926. },
  927. /**
  928. * Starts the internal interval to fade a sound.
  929. * @param {Object} sound Reference to sound to fade.
  930. * @param {Number} from The value to fade from (0.0 to 1.0).
  931. * @param {Number} to The volume to fade to (0.0 to 1.0).
  932. * @param {Number} len Time in milliseconds to fade.
  933. * @param {Number} id The sound id to fade.
  934. * @param {Boolean} isGroup If true, set the volume on the group.
  935. */
  936. _startFadeInterval: function(sound, from, to, len, id, isGroup) {
  937. var self = this;
  938. var vol = from;
  939. var diff = to - from;
  940. var steps = Math.abs(diff / 0.01);
  941. var stepLen = Math.max(4, steps > 0 ? len / steps : len);
  942. var lastTick = Date.now();
  943. sound._fadeTo = to;
  944. sound._interval = setInterval(function() {
  945. var tick = (Date.now() - lastTick) / len;
  946. lastTick = Date.now();
  947. vol += diff * tick;
  948. vol = Math.round(vol * 100) / 100;
  949. if (diff < 0) {
  950. vol = Math.max(to, vol);
  951. } else {
  952. vol = Math.min(to, vol);
  953. }
  954. if (self._webAudio) {
  955. sound._volume = vol;
  956. } else {
  957. self.volume(vol, sound._id, true);
  958. }
  959. if (isGroup) {
  960. self._volume = vol;
  961. }
  962. if (to < from && vol <= to || to > from && vol >= to) {
  963. clearInterval(sound._interval);
  964. sound._interval = null;
  965. sound._fadeTo = null;
  966. self.volume(to, sound._id);
  967. self._emit("fade", sound._id);
  968. }
  969. }, stepLen);
  970. },
  971. /**
  972. * Internal method that stops the currently playing fade when
  973. * a new fade starts, volume is changed or the sound is stopped.
  974. * @param {Number} id The sound id.
  975. * @return {Howl}
  976. */
  977. _stopFade: function(id) {
  978. var self = this;
  979. var sound = self._soundById(id);
  980. if (sound && sound._interval) {
  981. if (self._webAudio) {
  982. sound._node.gain.cancelScheduledValues(Howler2.ctx.currentTime);
  983. }
  984. clearInterval(sound._interval);
  985. sound._interval = null;
  986. self.volume(sound._fadeTo, id);
  987. sound._fadeTo = null;
  988. self._emit("fade", id);
  989. }
  990. return self;
  991. },
  992. /**
  993. * Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments.
  994. * loop() -> Returns the group's loop value.
  995. * loop(id) -> Returns the sound id's loop value.
  996. * loop(loop) -> Sets the loop value for all sounds in this Howl group.
  997. * loop(loop, id) -> Sets the loop value of passed sound id.
  998. * @return {Howl/Boolean} Returns self or current loop value.
  999. */
  1000. loop: function() {
  1001. var self = this;
  1002. var args = arguments;
  1003. var loop, id, sound;
  1004. if (args.length === 0) {
  1005. return self._loop;
  1006. } else if (args.length === 1) {
  1007. if (typeof args[0] === "boolean") {
  1008. loop = args[0];
  1009. self._loop = loop;
  1010. } else {
  1011. sound = self._soundById(parseInt(args[0], 10));
  1012. return sound ? sound._loop : false;
  1013. }
  1014. } else if (args.length === 2) {
  1015. loop = args[0];
  1016. id = parseInt(args[1], 10);
  1017. }
  1018. var ids = self._getSoundIds(id);
  1019. for (var i = 0; i < ids.length; i++) {
  1020. sound = self._soundById(ids[i]);
  1021. if (sound) {
  1022. sound._loop = loop;
  1023. if (self._webAudio && sound._node && sound._node.bufferSource) {
  1024. sound._node.bufferSource.loop = loop;
  1025. if (loop) {
  1026. sound._node.bufferSource.loopStart = sound._start || 0;
  1027. sound._node.bufferSource.loopEnd = sound._stop;
  1028. if (self.playing(ids[i])) {
  1029. self.pause(ids[i], true);
  1030. self.play(ids[i], true);
  1031. }
  1032. }
  1033. }
  1034. }
  1035. }
  1036. return self;
  1037. },
  1038. /**
  1039. * Get/set the playback rate of a sound. This method can optionally take 0, 1 or 2 arguments.
  1040. * rate() -> Returns the first sound node's current playback rate.
  1041. * rate(id) -> Returns the sound id's current playback rate.
  1042. * rate(rate) -> Sets the playback rate of all sounds in this Howl group.
  1043. * rate(rate, id) -> Sets the playback rate of passed sound id.
  1044. * @return {Howl/Number} Returns self or the current playback rate.
  1045. */
  1046. rate: function() {
  1047. var self = this;
  1048. var args = arguments;
  1049. var rate, id;
  1050. if (args.length === 0) {
  1051. id = self._sounds[0]._id;
  1052. } else if (args.length === 1) {
  1053. var ids = self._getSoundIds();
  1054. var index = ids.indexOf(args[0]);
  1055. if (index >= 0) {
  1056. id = parseInt(args[0], 10);
  1057. } else {
  1058. rate = parseFloat(args[0]);
  1059. }
  1060. } else if (args.length === 2) {
  1061. rate = parseFloat(args[0]);
  1062. id = parseInt(args[1], 10);
  1063. }
  1064. var sound;
  1065. if (typeof rate === "number") {
  1066. if (self._state !== "loaded" || self._playLock) {
  1067. self._queue.push({
  1068. event: "rate",
  1069. action: function() {
  1070. self.rate.apply(self, args);
  1071. }
  1072. });
  1073. return self;
  1074. }
  1075. if (typeof id === "undefined") {
  1076. self._rate = rate;
  1077. }
  1078. id = self._getSoundIds(id);
  1079. for (var i = 0; i < id.length; i++) {
  1080. sound = self._soundById(id[i]);
  1081. if (sound) {
  1082. if (self.playing(id[i])) {
  1083. sound._rateSeek = self.seek(id[i]);
  1084. sound._playStart = self._webAudio ? Howler2.ctx.currentTime : sound._playStart;
  1085. }
  1086. sound._rate = rate;
  1087. if (self._webAudio && sound._node && sound._node.bufferSource) {
  1088. sound._node.bufferSource.playbackRate.setValueAtTime(rate, Howler2.ctx.currentTime);
  1089. } else if (sound._node) {
  1090. sound._node.playbackRate = rate;
  1091. }
  1092. var seek = self.seek(id[i]);
  1093. var duration = (self._sprite[sound._sprite][0] + self._sprite[sound._sprite][1]) / 1e3 - seek;
  1094. var timeout = duration * 1e3 / Math.abs(sound._rate);
  1095. if (self._endTimers[id[i]] || !sound._paused) {
  1096. self._clearTimer(id[i]);
  1097. self._endTimers[id[i]] = setTimeout(self._ended.bind(self, sound), timeout);
  1098. }
  1099. self._emit("rate", sound._id);
  1100. }
  1101. }
  1102. } else {
  1103. sound = self._soundById(id);
  1104. return sound ? sound._rate : self._rate;
  1105. }
  1106. return self;
  1107. },
  1108. /**
  1109. * Get/set the seek position of a sound. This method can optionally take 0, 1 or 2 arguments.
