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- var __getOwnPropNames = Object.getOwnPropertyNames;
- var __commonJS = (cb, mod) => function __require() {
- return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
- };
- // E:/书嗨项目/shuhi-app-fornt/node_modules/howler/dist/howler.js
- var require_howler = __commonJS({
- "E:/书嗨项目/shuhi-app-fornt/node_modules/howler/dist/howler.js"(exports) {
- (function() {
- "use strict";
- var HowlerGlobal2 = function() {
- this.init();
- };
- HowlerGlobal2.prototype = {
- /**
- * Initialize the global Howler object.
- * @return {Howler}
- */
- init: function() {
- var self = this || Howler2;
- self._counter = 1e3;
- self._html5AudioPool = [];
- self.html5PoolSize = 10;
- self._codecs = {};
- self._howls = [];
- self._muted = false;
- self._volume = 1;
- self._canPlayEvent = "canplaythrough";
- self._navigator = typeof window !== "undefined" && window.navigator ? window.navigator : null;
- self.masterGain = null;
- self.noAudio = false;
- self.usingWebAudio = true;
- self.autoSuspend = true;
- self.ctx = null;
- self.autoUnlock = true;
- self._setup();
- return self;
- },
- /**
- * Get/set the global volume for all sounds.
- * @param {Float} vol Volume from 0.0 to 1.0.
- * @return {Howler/Float} Returns self or current volume.
- */
- volume: function(vol) {
- var self = this || Howler2;
- vol = parseFloat(vol);
- if (!self.ctx) {
- setupAudioContext();
- }
- if (typeof vol !== "undefined" && vol >= 0 && vol <= 1) {
- self._volume = vol;
- if (self._muted) {
- return self;
- }
- if (self.usingWebAudio) {
- self.masterGain.gain.setValueAtTime(vol, Howler2.ctx.currentTime);
- }
- for (var i = 0; i < self._howls.length; i++) {
- if (!self._howls[i]._webAudio) {
- var ids = self._howls[i]._getSoundIds();
- for (var j = 0; j < ids.length; j++) {
- var sound = self._howls[i]._soundById(ids[j]);
- if (sound && sound._node) {
- sound._node.volume = sound._volume * vol;
- }
- }
- }
- }
- return self;
- }
- return self._volume;
- },
- /**
- * Handle muting and unmuting globally.
- * @param {Boolean} muted Is muted or not.
- */
- mute: function(muted) {
- var self = this || Howler2;
- if (!self.ctx) {
- setupAudioContext();
- }
- self._muted = muted;
- if (self.usingWebAudio) {
- self.masterGain.gain.setValueAtTime(muted ? 0 : self._volume, Howler2.ctx.currentTime);
- }
- for (var i = 0; i < self._howls.length; i++) {
- if (!self._howls[i]._webAudio) {
- var ids = self._howls[i]._getSoundIds();
- for (var j = 0; j < ids.length; j++) {
- var sound = self._howls[i]._soundById(ids[j]);
- if (sound && sound._node) {
- sound._node.muted = muted ? true : sound._muted;
- }
- }
- }
- }
- return self;
- },
- /**
- * Handle stopping all sounds globally.
- */
- stop: function() {
- var self = this || Howler2;
- for (var i = 0; i < self._howls.length; i++) {
- self._howls[i].stop();
- }
- return self;
- },
- /**
- * Unload and destroy all currently loaded Howl objects.
- * @return {Howler}
- */
- unload: function() {
- var self = this || Howler2;
- for (var i = self._howls.length - 1; i >= 0; i--) {
- self._howls[i].unload();
- }
- if (self.usingWebAudio && self.ctx && typeof self.ctx.close !== "undefined") {
- self.ctx.close();
- self.ctx = null;
- setupAudioContext();
- }
- return self;
- },
- /**
- * Check for codec support of specific extension.
- * @param {String} ext Audio file extention.
- * @return {Boolean}
- */
- codecs: function(ext) {
- return (this || Howler2)._codecs[ext.replace(/^x-/, "")];
- },
- /**
- * Setup various state values for global tracking.
- * @return {Howler}
- */
- _setup: function() {
- var self = this || Howler2;
- self.state = self.ctx ? self.ctx.state || "suspended" : "suspended";
- self._autoSuspend();
- if (!self.usingWebAudio) {
- if (typeof Audio !== "undefined") {
- try {
- var test = new Audio();
- if (typeof test.oncanplaythrough === "undefined") {
- self._canPlayEvent = "canplay";
- }
- } catch (e) {
- self.noAudio = true;
- }
- } else {
- self.noAudio = true;
- }
- }
- try {
- var test = new Audio();
- if (test.muted) {
- self.noAudio = true;
- }
- } catch (e) {
- }
- if (!self.noAudio) {
- self._setupCodecs();
- }
- return self;
- },
- /**
- * Check for browser support for various codecs and cache the results.
- * @return {Howler}
- */
- _setupCodecs: function() {
- var self = this || Howler2;
- var audioTest = null;
- try {
- audioTest = typeof Audio !== "undefined" ? new Audio() : null;
- } catch (err) {
- return self;
- }
- if (!audioTest || typeof audioTest.canPlayType !== "function") {
- return self;
- }
- var mpegTest = audioTest.canPlayType("audio/mpeg;").replace(/^no$/, "");
- var ua = self._navigator ? self._navigator.userAgent : "";
- var checkOpera = ua.match(/OPR\/(\d+)/g);
- var isOldOpera = checkOpera && parseInt(checkOpera[0].split("/")[1], 10) < 33;
- var checkSafari = ua.indexOf("Safari") !== -1 && ua.indexOf("Chrome") === -1;
- var safariVersion = ua.match(/Version\/(.*?) /);
- var isOldSafari = checkSafari && safariVersion && parseInt(safariVersion[1], 10) < 15;
- self._codecs = {
- mp3: !!(!isOldOpera && (mpegTest || audioTest.canPlayType("audio/mp3;").replace(/^no$/, ""))),
- mpeg: !!mpegTest,
- opus: !!audioTest.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ""),
- ogg: !!audioTest.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""),
- oga: !!audioTest.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""),
- wav: !!(audioTest.canPlayType('audio/wav; codecs="1"') || audioTest.canPlayType("audio/wav")).replace(/^no$/, ""),
- aac: !!audioTest.canPlayType("audio/aac;").replace(/^no$/, ""),
- caf: !!audioTest.canPlayType("audio/x-caf;").replace(/^no$/, ""),
- m4a: !!(audioTest.canPlayType("audio/x-m4a;") || audioTest.canPlayType("audio/m4a;") || audioTest.canPlayType("audio/aac;")).replace(/^no$/, ""),
- m4b: !!(audioTest.canPlayType("audio/x-m4b;") || audioTest.canPlayType("audio/m4b;") || audioTest.canPlayType("audio/aac;")).replace(/^no$/, ""),
- mp4: !!(audioTest.canPlayType("audio/x-mp4;") || audioTest.canPlayType("audio/mp4;") || audioTest.canPlayType("audio/aac;")).replace(/^no$/, ""),
- weba: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "")),
- webm: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "")),
- dolby: !!audioTest.canPlayType('audio/mp4; codecs="ec-3"').replace(/^no$/, ""),
- flac: !!(audioTest.canPlayType("audio/x-flac;") || audioTest.canPlayType("audio/flac;")).replace(/^no$/, "")
- };
- return self;
- },
- /**
- * Some browsers/devices will only allow audio to be played after a user interaction.
- * Attempt to automatically unlock audio on the first user interaction.
- * Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/
- * @return {Howler}
- */
- _unlockAudio: function() {
- var self = this || Howler2;
- if (self._audioUnlocked || !self.ctx) {
- return;
- }
- self._audioUnlocked = false;
- self.autoUnlock = false;
- if (!self._mobileUnloaded && self.ctx.sampleRate !== 44100) {
- self._mobileUnloaded = true;
- self.unload();
- }
- self._scratchBuffer = self.ctx.createBuffer(1, 1, 22050);
- var unlock = function(e) {
- while (self._html5AudioPool.length < self.html5PoolSize) {
- try {
- var audioNode = new Audio();
- audioNode._unlocked = true;
- self._releaseHtml5Audio(audioNode);
- } catch (e2) {
- self.noAudio = true;
- break;
- }
- }
- for (var i = 0; i < self._howls.length; i++) {
- if (!self._howls[i]._webAudio) {
- var ids = self._howls[i]._getSoundIds();
- for (var j = 0; j < ids.length; j++) {
- var sound = self._howls[i]._soundById(ids[j]);
- if (sound && sound._node && !sound._node._unlocked) {
- sound._node._unlocked = true;
- sound._node.load();
- }
- }
- }
- }
- self._autoResume();
- var source = self.ctx.createBufferSource();
- source.buffer = self._scratchBuffer;
- source.connect(self.ctx.destination);
- if (typeof source.start === "undefined") {
- source.noteOn(0);
- } else {
- source.start(0);
- }
- if (typeof self.ctx.resume === "function") {
- self.ctx.resume();
- }
- source.onended = function() {
- source.disconnect(0);
- self._audioUnlocked = true;
- document.removeEventListener("touchstart", unlock, true);
- document.removeEventListener("touchend", unlock, true);
- document.removeEventListener("click", unlock, true);
- document.removeEventListener("keydown", unlock, true);
- for (var i2 = 0; i2 < self._howls.length; i2++) {
- self._howls[i2]._emit("unlock");
- }
- };
- };
- document.addEventListener("touchstart", unlock, true);
- document.addEventListener("touchend", unlock, true);
- document.addEventListener("click", unlock, true);
- document.addEventListener("keydown", unlock, true);
- return self;
- },
- /**
- * Get an unlocked HTML5 Audio object from the pool. If none are left,
- * return a new Audio object and throw a warning.
- * @return {Audio} HTML5 Audio object.
- */
- _obtainHtml5Audio: function() {
- var self = this || Howler2;
- if (self._html5AudioPool.length) {
- return self._html5AudioPool.pop();
- }
- var testPlay = new Audio().play();
- if (testPlay && typeof Promise !== "undefined" && (testPlay instanceof Promise || typeof testPlay.then === "function")) {
- testPlay.catch(function() {
- console.warn("HTML5 Audio pool exhausted, returning potentially locked audio object.");
- });
- }
- return new Audio();
- },
- /**
- * Return an activated HTML5 Audio object to the pool.
- * @return {Howler}
- */
- _releaseHtml5Audio: function(audio) {
- var self = this || Howler2;
- if (audio._unlocked) {
- self._html5AudioPool.push(audio);
- }
- return self;
- },
- /**
- * Automatically suspend the Web Audio AudioContext after no sound has played for 30 seconds.
- * This saves processing/energy and fixes various browser-specific bugs with audio getting stuck.
- * @return {Howler}
- */
- _autoSuspend: function() {
- var self = this;
- if (!self.autoSuspend || !self.ctx || typeof self.ctx.suspend === "undefined" || !Howler2.usingWebAudio) {
- return;
- }
- for (var i = 0; i < self._howls.length; i++) {
- if (self._howls[i]._webAudio) {
- for (var j = 0; j < self._howls[i]._sounds.length; j++) {
- if (!self._howls[i]._sounds[j]._paused) {
- return self;
- }
- }
- }
- }
- if (self._suspendTimer) {
- clearTimeout(self._suspendTimer);
- }
- self._suspendTimer = setTimeout(function() {
- if (!self.autoSuspend) {
- return;
- }
- self._suspendTimer = null;
- self.state = "suspending";
- var handleSuspension = function() {
- self.state = "suspended";
- if (self._resumeAfterSuspend) {
- delete self._resumeAfterSuspend;
- self._autoResume();
- }
- };
- self.ctx.suspend().then(handleSuspension, handleSuspension);
- }, 3e4);
- return self;
- },
- /**
- * Automatically resume the Web Audio AudioContext when a new sound is played.
- * @return {Howler}
- */
- _autoResume: function() {
- var self = this;
- if (!self.ctx || typeof self.ctx.resume === "undefined" || !Howler2.usingWebAudio) {
- return;
- }
- if (self.state === "running" && self.ctx.state !== "interrupted" && self._suspendTimer) {
- clearTimeout(self._suspendTimer);
- self._suspendTimer = null;
- } else if (self.state === "suspended" || self.state === "running" && self.ctx.state === "interrupted") {
- self.ctx.resume().then(function() {
- self.state = "running";
- for (var i = 0; i < self._howls.length; i++) {
- self._howls[i]._emit("resume");
- }
- });
- if (self._suspendTimer) {
- clearTimeout(self._suspendTimer);
- self._suspendTimer = null;
- }
- } else if (self.state === "suspending") {
- self._resumeAfterSuspend = true;
- }
- return self;
- }
- };
- var Howler2 = new HowlerGlobal2();
- var Howl2 = function(o) {
- var self = this;
- if (!o.src || o.src.length === 0) {
- console.error("An array of source files must be passed with any new Howl.");
- return;
- }
- self.init(o);
- };
- Howl2.prototype = {
- /**
- * Initialize a new Howl group object.
- * @param {Object} o Passed in properties for this group.
- * @return {Howl}
- */
- init: function(o) {
- var self = this;
- if (!Howler2.ctx) {
- setupAudioContext();
- }
- self._autoplay = o.autoplay || false;
- self._format = typeof o.format !== "string" ? o.format : [o.format];
- self._html5 = o.html5 || false;
- self._muted = o.mute || false;
- self._loop = o.loop || false;
- self._pool = o.pool || 5;
- self._preload = typeof o.preload === "boolean" || o.preload === "metadata" ? o.preload : true;
- self._rate = o.rate || 1;
- self._sprite = o.sprite || {};
- self._src = typeof o.src !== "string" ? o.src : [o.src];
- self._volume = o.volume !== void 0 ? o.volume : 1;
- self._xhr = {
- method: o.xhr && o.xhr.method ? o.xhr.method : "GET",
- headers: o.xhr && o.xhr.headers ? o.xhr.headers : null,
- withCredentials: o.xhr && o.xhr.withCredentials ? o.xhr.withCredentials : false
- };
- self._duration = 0;
- self._state = "unloaded";
- self._sounds = [];
- self._endTimers = {};
- self._queue = [];
- self._playLock = false;
- self._onend = o.onend ? [{ fn: o.onend }] : [];
- self._onfade = o.onfade ? [{ fn: o.onfade }] : [];
- self._onload = o.onload ? [{ fn: o.onload }] : [];
- self._onloaderror = o.onloaderror ? [{ fn: o.onloaderror }] : [];
- self._onplayerror = o.onplayerror ? [{ fn: o.onplayerror }] : [];
- self._onpause = o.onpause ? [{ fn: o.onpause }] : [];
- self._onplay = o.onplay ? [{ fn: o.onplay }] : [];
- self._onstop = o.onstop ? [{ fn: o.onstop }] : [];
- self._onmute = o.onmute ? [{ fn: o.onmute }] : [];
- self._onvolume = o.onvolume ? [{ fn: o.onvolume }] : [];
- self._onrate = o.onrate ? [{ fn: o.onrate }] : [];
- self._onseek = o.onseek ? [{ fn: o.onseek }] : [];
- self._onunlock = o.onunlock ? [{ fn: o.onunlock }] : [];
- self._onresume = [];
- self._webAudio = Howler2.usingWebAudio && !self._html5;
- if (typeof Howler2.ctx !== "undefined" && Howler2.ctx && Howler2.autoUnlock) {
- Howler2._unlockAudio();
- }
- Howler2._howls.push(self);
- if (self._autoplay) {
- self._queue.push({
- event: "play",
- action: function() {
- self.play();
- }
- });
- }
- if (self._preload && self._preload !== "none") {
- self.load();
- }
- return self;
- },
- /**
- * Load the audio file.
- * @return {Howler}
- */
- load: function() {
- var self = this;
- var url = null;
- if (Howler2.noAudio) {
- self._emit("loaderror", null, "No audio support.");
- return;
- }
- if (typeof self._src === "string") {
- self._src = [self._src];
- }
- for (var i = 0; i < self._src.length; i++) {
- var ext, str;
- if (self._format && self._format[i]) {
- ext = self._format[i];
- } else {
- str = self._src[i];
- if (typeof str !== "string") {
- self._emit("loaderror", null, "Non-string found in selected audio sources - ignoring.");
- continue;
- }
- ext = /^data:audio\/([^;,]+);/i.exec(str);
- if (!ext) {
- ext = /\.([^.]+)$/.exec(str.split("?", 1)[0]);
- }
- if (ext) {
- ext = ext[1].toLowerCase();
- }
- }
- if (!ext) {
- console.warn('No file extension was found. Consider using the "format" property or specify an extension.');
- }
- if (ext && Howler2.codecs(ext)) {
- url = self._src[i];
- break;
- }
- }
- if (!url) {
- self._emit("loaderror", null, "No codec support for selected audio sources.");
- return;
- }
- self._src = url;
- self._state = "loading";
- if (window.location.protocol === "https:" && url.slice(0, 5) === "http:") {
- self._html5 = true;
- self._webAudio = false;
- }
- new Sound2(self);
- if (self._webAudio) {
- loadBuffer(self);
- }
- return self;
- },
- /**
- * Play a sound or resume previous playback.
- * @param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
- * @param {Boolean} internal Internal Use: true prevents event firing.
- * @return {Number} Sound ID.