  1110. * seek() -> Returns the first sound node's current seek position.
  1111. * seek(id) -> Returns the sound id's current seek position.
  1112. * seek(seek) -> Sets the seek position of the first sound node.
  1113. * seek(seek, id) -> Sets the seek position of passed sound id.
  1114. * @return {Howl/Number} Returns self or the current seek position.
  1115. */
  1116. seek: function() {
  1117. var self = this;
  1118. var args = arguments;
  1119. var seek, id;
  1120. if (args.length === 0) {
  1121. if (self._sounds.length) {
  1122. id = self._sounds[0]._id;
  1123. }
  1124. } else if (args.length === 1) {
  1125. var ids = self._getSoundIds();
  1126. var index = ids.indexOf(args[0]);
  1127. if (index >= 0) {
  1128. id = parseInt(args[0], 10);
  1129. } else if (self._sounds.length) {
  1130. id = self._sounds[0]._id;
  1131. seek = parseFloat(args[0]);
  1132. }
  1133. } else if (args.length === 2) {
  1134. seek = parseFloat(args[0]);
  1135. id = parseInt(args[1], 10);
  1136. }
  1137. if (typeof id === "undefined") {
  1138. return 0;
  1139. }
  1140. if (typeof seek === "number" && (self._state !== "loaded" || self._playLock)) {
  1141. self._queue.push({
  1142. event: "seek",
  1143. action: function() {
  1144. self.seek.apply(self, args);
  1145. }
  1146. });
  1147. return self;
  1148. }
  1149. var sound = self._soundById(id);
  1150. if (sound) {
  1151. if (typeof seek === "number" && seek >= 0) {
  1152. var playing = self.playing(id);
  1153. if (playing) {
  1154. self.pause(id, true);
  1155. }
  1156. sound._seek = seek;
  1157. sound._ended = false;
  1158. self._clearTimer(id);
  1159. if (!self._webAudio && sound._node && !isNaN(sound._node.duration)) {
  1160. sound._node.currentTime = seek;
  1161. }
  1162. var seekAndEmit = function() {
  1163. if (playing) {
  1164. self.play(id, true);
  1165. }
  1166. self._emit("seek", id);
  1167. };
  1168. if (playing && !self._webAudio) {
  1169. var emitSeek = function() {
  1170. if (!self._playLock) {
  1171. seekAndEmit();
  1172. } else {
  1173. setTimeout(emitSeek, 0);
  1174. }
  1175. };
  1176. setTimeout(emitSeek, 0);
  1177. } else {
  1178. seekAndEmit();
  1179. }
  1180. } else {
  1181. if (self._webAudio) {
  1182. var realTime = self.playing(id) ? Howler2.ctx.currentTime - sound._playStart : 0;
  1183. var rateSeek = sound._rateSeek ? sound._rateSeek - sound._seek : 0;
  1184. return sound._seek + (rateSeek + realTime * Math.abs(sound._rate));
  1185. } else {
  1186. return sound._node.currentTime;
  1187. }
  1188. }
  1189. }
  1190. return self;
  1191. },
  1192. /**
  1193. * Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not.
  1194. * @param {Number} id The sound id to check. If none is passed, the whole sound group is checked.
  1195. * @return {Boolean} True if playing and false if not.
  1196. */
  1197. playing: function(id) {
  1198. var self = this;
  1199. if (typeof id === "number") {
  1200. var sound = self._soundById(id);
  1201. return sound ? !sound._paused : false;
  1202. }
  1203. for (var i = 0; i < self._sounds.length; i++) {
  1204. if (!self._sounds[i]._paused) {
  1205. return true;
  1206. }
  1207. }
  1208. return false;
  1209. },
  1210. /**
  1211. * Get the duration of this sound. Passing a sound id will return the sprite duration.
  1212. * @param {Number} id The sound id to check. If none is passed, return full source duration.
  1213. * @return {Number} Audio duration in seconds.
  1214. */
  1215. duration: function(id) {
  1216. var self = this;
  1217. var duration = self._duration;
  1218. var sound = self._soundById(id);
  1219. if (sound) {
  1220. duration = self._sprite[sound._sprite][1] / 1e3;
  1221. }
  1222. return duration;
  1223. },
  1224. /**
  1225. * Returns the current loaded state of this Howl.
  1226. * @return {String} 'unloaded', 'loading', 'loaded'
  1227. */
  1228. state: function() {
  1229. return this._state;
  1230. },
  1231. /**
  1232. * Unload and destroy the current Howl object.
  1233. * This will immediately stop all sound instances attached to this group.
  1234. */
  1235. unload: function() {
  1236. var self = this;
  1237. var sounds = self._sounds;
  1238. for (var i = 0; i < sounds.length; i++) {
  1239. if (!sounds[i]._paused) {
  1240. self.stop(sounds[i]._id);
  1241. }
  1242. if (!self._webAudio) {
  1243. self._clearSound(sounds[i]._node);
  1244. sounds[i]._node.removeEventListener("error", sounds[i]._errorFn, false);
  1245. sounds[i]._node.removeEventListener(Howler2._canPlayEvent, sounds[i]._loadFn, false);
  1246. sounds[i]._node.removeEventListener("ended", sounds[i]._endFn, false);
  1247. Howler2._releaseHtml5Audio(sounds[i]._node);
  1248. }
  1249. delete sounds[i]._node;
  1250. self._clearTimer(sounds[i]._id);
  1251. }
  1252. var index = Howler2._howls.indexOf(self);
  1253. if (index >= 0) {
  1254. Howler2._howls.splice(index, 1);
  1255. }
  1256. var remCache = true;
  1257. for (i = 0; i < Howler2._howls.length; i++) {
  1258. if (Howler2._howls[i]._src === self._src || self._src.indexOf(Howler2._howls[i]._src) >= 0) {
  1259. remCache = false;
  1260. break;
  1261. }
  1262. }
  1263. if (cache && remCache) {
  1264. delete cache[self._src];
  1265. }
  1266. Howler2.noAudio = false;
  1267. self._state = "unloaded";
  1268. self._sounds = [];
  1269. self = null;
  1270. return null;
  1271. },
  1272. /**
  1273. * Listen to a custom event.