- */
- play: function(sprite, internal) {
- var self = this;
- var id = null;
- if (typeof sprite === "number") {
- id = sprite;
- sprite = null;
- } else if (typeof sprite === "string" && self._state === "loaded" && !self._sprite[sprite]) {
- return null;
- } else if (typeof sprite === "undefined") {
- sprite = "__default";
- if (!self._playLock) {
- var num = 0;
- for (var i = 0; i < self._sounds.length; i++) {
- if (self._sounds[i]._paused && !self._sounds[i]._ended) {
- num++;
- id = self._sounds[i]._id;
- }
- }
- if (num === 1) {
- sprite = null;
- } else {
- id = null;
- }
- }
- }
- var sound = id ? self._soundById(id) : self._inactiveSound();
- if (!sound) {
- return null;
- }
- if (id && !sprite) {
- sprite = sound._sprite || "__default";
- }
- if (self._state !== "loaded") {
- sound._sprite = sprite;
- sound._ended = false;
- var soundId = sound._id;
- self._queue.push({
- event: "play",
- action: function() {
- self.play(soundId);
- }
- });
- return soundId;
- }
- if (id && !sound._paused) {
- if (!internal) {
- self._loadQueue("play");
- }
- return sound._id;
- }
- if (self._webAudio) {
- Howler2._autoResume();
- }
- var seek = Math.max(0, sound._seek > 0 ? sound._seek : self._sprite[sprite][0] / 1e3);
- var duration = Math.max(0, (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1e3 - seek);
- var timeout = duration * 1e3 / Math.abs(sound._rate);
- var start = self._sprite[sprite][0] / 1e3;
- var stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1e3;
- sound._sprite = sprite;
- sound._ended = false;
- var setParams = function() {
- sound._paused = false;
- sound._seek = seek;
- sound._start = start;
- sound._stop = stop;
- sound._loop = !!(sound._loop || self._sprite[sprite][2]);
- };
- if (seek >= stop) {
- self._ended(sound);
- return;
- }
- var node = sound._node;
- if (self._webAudio) {
- var playWebAudio = function() {
- self._playLock = false;
- setParams();
- self._refreshBuffer(sound);
- var vol = sound._muted || self._muted ? 0 : sound._volume;
- node.gain.setValueAtTime(vol, Howler2.ctx.currentTime);
- sound._playStart = Howler2.ctx.currentTime;
- if (typeof node.bufferSource.start === "undefined") {
- sound._loop ? node.bufferSource.noteGrainOn(0, seek, 86400) : node.bufferSource.noteGrainOn(0, seek, duration);
- } else {
- sound._loop ? node.bufferSource.start(0, seek, 86400) : node.bufferSource.start(0, seek, duration);
- }
- if (timeout !== Infinity) {
- self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
- }
- if (!internal) {
- setTimeout(function() {
- self._emit("play", sound._id);
- self._loadQueue();
- }, 0);
- }
- };
- if (Howler2.state === "running" && Howler2.ctx.state !== "interrupted") {
- playWebAudio();
- } else {
- self._playLock = true;
- self.once("resume", playWebAudio);
- self._clearTimer(sound._id);
- }
- } else {
- var playHtml5 = function() {
- node.currentTime = seek;
- node.muted = sound._muted || self._muted || Howler2._muted || node.muted;
- node.volume = sound._volume * Howler2.volume();
- node.playbackRate = sound._rate;
- try {
- var play = node.play();
- if (play && typeof Promise !== "undefined" && (play instanceof Promise || typeof play.then === "function")) {
- self._playLock = true;
- setParams();
- play.then(function() {
- self._playLock = false;
- node._unlocked = true;
- if (!internal) {
- self._emit("play", sound._id);
- } else {
- self._loadQueue();
- }
- }).catch(function() {
- self._playLock = false;
- self._emit("playerror", sound._id, "Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction.");
- sound._ended = true;
- sound._paused = true;
- });
- } else if (!internal) {
- self._playLock = false;
- setParams();
- self._emit("play", sound._id);
- }
- node.playbackRate = sound._rate;
- if (node.paused) {
- self._emit("playerror", sound._id, "Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction.");
- return;
- }
- if (sprite !== "__default" || sound._loop) {
- self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
- } else {
- self._endTimers[sound._id] = function() {
- self._ended(sound);
- node.removeEventListener("ended", self._endTimers[sound._id], false);
- };
- node.addEventListener("ended", self._endTimers[sound._id], false);
- }
- } catch (err) {
- self._emit("playerror", sound._id, err);
- }
- };
- if (node.src === "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA") {
- node.src = self._src;
- node.load();
- }
- var loadedNoReadyState = window && window.ejecta || !node.readyState && Howler2._navigator.isCocoonJS;
- if (node.readyState >= 3 || loadedNoReadyState) {
- playHtml5();
- } else {
- self._playLock = true;
- self._state = "loading";
- var listener = function() {
- self._state = "loaded";
- playHtml5();
- node.removeEventListener(Howler2._canPlayEvent, listener, false);
- };
- node.addEventListener(Howler2._canPlayEvent, listener, false);
- self._clearTimer(sound._id);
- }
- }
- return sound._id;
- },
- /**
- * Pause playback and save current position.
- * @param {Number} id The sound ID (empty to pause all in group).
- * @return {Howl}
- */
- pause: function(id) {
- var self = this;
- if (self._state !== "loaded" || self._playLock) {
- self._queue.push({
- event: "pause",
- action: function() {
- self.pause(id);
- }
- });
- return self;
- }
- var ids = self._getSoundIds(id);
- for (var i = 0; i < ids.length; i++) {
- self._clearTimer(ids[i]);
- var sound = self._soundById(ids[i]);
- if (sound && !sound._paused) {
- sound._seek = self.seek(ids[i]);
- sound._rateSeek = 0;
- sound._paused = true;
- self._stopFade(ids[i]);
- if (sound._node) {
- if (self._webAudio) {
- if (!sound._node.bufferSource) {
- continue;
- }
- if (typeof sound._node.bufferSource.stop === "undefined") {
- sound._node.bufferSource.noteOff(0);
- } else {
- sound._node.bufferSource.stop(0);
- }
- self._cleanBuffer(sound._node);
- } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {
- sound._node.pause();
- }
- }
- }
- if (!arguments[1]) {
- self._emit("pause", sound ? sound._id : null);
- }
- }
- return self;
- },
- /**
- * Stop playback and reset to start.
- * @param {Number} id The sound ID (empty to stop all in group).
- * @param {Boolean} internal Internal Use: true prevents event firing.
- * @return {Howl}
- */
- stop: function(id, internal) {
- var self = this;
- if (self._state !== "loaded" || self._playLock) {
- self._queue.push({
- event: "stop",
- action: function() {
- self.stop(id);
- }
- });
- return self;
- }
- var ids = self._getSoundIds(id);
- for (var i = 0; i < ids.length; i++) {
- self._clearTimer(ids[i]);
- var sound = self._soundById(ids[i]);
- if (sound) {
- sound._seek = sound._start || 0;
- sound._rateSeek = 0;
- sound._paused = true;
- sound._ended = true;
- self._stopFade(ids[i]);
- if (sound._node) {
- if (self._webAudio) {
- if (sound._node.bufferSource) {
- if (typeof sound._node.bufferSource.stop === "undefined") {
- sound._node.bufferSource.noteOff(0);
- } else {
- sound._node.bufferSource.stop(0);
- }
- self._cleanBuffer(sound._node);
- }
- } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {
- sound._node.currentTime = sound._start || 0;
- sound._node.pause();
- if (sound._node.duration === Infinity) {
- self._clearSound(sound._node);
- }
- }
- }
- if (!internal) {
- self._emit("stop", sound._id);
- }
- }
- }
- return self;
- },
- /**
- * Mute/unmute a single sound or all sounds in this Howl group.
- * @param {Boolean} muted Set to true to mute and false to unmute.
- * @param {Number} id The sound ID to update (omit to mute/unmute all).
- * @return {Howl}
- */
- mute: function(muted, id) {
- var self = this;
- if (self._state !== "loaded" || self._playLock) {
- self._queue.push({
- event: "mute",
- action: function() {
- self.mute(muted, id);
- }
- });
- return self;
- }
- if (typeof id === "undefined") {
- if (typeof muted === "boolean") {
- self._muted = muted;
- } else {
- return self._muted;
- }
- }
- var ids = self._getSoundIds(id);
- for (var i = 0; i < ids.length; i++) {
- var sound = self._soundById(ids[i]);
- if (sound) {
- sound._muted = muted;
- if (sound._interval) {
- self._stopFade(sound._id);
- }
- if (self._webAudio && sound._node) {
- sound._node.gain.setValueAtTime(muted ? 0 : sound._volume, Howler2.ctx.currentTime);
- } else if (sound._node) {
- sound._node.muted = Howler2._muted ? true : muted;
- }
- self._emit("mute", sound._id);
- }
- }
- return self;
- },
- /**
- * Get/set the volume of this sound or of the Howl group. This method can optionally take 0, 1 or 2 arguments.
- * volume() -> Returns the group's volume value.
- * volume(id) -> Returns the sound id's current volume.
- * volume(vol) -> Sets the volume of all sounds in this Howl group.
- * volume(vol, id) -> Sets the volume of passed sound id.
- * @return {Howl/Number} Returns self or current volume.
- */
- volume: function() {
- var self = this;
- var args = arguments;
- var vol, id;
- if (args.length === 0) {
- return self._volume;
- } else if (args.length === 1 || args.length === 2 && typeof args[1] === "undefined") {
- var ids = self._getSoundIds();
- var index = ids.indexOf(args[0]);
- if (index >= 0) {
- id = parseInt(args[0], 10);
- } else {
- vol = parseFloat(args[0]);
- }
- } else if (args.length >= 2) {
- vol = parseFloat(args[0]);
- id = parseInt(args[1], 10);
- }
- var sound;
- if (typeof vol !== "undefined" && vol >= 0 && vol <= 1) {
- if (self._state !== "loaded" || self._playLock) {
- self._queue.push({
- event: "volume",
- action: function() {
- self.volume.apply(self, args);
- }
- });
- return self;
- }
- if (typeof id === "undefined") {
- self._volume = vol;
- }
- id = self._getSoundIds(id);
- for (var i = 0; i < id.length; i++) {
- sound = self._soundById(id[i]);
- if (sound) {
- sound._volume = vol;
- if (!args[2]) {
- self._stopFade(id[i]);
- }
- if (self._webAudio && sound._node && !sound._muted) {
- sound._node.gain.setValueAtTime(vol, Howler2.ctx.currentTime);
- } else if (sound._node && !sound._muted) {
- sound._node.volume = vol * Howler2.volume();
- }
- self._emit("volume", sound._id);
- }
- }
- } else {
- sound = id ? self._soundById(id) : self._sounds[0];
- return sound ? sound._volume : 0;
- }
- return self;
- },
- /**
- * Fade a currently playing sound between two volumes (if no id is passed, all sounds will fade).
- * @param {Number} from The value to fade from (0.0 to 1.0).
- * @param {Number} to The volume to fade to (0.0 to 1.0).
- * @param {Number} len Time in milliseconds to fade.
- * @param {Number} id The sound id (omit to fade all sounds).
- * @return {Howl}
- */
- fade: function(from, to, len, id) {
- var self = this;
- if (self._state !== "loaded" || self._playLock) {
- self._queue.push({
- event: "fade",
- action: function() {
- self.fade(from, to, len, id);
- }
- });
- return self;
- }
- from = Math.min(Math.max(0, parseFloat(from)), 1);
- to = Math.min(Math.max(0, parseFloat(to)), 1);
- len = parseFloat(len);
- self.volume(from, id);
- var ids = self._getSoundIds(id);
- for (var i = 0; i < ids.length; i++) {
- var sound = self._soundById(ids[i]);
- if (sound) {
- if (!id) {
- self._stopFade(ids[i]);
- }
- if (self._webAudio && !sound._muted) {
- var currentTime = Howler2.ctx.currentTime;
- var end = currentTime + len / 1e3;
- sound._volume = from;
- sound._node.gain.setValueAtTime(from, currentTime);
- sound._node.gain.linearRampToValueAtTime(to, end);
- }
- self._startFadeInterval(sound, from, to, len, ids[i], typeof id === "undefined");
- }
- }
- return self;
- },
- /**
- * Starts the internal interval to fade a sound.
- * @param {Object} sound Reference to sound to fade.
- * @param {Number} from The value to fade from (0.0 to 1.0).
- * @param {Number} to The volume to fade to (0.0 to 1.0).
- * @param {Number} len Time in milliseconds to fade.
- * @param {Number} id The sound id to fade.
- * @param {Boolean} isGroup If true, set the volume on the group.
- */
- _startFadeInterval: function(sound, from, to, len, id, isGroup) {
- var self = this;
- var vol = from;
- var diff = to - from;
- var steps = Math.abs(diff / 0.01);
- var stepLen = Math.max(4, steps > 0 ? len / steps : len);
- var lastTick = Date.now();
- sound._fadeTo = to;
- sound._interval = setInterval(function() {
- var tick = (Date.now() - lastTick) / len;
- lastTick = Date.now();
- vol += diff * tick;
- vol = Math.round(vol * 100) / 100;
- if (diff < 0) {
- vol = Math.max(to, vol);
- } else {
- vol = Math.min(to, vol);
- }
- if (self._webAudio) {
- sound._volume = vol;
- } else {
- self.volume(vol, sound._id, true);
- }
- if (isGroup) {
- self._volume = vol;
- }
- if (to < from && vol <= to || to > from && vol >= to) {
- clearInterval(sound._interval);
- sound._interval = null;
- sound._fadeTo = null;
- self.volume(to, sound._id);
- self._emit("fade", sound._id);
- }
- }, stepLen);
- },
- /**
- * Internal method that stops the currently playing fade when
- * a new fade starts, volume is changed or the sound is stopped.
- * @param {Number} id The sound id.
- * @return {Howl}
- */
- _stopFade: function(id) {
- var self = this;
- var sound = self._soundById(id);
- if (sound && sound._interval) {
- if (self._webAudio) {
- sound._node.gain.cancelScheduledValues(Howler2.ctx.currentTime);
- }
- clearInterval(sound._interval);
- sound._interval = null;
- self.volume(sound._fadeTo, id);
- sound._fadeTo = null;
- self._emit("fade", id);
- }
- return self;
- },
- /**
- * Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments.
- * loop() -> Returns the group's loop value.
- * loop(id) -> Returns the sound id's loop value.
- * loop(loop) -> Sets the loop value for all sounds in this Howl group.
- * loop(loop, id) -> Sets the loop value of passed sound id.
- * @return {Howl/Boolean} Returns self or current loop value.
- */
- loop: function() {
- var self = this;
- var args = arguments;
- var loop, id, sound;
- if (args.length === 0) {
- return self._loop;
- } else if (args.length === 1) {
- if (typeof args[0] === "boolean") {
- loop = args[0];
- self._loop = loop;
- } else {
- sound = self._soundById(parseInt(args[0], 10));
- return sound ? sound._loop : false;
- }
- } else if (args.length === 2) {
- loop = args[0];
- id = parseInt(args[1], 10);
- }
- var ids = self._getSoundIds(id);
- for (var i = 0; i < ids.length; i++) {
- sound = self._soundById(ids[i]);
- if (sound) {
- sound._loop = loop;
- if (self._webAudio && sound._node && sound._node.bufferSource) {
- sound._node.bufferSource.loop = loop;
- if (loop) {
- sound._node.bufferSource.loopStart = sound._start || 0;
- sound._node.bufferSource.loopEnd = sound._stop;
- if (self.playing(ids[i])) {
- self.pause(ids[i], true);
- self.play(ids[i], true);
- }
- }
- }
- }
- }
- return self;
- },
- /**
- * Get/set the playback rate of a sound. This method can optionally take 0, 1 or 2 arguments.
- * rate() -> Returns the first sound node's current playback rate.
- * rate(id) -> Returns the sound id's current playback rate.
- * rate(rate) -> Sets the playback rate of all sounds in this Howl group.
- * rate(rate, id) -> Sets the playback rate of passed sound id.
- * @return {Howl/Number} Returns self or the current playback rate.
- */
- rate: function() {
- var self = this;
- var args = arguments;
- var rate, id;
- if (args.length === 0) {
- id = self._sounds[0]._id;
- } else if (args.length === 1) {
- var ids = self._getSoundIds();
- var index = ids.indexOf(args[0]);
- if (index >= 0) {
- id = parseInt(args[0], 10);
- } else {
- rate = parseFloat(args[0]);
- }
- } else if (args.length === 2) {
- rate = parseFloat(args[0]);
- id = parseInt(args[1], 10);
- }
- var sound;
- if (typeof rate === "number") {
- if (self._state !== "loaded" || self._playLock) {
- self._queue.push({
- event: "rate",
- action: function() {
- self.rate.apply(self, args);
- }
- });
- return self;
- }
- if (typeof id === "undefined") {
- self._rate = rate;
- }
- id = self._getSoundIds(id);
- for (var i = 0; i < id.length; i++) {
- sound = self._soundById(id[i]);
- if (sound) {
- if (self.playing(id[i])) {
- sound._rateSeek = self.seek(id[i]);
- sound._playStart = self._webAudio ? Howler2.ctx.currentTime : sound._playStart;
- }
- sound._rate = rate;
- if (self._webAudio && sound._node && sound._node.bufferSource) {
- sound._node.bufferSource.playbackRate.setValueAtTime(rate, Howler2.ctx.currentTime);
- } else if (sound._node) {
- sound._node.playbackRate = rate;
- }
- var seek = self.seek(id[i]);
- var duration = (self._sprite[sound._sprite][0] + self._sprite[sound._sprite][1]) / 1e3 - seek;
- var timeout = duration * 1e3 / Math.abs(sound._rate);
- if (self._endTimers[id[i]] || !sound._paused) {
- self._clearTimer(id[i]);
- self._endTimers[id[i]] = setTimeout(self._ended.bind(self, sound), timeout);
- }
- self._emit("rate", sound._id);
- }
- }
- } else {
- sound = self._soundById(id);
- return sound ? sound._rate : self._rate;
- }
- return self;
- },
- /**
- * Get/set the seek position of a sound. This method can optionally take 0, 1 or 2 arguments.
- * seek() -> Returns the first sound node's current seek position.
- * seek(id) -> Returns the sound id's current seek position.
- * seek(seek) -> Sets the seek position of the first sound node.
- * seek(seek, id) -> Sets the seek position of passed sound id.
- * @return {Howl/Number} Returns self or the current seek position.