  1274. * @param {String} event Event name.
  1275. * @param {Function} fn Listener to call.
  1276. * @param {Number} id (optional) Only listen to events for this sound.
  1277. * @param {Number} once (INTERNAL) Marks event to fire only once.
  1278. * @return {Howl}
  1279. */
  1280. on: function(event, fn, id, once) {
  1281. var self = this;
  1282. var events = self["_on" + event];
  1283. if (typeof fn === "function") {
  1284. events.push(once ? { id, fn, once } : { id, fn });
  1285. }
  1286. return self;
  1287. },
  1288. /**
  1289. * Remove a custom event. Call without parameters to remove all events.
  1290. * @param {String} event Event name.
  1291. * @param {Function} fn Listener to remove. Leave empty to remove all.
  1292. * @param {Number} id (optional) Only remove events for this sound.
  1293. * @return {Howl}
  1294. */
  1295. off: function(event, fn, id) {
  1296. var self = this;
  1297. var events = self["_on" + event];
  1298. var i = 0;
  1299. if (typeof fn === "number") {
  1300. id = fn;
  1301. fn = null;
  1302. }
  1303. if (fn || id) {
  1304. for (i = 0; i < events.length; i++) {
  1305. var isId = id === events[i].id;
  1306. if (fn === events[i].fn && isId || !fn && isId) {
  1307. events.splice(i, 1);
  1308. break;
  1309. }
  1310. }
  1311. } else if (event) {
  1312. self["_on" + event] = [];
  1313. } else {
  1314. var keys = Object.keys(self);
  1315. for (i = 0; i < keys.length; i++) {
  1316. if (keys[i].indexOf("_on") === 0 && Array.isArray(self[keys[i]])) {
  1317. self[keys[i]] = [];
  1318. }
  1319. }
  1320. }
  1321. return self;
  1322. },
  1323. /**
  1324. * Listen to a custom event and remove it once fired.
  1325. * @param {String} event Event name.
  1326. * @param {Function} fn Listener to call.
  1327. * @param {Number} id (optional) Only listen to events for this sound.
  1328. * @return {Howl}
  1329. */
  1330. once: function(event, fn, id) {
  1331. var self = this;
  1332. self.on(event, fn, id, 1);
  1333. return self;
  1334. },
  1335. /**
  1336. * Emit all events of a specific type and pass the sound id.
  1337. * @param {String} event Event name.
  1338. * @param {Number} id Sound ID.
  1339. * @param {Number} msg Message to go with event.
  1340. * @return {Howl}
  1341. */
  1342. _emit: function(event, id, msg) {
  1343. var self = this;
  1344. var events = self["_on" + event];
  1345. for (var i = events.length - 1; i >= 0; i--) {
  1346. if (!events[i].id || events[i].id === id || event === "load") {
  1347. setTimeout((function(fn) {
  1348. fn.call(this, id, msg);
  1349. }).bind(self, events[i].fn), 0);
  1350. if (events[i].once) {
  1351. self.off(event, events[i].fn, events[i].id);
  1352. }
  1353. }
  1354. }
  1355. self._loadQueue(event);
  1356. return self;
  1357. },
  1358. /**
  1359. * Queue of actions initiated before the sound has loaded.
  1360. * These will be called in sequence, with the next only firing
  1361. * after the previous has finished executing (even if async like play).
  1362. * @return {Howl}
  1363. */
  1364. _loadQueue: function(event) {
  1365. var self = this;
  1366. if (self._queue.length > 0) {
  1367. var task = self._queue[0];
  1368. if (task.event === event) {
  1369. self._queue.shift();
  1370. self._loadQueue();
  1371. }
  1372. if (!event) {
  1373. task.action();
  1374. }
  1375. }
  1376. return self;
  1377. },
  1378. /**
  1379. * Fired when playback ends at the end of the duration.
  1380. * @param {Sound} sound The sound object to work with.
  1381. * @return {Howl}
  1382. */
  1383. _ended: function(sound) {
  1384. var self = this;
  1385. var sprite = sound._sprite;
  1386. if (!self._webAudio && sound._node && !sound._node.paused && !sound._node.ended && sound._node.currentTime < sound._stop) {
  1387. setTimeout(self._ended.bind(self, sound), 100);
  1388. return self;
  1389. }
  1390. var loop = !!(sound._loop || self._sprite[sprite][2]);
  1391. self._emit("end", sound._id);
  1392. if (!self._webAudio && loop) {
  1393. self.stop(sound._id, true).play(sound._id);
  1394. }
  1395. if (self._webAudio && loop) {
  1396. self._emit("play", sound._id);
  1397. sound._seek = sound._start || 0;
  1398. sound._rateSeek = 0;
  1399. sound._playStart = Howler2.ctx.currentTime;
  1400. var timeout = (sound._stop - sound._start) * 1e3 / Math.abs(sound._rate);
  1401. self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
  1402. }
  1403. if (self._webAudio && !loop) {
  1404. sound._paused = true;
  1405. sound._ended = true;
  1406. sound._seek = sound._start || 0;
  1407. sound._rateSeek = 0;
  1408. self._clearTimer(sound._id);
  1409. self._cleanBuffer(sound._node);
  1410. Howler2._autoSuspend();
  1411. }
  1412. if (!self._webAudio && !loop) {
  1413. self.stop(sound._id, true);
  1414. }
  1415. return self;
  1416. },
  1417. /**
  1418. * Clear the end timer for a sound playback.
  1419. * @param {Number} id The sound ID.
  1420. * @return {Howl}
  1421. */
  1422. _clearTimer: function(id) {
  1423. var self = this;
  1424. if (self._endTimers[id]) {
  1425. if (typeof self._endTimers[id] !== "function") {
  1426. clearTimeout(self._endTimers[id]);
  1427. } else {
  1428. var sound = self._soundById(id);
  1429. if (sound && sound._node) {
  1430. sound._node.removeEventListener("ended", self._endTimers[id], false);
  1431. }
  1432. }
  1433. delete self._endTimers[id];
  1434. }
  1435. return self;
  1436. },
  1437. /**
  1438. * Return the sound identified by this ID, or return null.
  1439. * @param {Number} id Sound ID
  1440. * @return {Object} Sound object or null.
  1441. */
  1442. _soundById: function(id) {
  1443. var self = this;
  1444. for (var i = 0; i < self._sounds.length; i++) {
  1445. if (id === self._sounds[i]._id) {
  1446. return self._sounds[i];
  1447. }
  1448. }
  1449. return null;
  1450. },
  1451. /**
  1452. * Return an inactive sound from the pool or create a new one.