- */
- seek: function() {
- var self = this;
- var args = arguments;
- var seek, id;
- if (args.length === 0) {
- if (self._sounds.length) {
- id = self._sounds[0]._id;
- }
- } else if (args.length === 1) {
- var ids = self._getSoundIds();
- var index = ids.indexOf(args[0]);
- if (index >= 0) {
- id = parseInt(args[0], 10);
- } else if (self._sounds.length) {
- id = self._sounds[0]._id;
- seek = parseFloat(args[0]);
- }
- } else if (args.length === 2) {
- seek = parseFloat(args[0]);
- id = parseInt(args[1], 10);
- }
- if (typeof id === "undefined") {
- return 0;
- }
- if (typeof seek === "number" && (self._state !== "loaded" || self._playLock)) {
- self._queue.push({
- event: "seek",
- action: function() {
- self.seek.apply(self, args);
- }
- });
- return self;
- }
- var sound = self._soundById(id);
- if (sound) {
- if (typeof seek === "number" && seek >= 0) {
- var playing = self.playing(id);
- if (playing) {
- self.pause(id, true);
- }
- sound._seek = seek;
- sound._ended = false;
- self._clearTimer(id);
- if (!self._webAudio && sound._node && !isNaN(sound._node.duration)) {
- sound._node.currentTime = seek;
- }
- var seekAndEmit = function() {
- if (playing) {
- self.play(id, true);
- }
- self._emit("seek", id);
- };
- if (playing && !self._webAudio) {
- var emitSeek = function() {
- if (!self._playLock) {
- seekAndEmit();
- } else {
- setTimeout(emitSeek, 0);
- }
- };
- setTimeout(emitSeek, 0);
- } else {
- seekAndEmit();
- }
- } else {
- if (self._webAudio) {
- var realTime = self.playing(id) ? Howler2.ctx.currentTime - sound._playStart : 0;
- var rateSeek = sound._rateSeek ? sound._rateSeek - sound._seek : 0;
- return sound._seek + (rateSeek + realTime * Math.abs(sound._rate));
- } else {
- return sound._node.currentTime;
- }
- }
- }
- return self;
- },
- /**
- * Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not.
- * @param {Number} id The sound id to check. If none is passed, the whole sound group is checked.
- * @return {Boolean} True if playing and false if not.
- */
- playing: function(id) {
- var self = this;
- if (typeof id === "number") {
- var sound = self._soundById(id);
- return sound ? !sound._paused : false;
- }
- for (var i = 0; i < self._sounds.length; i++) {
- if (!self._sounds[i]._paused) {
- return true;
- }
- }
- return false;
- },
- /**
- * Get the duration of this sound. Passing a sound id will return the sprite duration.
- * @param {Number} id The sound id to check. If none is passed, return full source duration.
- * @return {Number} Audio duration in seconds.
- */
- duration: function(id) {
- var self = this;
- var duration = self._duration;
- var sound = self._soundById(id);
- if (sound) {
- duration = self._sprite[sound._sprite][1] / 1e3;
- }
- return duration;
- },
- /**
- * Returns the current loaded state of this Howl.
- * @return {String} 'unloaded', 'loading', 'loaded'
- */
- state: function() {
- return this._state;
- },
- /**
- * Unload and destroy the current Howl object.
- * This will immediately stop all sound instances attached to this group.
- */
- unload: function() {
- var self = this;
- var sounds = self._sounds;
- for (var i = 0; i < sounds.length; i++) {
- if (!sounds[i]._paused) {
- self.stop(sounds[i]._id);
- }
- if (!self._webAudio) {
- self._clearSound(sounds[i]._node);
- sounds[i]._node.removeEventListener("error", sounds[i]._errorFn, false);
- sounds[i]._node.removeEventListener(Howler2._canPlayEvent, sounds[i]._loadFn, false);
- sounds[i]._node.removeEventListener("ended", sounds[i]._endFn, false);
- Howler2._releaseHtml5Audio(sounds[i]._node);
- }
- delete sounds[i]._node;
- self._clearTimer(sounds[i]._id);
- }
- var index = Howler2._howls.indexOf(self);
- if (index >= 0) {
- Howler2._howls.splice(index, 1);
- }
- var remCache = true;
- for (i = 0; i < Howler2._howls.length; i++) {
- if (Howler2._howls[i]._src === self._src || self._src.indexOf(Howler2._howls[i]._src) >= 0) {
- remCache = false;
- break;
- }
- }
- if (cache && remCache) {
- delete cache[self._src];
- }
- Howler2.noAudio = false;
- self._state = "unloaded";
- self._sounds = [];
- self = null;
- return null;
- },
- /**
- * Listen to a custom event.
- * @param {String} event Event name.
- * @param {Function} fn Listener to call.
- * @param {Number} id (optional) Only listen to events for this sound.
- * @param {Number} once (INTERNAL) Marks event to fire only once.
- * @return {Howl}
- */
- on: function(event, fn, id, once) {
- var self = this;
- var events = self["_on" + event];
- if (typeof fn === "function") {
- events.push(once ? { id, fn, once } : { id, fn });
- }
- return self;
- },
- /**
- * Remove a custom event. Call without parameters to remove all events.
- * @param {String} event Event name.
- * @param {Function} fn Listener to remove. Leave empty to remove all.
- * @param {Number} id (optional) Only remove events for this sound.
- * @return {Howl}
- */
- off: function(event, fn, id) {
- var self = this;
- var events = self["_on" + event];
- var i = 0;
- if (typeof fn === "number") {
- id = fn;
- fn = null;
- }
- if (fn || id) {
- for (i = 0; i < events.length; i++) {
- var isId = id === events[i].id;
- if (fn === events[i].fn && isId || !fn && isId) {
- events.splice(i, 1);
- break;
- }
- }
- } else if (event) {
- self["_on" + event] = [];
- } else {
- var keys = Object.keys(self);
- for (i = 0; i < keys.length; i++) {
- if (keys[i].indexOf("_on") === 0 && Array.isArray(self[keys[i]])) {
- self[keys[i]] = [];
- }
- }
- }
- return self;
- },
- /**
- * Listen to a custom event and remove it once fired.
- * @param {String} event Event name.
- * @param {Function} fn Listener to call.
- * @param {Number} id (optional) Only listen to events for this sound.
- * @return {Howl}
- */
- once: function(event, fn, id) {
- var self = this;
- self.on(event, fn, id, 1);
- return self;
- },
- /**
- * Emit all events of a specific type and pass the sound id.
- * @param {String} event Event name.
- * @param {Number} id Sound ID.
- * @param {Number} msg Message to go with event.
- * @return {Howl}
- */
- _emit: function(event, id, msg) {
- var self = this;
- var events = self["_on" + event];
- for (var i = events.length - 1; i >= 0; i--) {
- if (!events[i].id || events[i].id === id || event === "load") {
- setTimeout((function(fn) {
- fn.call(this, id, msg);
- }).bind(self, events[i].fn), 0);
- if (events[i].once) {
- self.off(event, events[i].fn, events[i].id);
- }
- }
- }
- self._loadQueue(event);
- return self;
- },
- /**
- * Queue of actions initiated before the sound has loaded.
- * These will be called in sequence, with the next only firing
- * after the previous has finished executing (even if async like play).
- * @return {Howl}
- */
- _loadQueue: function(event) {
- var self = this;
- if (self._queue.length > 0) {
- var task = self._queue[0];
- if (task.event === event) {
- self._queue.shift();
- self._loadQueue();
- }
- if (!event) {
- task.action();
- }
- }
- return self;
- },
- /**
- * Fired when playback ends at the end of the duration.
- * @param {Sound} sound The sound object to work with.
- * @return {Howl}
- */
- _ended: function(sound) {
- var self = this;
- var sprite = sound._sprite;
- if (!self._webAudio && sound._node && !sound._node.paused && !sound._node.ended && sound._node.currentTime < sound._stop) {
- setTimeout(self._ended.bind(self, sound), 100);
- return self;
- }
- var loop = !!(sound._loop || self._sprite[sprite][2]);
- self._emit("end", sound._id);
- if (!self._webAudio && loop) {
- self.stop(sound._id, true).play(sound._id);
- }
- if (self._webAudio && loop) {
- self._emit("play", sound._id);
- sound._seek = sound._start || 0;
- sound._rateSeek = 0;
- sound._playStart = Howler2.ctx.currentTime;
- var timeout = (sound._stop - sound._start) * 1e3 / Math.abs(sound._rate);
- self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);
- }
- if (self._webAudio && !loop) {
- sound._paused = true;
- sound._ended = true;
- sound._seek = sound._start || 0;
- sound._rateSeek = 0;
- self._clearTimer(sound._id);
- self._cleanBuffer(sound._node);
- Howler2._autoSuspend();
- }
- if (!self._webAudio && !loop) {
- self.stop(sound._id, true);
- }
- return self;
- },
- /**
- * Clear the end timer for a sound playback.
- * @param {Number} id The sound ID.
- * @return {Howl}
- */
- _clearTimer: function(id) {
- var self = this;
- if (self._endTimers[id]) {
- if (typeof self._endTimers[id] !== "function") {
- clearTimeout(self._endTimers[id]);
- } else {
- var sound = self._soundById(id);
- if (sound && sound._node) {
- sound._node.removeEventListener("ended", self._endTimers[id], false);
- }
- }
- delete self._endTimers[id];
- }
- return self;
- },
- /**
- * Return the sound identified by this ID, or return null.
- * @param {Number} id Sound ID
- * @return {Object} Sound object or null.
- */
- _soundById: function(id) {
- var self = this;
- for (var i = 0; i < self._sounds.length; i++) {
- if (id === self._sounds[i]._id) {
- return self._sounds[i];
- }
- }
- return null;
- },
- /**
- * Return an inactive sound from the pool or create a new one.
- * @return {Sound} Sound playback object.
- */
- _inactiveSound: function() {
- var self = this;
- self._drain();
- for (var i = 0; i < self._sounds.length; i++) {
- if (self._sounds[i]._ended) {
- return self._sounds[i].reset();
- }
- }
- return new Sound2(self);
- },
- /**
- * Drain excess inactive sounds from the pool.
- */
- _drain: function() {
- var self = this;
- var limit = self._pool;
- var cnt = 0;
- var i = 0;
- if (self._sounds.length < limit) {
- return;
- }
- for (i = 0; i < self._sounds.length; i++) {
- if (self._sounds[i]._ended) {
- cnt++;
- }
- }
- for (i = self._sounds.length - 1; i >= 0; i--) {
- if (cnt <= limit) {
- return;
- }
- if (self._sounds[i]._ended) {
- if (self._webAudio && self._sounds[i]._node) {
- self._sounds[i]._node.disconnect(0);
- }
- self._sounds.splice(i, 1);
- cnt--;
- }
- }
- },
- /**
- * Get all ID's from the sounds pool.
- * @param {Number} id Only return one ID if one is passed.
- * @return {Array} Array of IDs.
- */
- _getSoundIds: function(id) {
- var self = this;
- if (typeof id === "undefined") {
- var ids = [];
- for (var i = 0; i < self._sounds.length; i++) {
- ids.push(self._sounds[i]._id);
- }
- return ids;
- } else {
- return [id];
- }
- },
- /**
- * Load the sound back into the buffer source.
- * @param {Sound} sound The sound object to work with.
- * @return {Howl}
- */
- _refreshBuffer: function(sound) {
- var self = this;
- sound._node.bufferSource = Howler2.ctx.createBufferSource();
- sound._node.bufferSource.buffer = cache[self._src];
- if (sound._panner) {
- sound._node.bufferSource.connect(sound._panner);
- } else {
- sound._node.bufferSource.connect(sound._node);
- }
- sound._node.bufferSource.loop = sound._loop;
- if (sound._loop) {
- sound._node.bufferSource.loopStart = sound._start || 0;
- sound._node.bufferSource.loopEnd = sound._stop || 0;
- }
- sound._node.bufferSource.playbackRate.setValueAtTime(sound._rate, Howler2.ctx.currentTime);
- return self;
- },
- /**
- * Prevent memory leaks by cleaning up the buffer source after playback.
- * @param {Object} node Sound's audio node containing the buffer source.
- * @return {Howl}
- */
- _cleanBuffer: function(node) {
- var self = this;
- var isIOS = Howler2._navigator && Howler2._navigator.vendor.indexOf("Apple") >= 0;
- if (!node.bufferSource) {
- return self;
- }
- if (Howler2._scratchBuffer && node.bufferSource) {
- node.bufferSource.onended = null;
- node.bufferSource.disconnect(0);
- if (isIOS) {
- try {
- node.bufferSource.buffer = Howler2._scratchBuffer;
- } catch (e) {
- }
- }
- }
- node.bufferSource = null;
- return self;
- },
- /**
- * Set the source to a 0-second silence to stop any downloading (except in IE).
- * @param {Object} node Audio node to clear.
- */
- _clearSound: function(node) {
- var checkIE = /MSIE |Trident\//.test(Howler2._navigator && Howler2._navigator.userAgent);
- if (!checkIE) {
- node.src = "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA";
- }
- }
- };
- var Sound2 = function(howl) {
- this._parent = howl;
- this.init();
- };
- Sound2.prototype = {
- /**
- * Initialize a new Sound object.
- * @return {Sound}
- */
- init: function() {
- var self = this;
- var parent = self._parent;
- self._muted = parent._muted;
- self._loop = parent._loop;
- self._volume = parent._volume;
- self._rate = parent._rate;
- self._seek = 0;
- self._paused = true;
- self._ended = true;
- self._sprite = "__default";
- self._id = ++Howler2._counter;
- parent._sounds.push(self);
- self.create();
- return self;
- },
- /**
- * Create and setup a new sound object, whether HTML5 Audio or Web Audio.
- * @return {Sound}
- */
- create: function() {
- var self = this;
- var parent = self._parent;
- var volume = Howler2._muted || self._muted || self._parent._muted ? 0 : self._volume;
- if (parent._webAudio) {
- self._node = typeof Howler2.ctx.createGain === "undefined" ? Howler2.ctx.createGainNode() : Howler2.ctx.createGain();
- self._node.gain.setValueAtTime(volume, Howler2.ctx.currentTime);
- self._node.paused = true;
- self._node.connect(Howler2.masterGain);
- } else if (!Howler2.noAudio) {
- self._node = Howler2._obtainHtml5Audio();
- self._errorFn = self._errorListener.bind(self);
- self._node.addEventListener("error", self._errorFn, false);
- self._loadFn = self._loadListener.bind(self);
- self._node.addEventListener(Howler2._canPlayEvent, self._loadFn, false);
- self._endFn = self._endListener.bind(self);
- self._node.addEventListener("ended", self._endFn, false);
- self._node.src = parent._src;
- self._node.preload = parent._preload === true ? "auto" : parent._preload;
- self._node.volume = volume * Howler2.volume();
- self._node.load();
- }
- return self;
- },
- /**
- * Reset the parameters of this sound to the original state (for recycle).
- * @return {Sound}
- */
- reset: function() {
- var self = this;
- var parent = self._parent;
- self._muted = parent._muted;
- self._loop = parent._loop;
- self._volume = parent._volume;
- self._rate = parent._rate;
- self._seek = 0;
- self._rateSeek = 0;
- self._paused = true;
- self._ended = true;
- self._sprite = "__default";
- self._id = ++Howler2._counter;
- return self;
- },
- /**
- * HTML5 Audio error listener callback.
- */
- _errorListener: function() {
- var self = this;
- self._parent._emit("loaderror", self._id, self._node.error ? self._node.error.code : 0);
- self._node.removeEventListener("error", self._errorFn, false);
- },
- /**
- * HTML5 Audio canplaythrough listener callback.
- */
- _loadListener: function() {
- var self = this;
- var parent = self._parent;
- parent._duration = Math.ceil(self._node.duration * 10) / 10;
- if (Object.keys(parent._sprite).length === 0) {
- parent._sprite = { __default: [0, parent._duration * 1e3] };
- }
- if (parent._state !== "loaded") {
- parent._state = "loaded";
- parent._emit("load");
- parent._loadQueue();
- }
- self._node.removeEventListener(Howler2._canPlayEvent, self._loadFn, false);
- },
- /**
- * HTML5 Audio ended listener callback.