  1453. * @return {Sound} Sound playback object.
  1454. */
  1455. _inactiveSound: function() {
  1456. var self = this;
  1457. self._drain();
  1458. for (var i = 0; i < self._sounds.length; i++) {
  1459. if (self._sounds[i]._ended) {
  1460. return self._sounds[i].reset();
  1461. }
  1462. }
  1463. return new Sound2(self);
  1464. },
  1465. /**
  1466. * Drain excess inactive sounds from the pool.
  1467. */
  1468. _drain: function() {
  1469. var self = this;
  1470. var limit = self._pool;
  1471. var cnt = 0;
  1472. var i = 0;
  1473. if (self._sounds.length < limit) {
  1474. return;
  1475. }
  1476. for (i = 0; i < self._sounds.length; i++) {
  1477. if (self._sounds[i]._ended) {
  1478. cnt++;
  1479. }
  1480. }
  1481. for (i = self._sounds.length - 1; i >= 0; i--) {
  1482. if (cnt <= limit) {
  1483. return;
  1484. }
  1485. if (self._sounds[i]._ended) {
  1486. if (self._webAudio && self._sounds[i]._node) {
  1487. self._sounds[i]._node.disconnect(0);
  1488. }
  1489. self._sounds.splice(i, 1);
  1490. cnt--;
  1491. }
  1492. }
  1493. },
  1494. /**
  1495. * Get all ID's from the sounds pool.
  1496. * @param {Number} id Only return one ID if one is passed.
  1497. * @return {Array} Array of IDs.
  1498. */
  1499. _getSoundIds: function(id) {
  1500. var self = this;
  1501. if (typeof id === "undefined") {
  1502. var ids = [];
  1503. for (var i = 0; i < self._sounds.length; i++) {
  1504. ids.push(self._sounds[i]._id);
  1505. }
  1506. return ids;
  1507. } else {
  1508. return [id];
  1509. }
  1510. },
  1511. /**
  1512. * Load the sound back into the buffer source.
  1513. * @param {Sound} sound The sound object to work with.
  1514. * @return {Howl}
  1515. */
  1516. _refreshBuffer: function(sound) {
  1517. var self = this;
  1518. sound._node.bufferSource = Howler2.ctx.createBufferSource();
  1519. sound._node.bufferSource.buffer = cache[self._src];
  1520. if (sound._panner) {
  1521. sound._node.bufferSource.connect(sound._panner);
  1522. } else {
  1523. sound._node.bufferSource.connect(sound._node);
  1524. }
  1525. sound._node.bufferSource.loop = sound._loop;
  1526. if (sound._loop) {
  1527. sound._node.bufferSource.loopStart = sound._start || 0;
  1528. sound._node.bufferSource.loopEnd = sound._stop || 0;
  1529. }
  1530. sound._node.bufferSource.playbackRate.setValueAtTime(sound._rate, Howler2.ctx.currentTime);
  1531. return self;
  1532. },
  1533. /**
  1534. * Prevent memory leaks by cleaning up the buffer source after playback.
  1535. * @param {Object} node Sound's audio node containing the buffer source.
  1536. * @return {Howl}
  1537. */
  1538. _cleanBuffer: function(node) {
  1539. var self = this;
  1540. var isIOS = Howler2._navigator && Howler2._navigator.vendor.indexOf("Apple") >= 0;
  1541. if (!node.bufferSource) {
  1542. return self;
  1543. }
  1544. if (Howler2._scratchBuffer && node.bufferSource) {
  1545. node.bufferSource.onended = null;
  1546. node.bufferSource.disconnect(0);
  1547. if (isIOS) {
  1548. try {
  1549. node.bufferSource.buffer = Howler2._scratchBuffer;
  1550. } catch (e) {
  1551. }
  1552. }
  1553. }
  1554. node.bufferSource = null;
  1555. return self;
  1556. },
  1557. /**
  1558. * Set the source to a 0-second silence to stop any downloading (except in IE).
  1559. * @param {Object} node Audio node to clear.
  1560. */
  1561. _clearSound: function(node) {
  1562. var checkIE = /MSIE |Trident\//.test(Howler2._navigator && Howler2._navigator.userAgent);
  1563. if (!checkIE) {
  1564. node.src = "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA";
  1565. }
  1566. }
  1567. };
  1568. var Sound2 = function(howl) {
  1569. this._parent = howl;
  1570. this.init();
  1571. };
  1572. Sound2.prototype = {
  1573. /**
  1574. * Initialize a new Sound object.
  1575. * @return {Sound}
  1576. */
  1577. init: function() {
  1578. var self = this;
  1579. var parent = self._parent;
  1580. self._muted = parent._muted;
  1581. self._loop = parent._loop;
  1582. self._volume = parent._volume;
  1583. self._rate = parent._rate;
  1584. self._seek = 0;
  1585. self._paused = true;
  1586. self._ended = true;
  1587. self._sprite = "__default";
  1588. self._id = ++Howler2._counter;
  1589. parent._sounds.push(self);
  1590. self.create();
  1591. return self;
  1592. },
  1593. /**
  1594. * Create and setup a new sound object, whether HTML5 Audio or Web Audio.
  1595. * @return {Sound}
  1596. */
  1597. create: function() {
  1598. var self = this;
  1599. var parent = self._parent;
  1600. var volume = Howler2._muted || self._muted || self._parent._muted ? 0 : self._volume;
  1601. if (parent._webAudio) {
  1602. self._node = typeof Howler2.ctx.createGain === "undefined" ? Howler2.ctx.createGainNode() : Howler2.ctx.createGain();
  1603. self._node.gain.setValueAtTime(volume, Howler2.ctx.currentTime);
  1604. self._node.paused = true;
  1605. self._node.connect(Howler2.masterGain);
  1606. } else if (!Howler2.noAudio) {
  1607. self._node = Howler2._obtainHtml5Audio();
  1608. self._errorFn = self._errorListener.bind(self);
  1609. self._node.addEventListener("error", self._errorFn, false);
  1610. self._loadFn = self._loadListener.bind(self);
  1611. self._node.addEventListener(Howler2._canPlayEvent, self._loadFn, false);
  1612. self._endFn = self._endListener.bind(self);
  1613. self._node.addEventListener("ended", self._endFn, false);
  1614. self._node.src = parent._src;
  1615. self._node.preload = parent._preload === true ? "auto" : parent._preload;
  1616. self._node.volume = volume * Howler2.volume();
  1617. self._node.load();
  1618. }
  1619. return self;
  1620. },
  1621. /**
  1622. * Reset the parameters of this sound to the original state (for recycle).