- */
- _endListener: function() {
- var self = this;
- var parent = self._parent;
- if (parent._duration === Infinity) {
- parent._duration = Math.ceil(self._node.duration * 10) / 10;
- if (parent._sprite.__default[1] === Infinity) {
- parent._sprite.__default[1] = parent._duration * 1e3;
- }
- parent._ended(self);
- }
- self._node.removeEventListener("ended", self._endFn, false);
- }
- };
- var cache = {};
- var loadBuffer = function(self) {
- var url = self._src;
- if (cache[url]) {
- self._duration = cache[url].duration;
- loadSound(self);
- return;
- }
- if (/^data:[^;]+;base64,/.test(url)) {
- var data = atob(url.split(",")[1]);
- var dataView = new Uint8Array(data.length);
- for (var i = 0; i < data.length; ++i) {
- dataView[i] = data.charCodeAt(i);
- }
- decodeAudioData(dataView.buffer, self);
- } else {
- var xhr = new XMLHttpRequest();
- xhr.open(self._xhr.method, url, true);
- xhr.withCredentials = self._xhr.withCredentials;
- xhr.responseType = "arraybuffer";
- if (self._xhr.headers) {
- Object.keys(self._xhr.headers).forEach(function(key) {
- xhr.setRequestHeader(key, self._xhr.headers[key]);
- });
- }
- xhr.onload = function() {
- var code = (xhr.status + "")[0];
- if (code !== "0" && code !== "2" && code !== "3") {
- self._emit("loaderror", null, "Failed loading audio file with status: " + xhr.status + ".");
- return;
- }
- decodeAudioData(xhr.response, self);
- };
- xhr.onerror = function() {
- if (self._webAudio) {
- self._html5 = true;
- self._webAudio = false;
- self._sounds = [];
- delete cache[url];
- self.load();
- }
- };
- safeXhrSend(xhr);
- }
- };
- var safeXhrSend = function(xhr) {
- try {
- xhr.send();
- } catch (e) {
- xhr.onerror();
- }
- };
- var decodeAudioData = function(arraybuffer, self) {
- var error = function() {
- self._emit("loaderror", null, "Decoding audio data failed.");
- };
- var success = function(buffer) {
- if (buffer && self._sounds.length > 0) {
- cache[self._src] = buffer;
- loadSound(self, buffer);
- } else {
- error();
- }
- };
- if (typeof Promise !== "undefined" && Howler2.ctx.decodeAudioData.length === 1) {
- Howler2.ctx.decodeAudioData(arraybuffer).then(success).catch(error);
- } else {
- Howler2.ctx.decodeAudioData(arraybuffer, success, error);
- }
- };
- var loadSound = function(self, buffer) {
- if (buffer && !self._duration) {
- self._duration = buffer.duration;
- }
- if (Object.keys(self._sprite).length === 0) {
- self._sprite = { __default: [0, self._duration * 1e3] };
- }
- if (self._state !== "loaded") {
- self._state = "loaded";
- self._emit("load");
- self._loadQueue();
- }
- };
- var setupAudioContext = function() {
- if (!Howler2.usingWebAudio) {
- return;
- }
- try {
- if (typeof AudioContext !== "undefined") {
- Howler2.ctx = new AudioContext();
- } else if (typeof webkitAudioContext !== "undefined") {
- Howler2.ctx = new webkitAudioContext();
- } else {
- Howler2.usingWebAudio = false;
- }
- } catch (e) {
- Howler2.usingWebAudio = false;
- }
- if (!Howler2.ctx) {
- Howler2.usingWebAudio = false;
- }
- var iOS = /iP(hone|od|ad)/.test(Howler2._navigator && Howler2._navigator.platform);
- var appVersion = Howler2._navigator && Howler2._navigator.appVersion.match(/OS (\d+)_(\d+)_?(\d+)?/);
- var version = appVersion ? parseInt(appVersion[1], 10) : null;
- if (iOS && version && version < 9) {
- var safari = /safari/.test(Howler2._navigator && Howler2._navigator.userAgent.toLowerCase());
- if (Howler2._navigator && !safari) {
- Howler2.usingWebAudio = false;
- }
- }
- if (Howler2.usingWebAudio) {
- Howler2.masterGain = typeof Howler2.ctx.createGain === "undefined" ? Howler2.ctx.createGainNode() : Howler2.ctx.createGain();
- Howler2.masterGain.gain.setValueAtTime(Howler2._muted ? 0 : Howler2._volume, Howler2.ctx.currentTime);
- Howler2.masterGain.connect(Howler2.ctx.destination);
- }
- Howler2._setup();
- };
- if (typeof define === "function" && define.amd) {
- define([], function() {
- return {
- Howler: Howler2,
- Howl: Howl2
- };
- });
- }
- if (typeof exports !== "undefined") {
- exports.Howler = Howler2;
- exports.Howl = Howl2;
- }
- if (typeof global !== "undefined") {
- global.HowlerGlobal = HowlerGlobal2;
- global.Howler = Howler2;
- global.Howl = Howl2;
- global.Sound = Sound2;
- } else if (typeof window !== "undefined") {
- window.HowlerGlobal = HowlerGlobal2;
- window.Howler = Howler2;
- window.Howl = Howl2;
- window.Sound = Sound2;
- }
- })();
- (function() {
- "use strict";
- HowlerGlobal.prototype._pos = [0, 0, 0];
- HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];
- HowlerGlobal.prototype.stereo = function(pan) {
- var self = this;
- if (!self.ctx || !self.ctx.listener) {
- return self;
- }
- for (var i = self._howls.length - 1; i >= 0; i--) {
- self._howls[i].stereo(pan);
- }
- return self;
- };
- HowlerGlobal.prototype.pos = function(x, y, z) {
- var self = this;
- if (!self.ctx || !self.ctx.listener) {
- return self;
- }
- y = typeof y !== "number" ? self._pos[1] : y;
- z = typeof z !== "number" ? self._pos[2] : z;
- if (typeof x === "number") {
- self._pos = [x, y, z];
- if (typeof self.ctx.listener.positionX !== "undefined") {
- self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1);
- self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1);
- self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1);
- } else {
- self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);
- }
- } else {
- return self._pos;
- }
- return self;
- };
- HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {
- var self = this;
- if (!self.ctx || !self.ctx.listener) {
- return self;
- }
- var or = self._orientation;
- y = typeof y !== "number" ? or[1] : y;
- z = typeof z !== "number" ? or[2] : z;
- xUp = typeof xUp !== "number" ? or[3] : xUp;
- yUp = typeof yUp !== "number" ? or[4] : yUp;
- zUp = typeof zUp !== "number" ? or[5] : zUp;
- if (typeof x === "number") {
- self._orientation = [x, y, z, xUp, yUp, zUp];
- if (typeof self.ctx.listener.forwardX !== "undefined") {
- self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1);
- self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1);
- self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1);
- self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1);
- self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1);
- self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1);
- } else {
- self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);
- }
- } else {
- return or;
- }
- return self;
- };
- Howl.prototype.init = /* @__PURE__ */ function(_super) {
- return function(o) {
- var self = this;
- self._orientation = o.orientation || [1, 0, 0];
- self._stereo = o.stereo || null;
- self._pos = o.pos || null;
- self._pannerAttr = {
- coneInnerAngle: typeof o.coneInnerAngle !== "undefined" ? o.coneInnerAngle : 360,
- coneOuterAngle: typeof o.coneOuterAngle !== "undefined" ? o.coneOuterAngle : 360,
- coneOuterGain: typeof o.coneOuterGain !== "undefined" ? o.coneOuterGain : 0,
- distanceModel: typeof o.distanceModel !== "undefined" ? o.distanceModel : "inverse",
- maxDistance: typeof o.maxDistance !== "undefined" ? o.maxDistance : 1e4,
- panningModel: typeof o.panningModel !== "undefined" ? o.panningModel : "HRTF",
- refDistance: typeof o.refDistance !== "undefined" ? o.refDistance : 1,
- rolloffFactor: typeof o.rolloffFactor !== "undefined" ? o.rolloffFactor : 1
- };
- self._onstereo = o.onstereo ? [{ fn: o.onstereo }] : [];
- self._onpos = o.onpos ? [{ fn: o.onpos }] : [];
- self._onorientation = o.onorientation ? [{ fn: o.onorientation }] : [];
- return _super.call(this, o);
- };
- }(Howl.prototype.init);
- Howl.prototype.stereo = function(pan, id) {
- var self = this;
- if (!self._webAudio) {
- return self;
- }
- if (self._state !== "loaded") {
- self._queue.push({
- event: "stereo",
- action: function() {
- self.stereo(pan, id);
- }
- });
- return self;
- }
- var pannerType = typeof Howler.ctx.createStereoPanner === "undefined" ? "spatial" : "stereo";
- if (typeof id === "undefined") {
- if (typeof pan === "number") {
- self._stereo = pan;
- self._pos = [pan, 0, 0];
- } else {
- return self._stereo;
- }
- }
- var ids = self._getSoundIds(id);
- for (var i = 0; i < ids.length; i++) {
- var sound = self._soundById(ids[i]);
- if (sound) {
- if (typeof pan === "number") {
- sound._stereo = pan;
- sound._pos = [pan, 0, 0];
- if (sound._node) {
- sound._pannerAttr.panningModel = "equalpower";
- if (!sound._panner || !sound._panner.pan) {
- setupPanner(sound, pannerType);
- }
- if (pannerType === "spatial") {
- if (typeof sound._panner.positionX !== "undefined") {
- sound._panner.positionX.setValueAtTime(pan, Howler.ctx.currentTime);
- sound._panner.positionY.setValueAtTime(0, Howler.ctx.currentTime);
- sound._panner.positionZ.setValueAtTime(0, Howler.ctx.currentTime);
- } else {
- sound._panner.setPosition(pan, 0, 0);
- }
- } else {
- sound._panner.pan.setValueAtTime(pan, Howler.ctx.currentTime);
- }
- }
- self._emit("stereo", sound._id);
- } else {
- return sound._stereo;
- }
- }
- }
- return self;
- };
- Howl.prototype.pos = function(x, y, z, id) {