  1623. * @return {Sound}
  1624. */
  1625. reset: function() {
  1626. var self = this;
  1627. var parent = self._parent;
  1628. self._muted = parent._muted;
  1629. self._loop = parent._loop;
  1630. self._volume = parent._volume;
  1631. self._rate = parent._rate;
  1632. self._seek = 0;
  1633. self._rateSeek = 0;
  1634. self._paused = true;
  1635. self._ended = true;
  1636. self._sprite = "__default";
  1637. self._id = ++Howler2._counter;
  1638. return self;
  1639. },
  1640. /**
  1641. * HTML5 Audio error listener callback.
  1642. */
  1643. _errorListener: function() {
  1644. var self = this;
  1645. self._parent._emit("loaderror", self._id, self._node.error ? self._node.error.code : 0);
  1646. self._node.removeEventListener("error", self._errorFn, false);
  1647. },
  1648. /**
  1649. * HTML5 Audio canplaythrough listener callback.
  1650. */
  1651. _loadListener: function() {
  1652. var self = this;
  1653. var parent = self._parent;
  1654. parent._duration = Math.ceil(self._node.duration * 10) / 10;
  1655. if (Object.keys(parent._sprite).length === 0) {
  1656. parent._sprite = { __default: [0, parent._duration * 1e3] };
  1657. }
  1658. if (parent._state !== "loaded") {
  1659. parent._state = "loaded";
  1660. parent._emit("load");
  1661. parent._loadQueue();
  1662. }
  1663. self._node.removeEventListener(Howler2._canPlayEvent, self._loadFn, false);
  1664. },
  1665. /**
  1666. * HTML5 Audio ended listener callback.
  1667. */
  1668. _endListener: function() {
  1669. var self = this;
  1670. var parent = self._parent;
  1671. if (parent._duration === Infinity) {
  1672. parent._duration = Math.ceil(self._node.duration * 10) / 10;
  1673. if (parent._sprite.__default[1] === Infinity) {
  1674. parent._sprite.__default[1] = parent._duration * 1e3;
  1675. }
  1676. parent._ended(self);
  1677. }
  1678. self._node.removeEventListener("ended", self._endFn, false);
  1679. }
  1680. };
  1681. var cache = {};
  1682. var loadBuffer = function(self) {
  1683. var url = self._src;
  1684. if (cache[url]) {
  1685. self._duration = cache[url].duration;
  1686. loadSound(self);
  1687. return;
  1688. }
  1689. if (/^data:[^;]+;base64,/.test(url)) {
  1690. var data = atob(url.split(",")[1]);
  1691. var dataView = new Uint8Array(data.length);
  1692. for (var i = 0; i < data.length; ++i) {
  1693. dataView[i] = data.charCodeAt(i);
  1694. }
  1695. decodeAudioData(dataView.buffer, self);
  1696. } else {
  1697. var xhr = new XMLHttpRequest();
  1698. xhr.open(self._xhr.method, url, true);
  1699. xhr.withCredentials = self._xhr.withCredentials;
  1700. xhr.responseType = "arraybuffer";
  1701. if (self._xhr.headers) {
  1702. Object.keys(self._xhr.headers).forEach(function(key) {
  1703. xhr.setRequestHeader(key, self._xhr.headers[key]);
  1704. });
  1705. }
  1706. xhr.onload = function() {
  1707. var code = (xhr.status + "")[0];
  1708. if (code !== "0" && code !== "2" && code !== "3") {
  1709. self._emit("loaderror", null, "Failed loading audio file with status: " + xhr.status + ".");
  1710. return;
  1711. }
  1712. decodeAudioData(xhr.response, self);
  1713. };
  1714. xhr.onerror = function() {
  1715. if (self._webAudio) {
  1716. self._html5 = true;
  1717. self._webAudio = false;
  1718. self._sounds = [];
  1719. delete cache[url];
  1720. self.load();
  1721. }
  1722. };
  1723. safeXhrSend(xhr);
  1724. }
  1725. };
  1726. var safeXhrSend = function(xhr) {
  1727. try {
  1728. xhr.send();
  1729. } catch (e) {
  1730. xhr.onerror();
  1731. }
  1732. };
  1733. var decodeAudioData = function(arraybuffer, self) {
  1734. var error = function() {
  1735. self._emit("loaderror", null, "Decoding audio data failed.");
  1736. };
  1737. var success = function(buffer) {
  1738. if (buffer && self._sounds.length > 0) {
  1739. cache[self._src] = buffer;
  1740. loadSound(self, buffer);
  1741. } else {
  1742. error();
  1743. }
  1744. };
  1745. if (typeof Promise !== "undefined" && Howler2.ctx.decodeAudioData.length === 1) {
  1746. Howler2.ctx.decodeAudioData(arraybuffer).then(success).catch(error);
  1747. } else {
  1748. Howler2.ctx.decodeAudioData(arraybuffer, success, error);
  1749. }
  1750. };
  1751. var loadSound = function(self, buffer) {
  1752. if (buffer && !self._duration) {
  1753. self._duration = buffer.duration;
  1754. }
  1755. if (Object.keys(self._sprite).length === 0) {
  1756. self._sprite = { __default: [0, self._duration * 1e3] };
  1757. }
  1758. if (self._state !== "loaded") {
  1759. self._state = "loaded";
  1760. self._emit("load");
  1761. self._loadQueue();
  1762. }
  1763. };
  1764. var setupAudioContext = function() {
  1765. if (!Howler2.usingWebAudio) {
  1766. return;
  1767. }
  1768. try {
  1769. if (typeof AudioContext !== "undefined") {
  1770. Howler2.ctx = new AudioContext();
  1771. } else if (typeof webkitAudioContext !== "undefined") {
  1772. Howler2.ctx = new webkitAudioContext();
  1773. } else {
  1774. Howler2.usingWebAudio = false;
  1775. }
  1776. } catch (e) {
  1777. Howler2.usingWebAudio = false;
  1778. }
  1779. if (!Howler2.ctx) {
  1780. Howler2.usingWebAudio = false;
  1781. }
  1782. var iOS = /iP(hone|od|ad)/.test(Howler2._navigator && Howler2._navigator.platform);
  1783. var appVersion = Howler2._navigator && Howler2._navigator.appVersion.match(/OS (\d+)_(\d+)_?(\d+)?/);
  1784. var version = appVersion ? parseInt(appVersion[1], 10) : null;
  1785. if (iOS && version && version < 9) {
  1786. var safari = /safari/.test(Howler2._navigator && Howler2._navigator.userAgent.toLowerCase());
  1787. if (Howler2._navigator && !safari) {
  1788. Howler2.usingWebAudio = false;
  1789. }
  1790. }
  1791. if (Howler2.usingWebAudio) {
  1792. Howler2.masterGain = typeof Howler2.ctx.createGain === "undefined" ? Howler2.ctx.createGainNode() : Howler2.ctx.createGain();
  1793. Howler2.masterGain.gain.setValueAtTime(Howler2._muted ? 0 : Howler2._volume, Howler2.ctx.currentTime);
  1794. Howler2.masterGain.connect(Howler2.ctx.destination);
  1795. }
  1796. Howler2._setup();
  1797. };
  1798. if (typeof define === "function" && define.amd) {
  1799. define([], function() {
  1800. return {
  1801. Howler: Howler2,
  1802. Howl: Howl2
  1803. };
  1804. });
  1805. }
  1806. if (typeof exports !== "undefined") {
  1807. exports.Howler = Howler2;
  1808. exports.Howl = Howl2;
  1809. }
  1810. if (typeof global !== "undefined") {
  1811. global.HowlerGlobal = HowlerGlobal2;
  1812. global.Howler = Howler2;
  1813. global.Howl = Howl2;
  1814. global.Sound = Sound2;
  1815. } else if (typeof window !== "undefined") {
  1816. window.HowlerGlobal = HowlerGlobal2;
  1817. window.Howler = Howler2;
  1818. window.Howl = Howl2;
  1819. window.Sound = Sound2;
  1820. }
  1821. })();
  1822. (function() {
  1823. "use strict";
  1824. HowlerGlobal.prototype._pos = [0, 0, 0];
  1825. HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];
  1826. HowlerGlobal.prototype.stereo = function(pan) {
  1827. var self = this;
  1828. if (!self.ctx || !self.ctx.listener) {
  1829. return self;
  1830. }
  1831. for (var i = self._howls.length - 1; i >= 0; i--) {
  1832. self._howls[i].stereo(pan);
  1833. }
  1834. return self;
  1835. };
  1836. HowlerGlobal.prototype.pos = function(x, y, z) {
  1837. var self = this;
  1838. if (!self.ctx || !self.ctx.listener) {
  1839. return self;
  1840. }
  1841. y = typeof y !== "number" ? self._pos[1] : y;
  1842. z = typeof z !== "number" ? self._pos[2] : z;
  1843. if (typeof x === "number") {
  1844. self._pos = [x, y, z];
  1845. if (typeof self.ctx.listener.positionX !== "undefined") {
  1846. self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1);
  1847. self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1);
  1848. self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1);
  1849. } else {
  1850. self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);
  1851. }
  1852. } else {
  1853. return self._pos;
  1854. }
  1855. return self;
  1856. };
  1857. HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {
  1858. var self = this;
  1859. if (!self.ctx || !self.ctx.listener) {
  1860. return self;
  1861. }
  1862. var or = self._orientation;
  1863. y = typeof y !== "number" ? or[1] : y;
  1864. z = typeof z !== "number" ? or[2] : z;
  1865. xUp = typeof xUp !== "number" ? or[3] : xUp;
  1866. yUp = typeof yUp !== "number" ? or[4] : yUp;
  1867. zUp = typeof zUp !== "number" ? or[5] : zUp;
  1868. if (typeof x === "number") {
  1869. self._orientation = [x, y, z, xUp, yUp, zUp];
  1870. if (typeof self.ctx.listener.forwardX !== "undefined") {
  1871. self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1);
  1872. self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1);
  1873. self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1);
  1874. self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1);
  1875. self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1);
  1876. self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1);
  1877. } else {
  1878. self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);
  1879. }
  1880. } else {
  1881. return or;
  1882. }
  1883. return self;
  1884. };
  1885. Howl.prototype.init = /* @__PURE__ */ function(_super) {
  1886. return function(o) {
  1887. var self = this;
  1888. self._orientation = o.orientation || [1, 0, 0];
  1889. self._stereo = o.stereo || null;
  1890. self._pos = o.pos || null;
  1891. self._pannerAttr = {
  1892. coneInnerAngle: typeof o.coneInnerAngle !== "undefined" ? o.coneInnerAngle : 360,
  1893. coneOuterAngle: typeof o.coneOuterAngle !== "undefined" ? o.coneOuterAngle : 360,
  1894. coneOuterGain: typeof o.coneOuterGain !== "undefined" ? o.coneOuterGain : 0,
  1895. distanceModel: typeof o.distanceModel !== "undefined" ? o.distanceModel : "inverse",
  1896. maxDistance: typeof o.maxDistance !== "undefined" ? o.maxDistance : 1e4,
  1897. panningModel: typeof o.panningModel !== "undefined" ? o.panningModel : "HRTF",
  1898. refDistance: typeof o.refDistance !== "undefined" ? o.refDistance : 1,
  1899. rolloffFactor: typeof o.rolloffFactor !== "undefined" ? o.rolloffFactor : 1
  1900. };
  1901. self._onstereo = o.onstereo ? [{ fn: o.onstereo }] : [];
  1902. self._onpos = o.onpos ? [{ fn: o.onpos }] : [];
  1903. self._onorientation = o.onorientation ? [{ fn: o.onorientation }] : [];
  1904. return _super.call(this, o);
  1905. };
  1906. }(Howl.prototype.init);
  1907. Howl.prototype.stereo = function(pan, id) {
  1908. var self = this;
  1909. if (!self._webAudio) {
  1910. return self;
  1911. }
  1912. if (self._state !== "loaded") {
  1913. self._queue.push({
  1914. event: "stereo",
  1915. action: function() {
  1916. self.stereo(pan, id);
  1917. }
  1918. });
  1919. return self;
  1920. }
  1921. var pannerType = typeof Howler.ctx.createStereoPanner === "undefined" ? "spatial" : "stereo";
  1922. if (typeof id === "undefined") {
  1923. if (typeof pan === "number") {
  1924. self._stereo = pan;
  1925. self._pos = [pan, 0, 0];
  1926. } else {
  1927. return self._stereo;
  1928. }
  1929. }
  1930. var ids = self._getSoundIds(id);
  1931. for (var i = 0; i < ids.length; i++) {
  1932. var sound = self._soundById(ids[i]);
  1933. if (sound) {
  1934. if (typeof pan === "number") {
  1935. sound._stereo = pan;
  1936. sound._pos = [pan, 0, 0];
  1937. if (sound._node) {
  1938. sound._pannerAttr.panningModel = "equalpower";
  1939. if (!sound._panner || !sound._panner.pan) {