- var self = this;
- if (!self._webAudio) {
- return self;
- }
- if (self._state !== "loaded") {
- self._queue.push({
- event: "pos",
- action: function() {
- self.pos(x, y, z, id);
- }
- });
- return self;
- }
- y = typeof y !== "number" ? 0 : y;
- z = typeof z !== "number" ? -0.5 : z;
- if (typeof id === "undefined") {
- if (typeof x === "number") {
- self._pos = [x, y, z];
- } else {
- return self._pos;
- }
- }
- var ids = self._getSoundIds(id);
- for (var i = 0; i < ids.length; i++) {
- var sound = self._soundById(ids[i]);
- if (sound) {
- if (typeof x === "number") {
- sound._pos = [x, y, z];
- if (sound._node) {
- if (!sound._panner || sound._panner.pan) {
- setupPanner(sound, "spatial");
- }
- if (typeof sound._panner.positionX !== "undefined") {
- sound._panner.positionX.setValueAtTime(x, Howler.ctx.currentTime);
- sound._panner.positionY.setValueAtTime(y, Howler.ctx.currentTime);
- sound._panner.positionZ.setValueAtTime(z, Howler.ctx.currentTime);
- } else {
- sound._panner.setPosition(x, y, z);
- }
- }
- self._emit("pos", sound._id);
- } else {
- return sound._pos;
- }
- }
- }
- return self;
- };
- Howl.prototype.orientation = function(x, y, z, id) {
- var self = this;
- if (!self._webAudio) {
- return self;
- }
- if (self._state !== "loaded") {
- self._queue.push({
- event: "orientation",
- action: function() {
- self.orientation(x, y, z, id);
- }
- });
- return self;
- }
- y = typeof y !== "number" ? self._orientation[1] : y;
- z = typeof z !== "number" ? self._orientation[2] : z;
- if (typeof id === "undefined") {
- if (typeof x === "number") {
- self._orientation = [x, y, z];
- } else {
- return self._orientation;
- }
- }
- var ids = self._getSoundIds(id);
- for (var i = 0; i < ids.length; i++) {
- var sound = self._soundById(ids[i]);
- if (sound) {
- if (typeof x === "number") {
- sound._orientation = [x, y, z];
- if (sound._node) {
- if (!sound._panner) {
- if (!sound._pos) {
- sound._pos = self._pos || [0, 0, -0.5];
- }
- setupPanner(sound, "spatial");
- }
- if (typeof sound._panner.orientationX !== "undefined") {
- sound._panner.orientationX.setValueAtTime(x, Howler.ctx.currentTime);
- sound._panner.orientationY.setValueAtTime(y, Howler.ctx.currentTime);
- sound._panner.orientationZ.setValueAtTime(z, Howler.ctx.currentTime);
- } else {
- sound._panner.setOrientation(x, y, z);
- }
- }
- self._emit("orientation", sound._id);
- } else {
- return sound._orientation;
- }
- }
- }
- return self;
- };
- Howl.prototype.pannerAttr = function() {
- var self = this;
- var args = arguments;
- var o, id, sound;
- if (!self._webAudio) {
- return self;
- }
- if (args.length === 0) {
- return self._pannerAttr;
- } else if (args.length === 1) {
- if (typeof args[0] === "object") {
- o = args[0];
- if (typeof id === "undefined") {
- if (!o.pannerAttr) {
- o.pannerAttr = {
- coneInnerAngle: o.coneInnerAngle,
- coneOuterAngle: o.coneOuterAngle,
- coneOuterGain: o.coneOuterGain,
- distanceModel: o.distanceModel,
- maxDistance: o.maxDistance,
- refDistance: o.refDistance,
- rolloffFactor: o.rolloffFactor,
- panningModel: o.panningModel
- };
- }
- self._pannerAttr = {
- coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== "undefined" ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle,
- coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== "undefined" ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle,
- coneOuterGain: typeof o.pannerAttr.coneOuterGain !== "undefined" ? o.pannerAttr.coneOuterGain : self._coneOuterGain,
- distanceModel: typeof o.pannerAttr.distanceModel !== "undefined" ? o.pannerAttr.distanceModel : self._distanceModel,
- maxDistance: typeof o.pannerAttr.maxDistance !== "undefined" ? o.pannerAttr.maxDistance : self._maxDistance,
- refDistance: typeof o.pannerAttr.refDistance !== "undefined" ? o.pannerAttr.refDistance : self._refDistance,
- rolloffFactor: typeof o.pannerAttr.rolloffFactor !== "undefined" ? o.pannerAttr.rolloffFactor : self._rolloffFactor,
- panningModel: typeof o.pannerAttr.panningModel !== "undefined" ? o.pannerAttr.panningModel : self._panningModel
- };
- }
- } else {
- sound = self._soundById(parseInt(args[0], 10));
- return sound ? sound._pannerAttr : self._pannerAttr;
- }
- } else if (args.length === 2) {
- o = args[0];
- id = parseInt(args[1], 10);
- }
- var ids = self._getSoundIds(id);
- for (var i = 0; i < ids.length; i++) {
- sound = self._soundById(ids[i]);
- if (sound) {
- var pa = sound._pannerAttr;
- pa = {
- coneInnerAngle: typeof o.coneInnerAngle !== "undefined" ? o.coneInnerAngle : pa.coneInnerAngle,
- coneOuterAngle: typeof o.coneOuterAngle !== "undefined" ? o.coneOuterAngle : pa.coneOuterAngle,
- coneOuterGain: typeof o.coneOuterGain !== "undefined" ? o.coneOuterGain : pa.coneOuterGain,
- distanceModel: typeof o.distanceModel !== "undefined" ? o.distanceModel : pa.distanceModel,
- maxDistance: typeof o.maxDistance !== "undefined" ? o.maxDistance : pa.maxDistance,
- refDistance: typeof o.refDistance !== "undefined" ? o.refDistance : pa.refDistance,
- rolloffFactor: typeof o.rolloffFactor !== "undefined" ? o.rolloffFactor : pa.rolloffFactor,
- panningModel: typeof o.panningModel !== "undefined" ? o.panningModel : pa.panningModel
- };
- var panner = sound._panner;
- if (!panner) {
- if (!sound._pos) {
- sound._pos = self._pos || [0, 0, -0.5];
- }
- setupPanner(sound, "spatial");
- panner = sound._panner;
- }
- panner.coneInnerAngle = pa.coneInnerAngle;
- panner.coneOuterAngle = pa.coneOuterAngle;
- panner.coneOuterGain = pa.coneOuterGain;
- panner.distanceModel = pa.distanceModel;
- panner.maxDistance = pa.maxDistance;
- panner.refDistance = pa.refDistance;
- panner.rolloffFactor = pa.rolloffFactor;
- panner.panningModel = pa.panningModel;
- }
- }
- return self;
- };
- Sound.prototype.init = /* @__PURE__ */ function(_super) {
- return function() {
- var self = this;
- var parent = self._parent;
- self._orientation = parent._orientation;
- self._stereo = parent._stereo;
- self._pos = parent._pos;
- self._pannerAttr = parent._pannerAttr;
- _super.call(this);
- if (self._stereo) {
- parent.stereo(self._stereo);
- } else if (self._pos) {
- parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);
- }
- };
- }(Sound.prototype.init);
- Sound.prototype.reset = /* @__PURE__ */ function(_super) {
- return function() {
- var self = this;
- var parent = self._parent;
- self._orientation = parent._orientation;
- self._stereo = parent._stereo;
- self._pos = parent._pos;
- self._pannerAttr = parent._pannerAttr;
- if (self._stereo) {
- parent.stereo(self._stereo);
- } else if (self._pos) {
- parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);
- } else if (self._panner) {
- self._panner.disconnect(0);
- self._panner = void 0;
- parent._refreshBuffer(self);
- }
- return _super.call(this);
- };
- }(Sound.prototype.reset);
- var setupPanner = function(sound, type) {
- type = type || "spatial";
- if (type === "spatial") {
- sound._panner = Howler.ctx.createPanner();
- sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle;
- sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAngle;
- sound._panner.coneOuterGain = sound._pannerAttr.coneOuterGain;
- sound._panner.distanceModel = sound._pannerAttr.distanceModel;
- sound._panner.maxDistance = sound._pannerAttr.maxDistance;
- sound._panner.refDistance = sound._pannerAttr.refDistance;
- sound._panner.rolloffFactor = sound._pannerAttr.rolloffFactor;
- sound._panner.panningModel = sound._pannerAttr.panningModel;
- if (typeof sound._panner.positionX !== "undefined") {
- sound._panner.positionX.setValueAtTime(sound._pos[0], Howler.ctx.currentTime);
- sound._panner.positionY.setValueAtTime(sound._pos[1], Howler.ctx.currentTime);
- sound._panner.positionZ.setValueAtTime(sound._pos[2], Howler.ctx.currentTime);
- } else {
- sound._panner.setPosition(sound._pos[0], sound._pos[1], sound._pos[2]);
- }
- if (typeof sound._panner.orientationX !== "undefined") {
- sound._panner.orientationX.setValueAtTime(sound._orientation[0], Howler.ctx.currentTime);
- sound._panner.orientationY.setValueAtTime(sound._orientation[1], Howler.ctx.currentTime);
- sound._panner.orientationZ.setValueAtTime(sound._orientation[2], Howler.ctx.currentTime);
- } else {
- sound._panner.setOrientation(sound._orientation[0], sound._orientation[1], sound._orientation[2]);
- }
- } else {
- sound._panner = Howler.ctx.createStereoPanner();
- sound._panner.pan.setValueAtTime(sound._stereo, Howler.ctx.currentTime);
- }
- sound._panner.connect(sound._node);
- if (!sound._paused) {
- sound._parent.pause(sound._id, true).play(sound._id, true);
- }
- };
- })();
- }
- });
- export default require_howler();
- /*! Bundled license information:
- howler/dist/howler.js:
- (*!
- * howler.js v2.2.4
- * howlerjs.com
- *
- * (c) 2013-2020, James Simpson of GoldFire Studios
- * goldfirestudios.com
- *
- * MIT License
- *)
- (*!
- * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.
- *
- * howler.js v2.2.4
- * howlerjs.com
- *
- * (c) 2013-2020, James Simpson of GoldFire Studios
- * goldfirestudios.com
- *
- * MIT License
- *)
- */
- //# sourceMappingURL=howler.js.map
|