  1940. setupPanner(sound, pannerType);
  1941. }
  1942. if (pannerType === "spatial") {
  1943. if (typeof sound._panner.positionX !== "undefined") {
  1944. sound._panner.positionX.setValueAtTime(pan, Howler.ctx.currentTime);
  1945. sound._panner.positionY.setValueAtTime(0, Howler.ctx.currentTime);
  1946. sound._panner.positionZ.setValueAtTime(0, Howler.ctx.currentTime);
  1947. } else {
  1948. sound._panner.setPosition(pan, 0, 0);
  1949. }
  1950. } else {
  1951. sound._panner.pan.setValueAtTime(pan, Howler.ctx.currentTime);
  1952. }
  1953. }
  1954. self._emit("stereo", sound._id);
  1955. } else {
  1956. return sound._stereo;
  1957. }
  1958. }
  1959. }
  1960. return self;
  1961. };
  1962. Howl.prototype.pos = function(x, y, z, id) {
  1963. var self = this;
  1964. if (!self._webAudio) {
  1965. return self;
  1966. }
  1967. if (self._state !== "loaded") {
  1968. self._queue.push({
  1969. event: "pos",
  1970. action: function() {
  1971. self.pos(x, y, z, id);
  1972. }
  1973. });
  1974. return self;
  1975. }
  1976. y = typeof y !== "number" ? 0 : y;
  1977. z = typeof z !== "number" ? -0.5 : z;
  1978. if (typeof id === "undefined") {
  1979. if (typeof x === "number") {
  1980. self._pos = [x, y, z];
  1981. } else {
  1982. return self._pos;
  1983. }
  1984. }
  1985. var ids = self._getSoundIds(id);
  1986. for (var i = 0; i < ids.length; i++) {
  1987. var sound = self._soundById(ids[i]);
  1988. if (sound) {
  1989. if (typeof x === "number") {
  1990. sound._pos = [x, y, z];
  1991. if (sound._node) {
  1992. if (!sound._panner || sound._panner.pan) {
  1993. setupPanner(sound, "spatial");
  1994. }
  1995. if (typeof sound._panner.positionX !== "undefined") {
  1996. sound._panner.positionX.setValueAtTime(x, Howler.ctx.currentTime);
  1997. sound._panner.positionY.setValueAtTime(y, Howler.ctx.currentTime);
  1998. sound._panner.positionZ.setValueAtTime(z, Howler.ctx.currentTime);
  1999. } else {
  2000. sound._panner.setPosition(x, y, z);
  2001. }
  2002. }
  2003. self._emit("pos", sound._id);
  2004. } else {
  2005. return sound._pos;
  2006. }
  2007. }
  2008. }
  2009. return self;
  2010. };
  2011. Howl.prototype.orientation = function(x, y, z, id) {
  2012. var self = this;
  2013. if (!self._webAudio) {
  2014. return self;
  2015. }
  2016. if (self._state !== "loaded") {
  2017. self._queue.push({
  2018. event: "orientation",
  2019. action: function() {
  2020. self.orientation(x, y, z, id);
  2021. }
  2022. });
  2023. return self;
  2024. }
  2025. y = typeof y !== "number" ? self._orientation[1] : y;
  2026. z = typeof z !== "number" ? self._orientation[2] : z;
  2027. if (typeof id === "undefined") {
  2028. if (typeof x === "number") {
  2029. self._orientation = [x, y, z];
  2030. } else {
  2031. return self._orientation;
  2032. }
  2033. }
  2034. var ids = self._getSoundIds(id);
  2035. for (var i = 0; i < ids.length; i++) {
  2036. var sound = self._soundById(ids[i]);
  2037. if (sound) {
  2038. if (typeof x === "number") {
  2039. sound._orientation = [x, y, z];
  2040. if (sound._node) {
  2041. if (!sound._panner) {
  2042. if (!sound._pos) {
  2043. sound._pos = self._pos || [0, 0, -0.5];
  2044. }
  2045. setupPanner(sound, "spatial");
  2046. }
  2047. if (typeof sound._panner.orientationX !== "undefined") {
  2048. sound._panner.orientationX.setValueAtTime(x, Howler.ctx.currentTime);
  2049. sound._panner.orientationY.setValueAtTime(y, Howler.ctx.currentTime);
  2050. sound._panner.orientationZ.setValueAtTime(z, Howler.ctx.currentTime);
  2051. } else {
  2052. sound._panner.setOrientation(x, y, z);
  2053. }
  2054. }
  2055. self._emit("orientation", sound._id);
  2056. } else {
  2057. return sound._orientation;
  2058. }
  2059. }
  2060. }
  2061. return self;
  2062. };
  2063. Howl.prototype.pannerAttr = function() {
  2064. var self = this;
  2065. var args = arguments;
  2066. var o, id, sound;
  2067. if (!self._webAudio) {
  2068. return self;
  2069. }
  2070. if (args.length === 0) {
  2071. return self._pannerAttr;
  2072. } else if (args.length === 1) {
  2073. if (typeof args[0] === "object") {
  2074. o = args[0];
  2075. if (typeof id === "undefined") {
  2076. if (!o.pannerAttr) {
  2077. o.pannerAttr = {
  2078. coneInnerAngle: o.coneInnerAngle,
  2079. coneOuterAngle: o.coneOuterAngle,
  2080. coneOuterGain: o.coneOuterGain,
  2081. distanceModel: o.distanceModel,
  2082. maxDistance: o.maxDistance,
  2083. refDistance: o.refDistance,
  2084. rolloffFactor: o.rolloffFactor,
  2085. panningModel: o.panningModel
  2086. };
  2087. }
  2088. self._pannerAttr = {
  2089. coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== "undefined" ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle,
  2090. coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== "undefined" ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle,
  2091. coneOuterGain: typeof o.pannerAttr.coneOuterGain !== "undefined" ? o.pannerAttr.coneOuterGain : self._coneOuterGain,
  2092. distanceModel: typeof o.pannerAttr.distanceModel !== "undefined" ? o.pannerAttr.distanceModel : self._distanceModel,
  2093. maxDistance: typeof o.pannerAttr.maxDistance !== "undefined" ? o.pannerAttr.maxDistance : self._maxDistance,
  2094. refDistance: typeof o.pannerAttr.refDistance !== "undefined" ? o.pannerAttr.refDistance : self._refDistance,
  2095. rolloffFactor: typeof o.pannerAttr.rolloffFactor !== "undefined" ? o.pannerAttr.rolloffFactor : self._rolloffFactor,
  2096. panningModel: typeof o.pannerAttr.panningModel !== "undefined" ? o.pannerAttr.panningModel : self._panningModel
  2097. };
  2098. }
  2099. } else {
  2100. sound = self._soundById(parseInt(args[0], 10));
  2101. return sound ? sound._pannerAttr : self._pannerAttr;
  2102. }
  2103. } else if (args.length === 2) {
  2104. o = args[0];
  2105. id = parseInt(args[1], 10);
  2106. }
  2107. var ids = self._getSoundIds(id);
  2108. for (var i = 0; i < ids.length; i++) {
  2109. sound = self._soundById(ids[i]);
  2110. if (sound) {
  2111. var pa = sound._pannerAttr;
  2112. pa = {
  2113. coneInnerAngle: typeof o.coneInnerAngle !== "undefined" ? o.coneInnerAngle : pa.coneInnerAngle,
  2114. coneOuterAngle: typeof o.coneOuterAngle !== "undefined" ? o.coneOuterAngle : pa.coneOuterAngle,
  2115. coneOuterGain: typeof o.coneOuterGain !== "undefined" ? o.coneOuterGain : pa.coneOuterGain,
  2116. distanceModel: typeof o.distanceModel !== "undefined" ? o.distanceModel : pa.distanceModel,
  2117. maxDistance: typeof o.maxDistance !== "undefined" ? o.maxDistance : pa.maxDistance,
  2118. refDistance: typeof o.refDistance !== "undefined" ? o.refDistance : pa.refDistance,
  2119. rolloffFactor: typeof o.rolloffFactor !== "undefined" ? o.rolloffFactor : pa.rolloffFactor,
  2120. panningModel: typeof o.panningModel !== "undefined" ? o.panningModel : pa.panningModel
  2121. };
  2122. var panner = sound._panner;
  2123. if (!panner) {
  2124. if (!sound._pos) {
  2125. sound._pos = self._pos || [0, 0, -0.5];
  2126. }
  2127. setupPanner(sound, "spatial");
  2128. panner = sound._panner;
  2129. }
  2130. panner.coneInnerAngle = pa.coneInnerAngle;
  2131. panner.coneOuterAngle = pa.coneOuterAngle;
  2132. panner.coneOuterGain = pa.coneOuterGain;
  2133. panner.distanceModel = pa.distanceModel;
  2134. panner.maxDistance = pa.maxDistance;
  2135. panner.refDistance = pa.refDistance;
  2136. panner.rolloffFactor = pa.rolloffFactor;
  2137. panner.panningModel = pa.panningModel;
  2138. }
  2139. }
  2140. return self;
  2141. };
  2142. Sound.prototype.init = /* @__PURE__ */ function(_super) {
  2143. return function() {
  2144. var self = this;
  2145. var parent = self._parent;
  2146. self._orientation = parent._orientation;
  2147. self._stereo = parent._stereo;
  2148. self._pos = parent._pos;
  2149. self._pannerAttr = parent._pannerAttr;
  2150. _super.call(this);
  2151. if (self._stereo) {
  2152. parent.stereo(self._stereo);
  2153. } else if (self._pos) {
  2154. parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);
  2155. }
  2156. };
  2157. }(Sound.prototype.init);
  2158. Sound.prototype.reset = /* @__PURE__ */ function(_super) {
  2159. return function() {
  2160. var self = this;
  2161. var parent = self._parent;
  2162. self._orientation = parent._orientation;
  2163. self._stereo = parent._stereo;
  2164. self._pos = parent._pos;
  2165. self._pannerAttr = parent._pannerAttr;
  2166. if (self._stereo) {
  2167. parent.stereo(self._stereo);
  2168. } else if (self._pos) {
  2169. parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);
  2170. } else if (self._panner) {
  2171. self._panner.disconnect(0);
  2172. self._panner = void 0;
  2173. parent._refreshBuffer(self);
  2174. }
  2175. return _super.call(this);
  2176. };
  2177. }(Sound.prototype.reset);
  2178. var setupPanner = function(sound, type) {
  2179. type = type || "spatial";
  2180. if (type === "spatial") {
  2181. sound._panner = Howler.ctx.createPanner();
  2182. sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle;
  2183. sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAngle;
  2184. sound._panner.coneOuterGain = sound._pannerAttr.coneOuterGain;
  2185. sound._panner.distanceModel = sound._pannerAttr.distanceModel;
  2186. sound._panner.maxDistance = sound._pannerAttr.maxDistance;
  2187. sound._panner.refDistance = sound._pannerAttr.refDistance;
  2188. sound._panner.rolloffFactor = sound._pannerAttr.rolloffFactor;
  2189. sound._panner.panningModel = sound._pannerAttr.panningModel;
  2190. if (typeof sound._panner.positionX !== "undefined") {
  2191. sound._panner.positionX.setValueAtTime(sound._pos[0], Howler.ctx.currentTime);
  2192. sound._panner.positionY.setValueAtTime(sound._pos[1], Howler.ctx.currentTime);
  2193. sound._panner.positionZ.setValueAtTime(sound._pos[2], Howler.ctx.currentTime);
  2194. } else {
  2195. sound._panner.setPosition(sound._pos[0], sound._pos[1], sound._pos[2]);
  2196. }
  2197. if (typeof sound._panner.orientationX !== "undefined") {
  2198. sound._panner.orientationX.setValueAtTime(sound._orientation[0], Howler.ctx.currentTime);
  2199. sound._panner.orientationY.setValueAtTime(sound._orientation[1], Howler.ctx.currentTime);
  2200. sound._panner.orientationZ.setValueAtTime(sound._orientation[2], Howler.ctx.currentTime);
  2201. } else {
  2202. sound._panner.setOrientation(sound._orientation[0], sound._orientation[1], sound._orientation[2]);
  2203. }
  2204. } else {
  2205. sound._panner = Howler.ctx.createStereoPanner();
  2206. sound._panner.pan.setValueAtTime(sound._stereo, Howler.ctx.currentTime);
  2207. }
  2208. sound._panner.connect(sound._node);
  2209. if (!sound._paused) {
  2210. sound._parent.pause(sound._id, true).play(sound._id, true);
  2211. }
  2212. };
  2213. })();
  2214. }
  2215. });
  2216. export default require_howler();
  2217. /*! Bundled license information:
  2218. howler/dist/howler.js:
  2219. (*!
  2220. * howler.js v2.2.4
  2221. * howlerjs.com
  2222. *
  2223. * (c) 2013-2020, James Simpson of GoldFire Studios
  2224. * goldfirestudios.com
  2225. *
  2226. * MIT License
  2227. *)
  2228. (*!
  2229. * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.
  2230. *
  2231. * howler.js v2.2.4
  2232. * howlerjs.com
  2233. *
  2234. * (c) 2013-2020, James Simpson of GoldFire Studios
  2235. * goldfirestudios.com
  2236. *
  2237. * MIT License
  2238. *)
  2239. */
  2240. //# sourceMappingURL=howler.js.map